Ryan Huffman
d589812c52
Update hand controller detection
2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc
Update tutorial to work with HMD + Hand Controllers only
2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f
Add the ability to ignore invisible entities in findRayIntersection
2016-10-07 10:30:18 -07:00
David Rowe
1a745094e2
Merge branch 'master' into 21055
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Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Bradley Austin Davis
ce8fcfed36
Fix mac build (again?)
2016-10-02 17:42:10 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
Brad Davis
d3d3aa587c
Remove oglplus usage from OpenVR
2016-10-02 11:44:33 -07:00
David Rowe
f8572096b1
Merge branch 'master' into 21055
2016-09-28 20:00:04 +13:00
Brad Hefta-Gaub
8f96715521
only activate a touch device if one is connected
2016-09-23 14:30:34 -07:00
Seth Alves
92bda6827b
remove vive keyboard
2016-09-13 11:27:10 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Stephen Birarda
3f1545008d
don't target any plugins for android
2016-08-31 11:19:01 -07:00
Stephen Birarda
f1ed7a2e78
initial changes needed for android interface cmake
2016-08-31 10:53:29 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
Brad Davis
02c79d9714
Fix the OpenVR issues on AMD
2016-08-26 19:05:29 -07:00
James B. Pollack
f7697c88ae
Merge pull request #8476 from zzmp/fix/vive-ati
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fix vive crash in AMD driver
2016-08-24 18:06:18 -07:00
howard-stearns
6daf91166f
pr comments
2016-08-22 15:03:51 -07:00
Zach Pomerantz
dbb916e2d9
fix redundant openvr fence condition
2016-08-22 13:59:18 -07:00
Zach Pomerantz
a67c5221e3
flush openvr fence before looking for it
2016-08-22 13:46:00 -07:00
howard-stearns
b8b345fb43
Merge branch 'master' of https://github.com/highfidelity/hifi into update-discovery-from-master2
2016-08-19 13:04:39 -07:00
Brad Davis
a32ab77b7d
Address issues with random camera locations caused by bad HMD sensor poses
2016-08-17 15:22:30 -07:00
howard-stearns
2b75240771
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-16 11:14:36 -07:00
Brad Davis
99009d8a2d
Enable reprojection on OpenVR
2016-08-12 22:29:04 -07:00
Brad Davis
6d7edd38cc
Rename clearViewTransform
2016-08-12 22:28:59 -07:00
Brad Davis
ff24bc982c
Re-disable reprojection in OpenVR
2016-08-12 22:28:58 -07:00
Brad Davis
82081d7d57
Address vsync weirdness
2016-08-12 22:28:58 -07:00
Brad Davis
e352883a88
Fix Gamma in Oculus display plugin
2016-08-12 22:28:56 -07:00
Brad Davis
719e555381
Restoring reprojection to OpenVR
2016-08-12 22:28:55 -07:00
Brad Davis
39a47b7559
Fix Oculus compositing and gamma
2016-08-12 22:28:54 -07:00
Bradley Austin Davis
d2fd7f88fd
Enabling OSX Oculus plugin
2016-08-12 22:28:43 -07:00
Brad Davis
a4c5c7bc16
Hopefully better handling of the OpenVR api
2016-08-12 22:28:40 -07:00
Brad Davis
b662ae4cfa
More profiling ranges
2016-08-12 22:28:36 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828
Hand lasers
2016-08-12 22:28:29 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Bradley Austin Davis
d0912c6063
Threaded Oculus support
2016-08-12 22:18:38 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
howard-stearns
e6746acf4c
Merge branch 'master' of https://github.com/highfidelity/hifi into discovery
2016-08-11 15:40:26 -07:00
Atlante45
45921a5c8d
Restore split behavior for inputs/displays on quit
2016-08-08 15:39:25 -07:00
Seth Alves
8f76c43bc1
if call to ovr_GetSessionStatus fails, also don't take input from controllers
2016-08-02 19:49:58 -07:00
Seth Alves
8c43c12249
clear pose before short-circuiting update
2016-08-02 16:49:24 -07:00
Seth Alves
03a47af628
if the HMD isn't on someone's head, don't take input from the controllers
2016-08-02 15:38:04 -07:00
howard-stearns
6e7b828203
keep qml text fields up to date with vive virtual keyboard
2016-08-02 10:13:35 -07:00
James B. Pollack
5202038210
Merge pull request #8282 from hyperlogic/bug-fix/avatar-embedded-in-floor
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Vive HMD fixes to prevent user from becoming embedded in the floor.
2016-07-22 09:04:40 -07:00
Seth Alves
4e308914b2
when cmake is told SERVER_ONLY, still build server-side plugins
2016-07-20 11:37:30 -07:00
Seth Alves
c36d0d91ad
when cmake is told SERVER_ONLY, still build server-side plugins
2016-07-20 11:29:57 -07:00
Seth Alves
406b08ffa1
when cmake is told SERVER_ONLY, still build server-side plugins
2016-07-20 11:29:00 -07:00
Anthony J. Thibault
90beb30e8a
Filter out bad openvr HMD poses that are below the floor
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When interface is launched and steam vr is NOT running, openvr can return bad HMD poses for a few frames.
To workaround this, filter out any hmd poses that are obviously bad, i.e. beneath the floor.
2016-07-19 18:12:20 -07:00