Commit graph

303 commits

Author SHA1 Message Date
Ryan Huffman
d589812c52 Update hand controller detection 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f Add the ability to ignore invisible entities in findRayIntersection 2016-10-07 10:30:18 -07:00
David Rowe
1a745094e2 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
	libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Bradley Austin Davis
ce8fcfed36 Fix mac build (again?) 2016-10-02 17:42:10 -07:00
Brad Davis
488d191428 Remove all oglplus usage and references 2016-10-02 11:44:34 -07:00
Brad Davis
d3d3aa587c Remove oglplus usage from OpenVR 2016-10-02 11:44:33 -07:00
David Rowe
f8572096b1 Merge branch 'master' into 21055 2016-09-28 20:00:04 +13:00
Brad Hefta-Gaub
8f96715521 only activate a touch device if one is connected 2016-09-23 14:30:34 -07:00
Seth Alves
92bda6827b remove vive keyboard 2016-09-13 11:27:10 -07:00
Brad Davis
94210d2e69 Use dynamic count for global thread pool 2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Stephen Birarda
3f1545008d don't target any plugins for android 2016-08-31 11:19:01 -07:00
Stephen Birarda
f1ed7a2e78 initial changes needed for android interface cmake 2016-08-31 10:53:29 -07:00
Brad Davis
617633b85c Moving to custom context creation 2016-08-29 11:21:54 -07:00
Brad Davis
02c79d9714 Fix the OpenVR issues on AMD 2016-08-26 19:05:29 -07:00
James B. Pollack
f7697c88ae Merge pull request #8476 from zzmp/fix/vive-ati
fix vive crash in AMD driver
2016-08-24 18:06:18 -07:00
howard-stearns
6daf91166f pr comments 2016-08-22 15:03:51 -07:00
Zach Pomerantz
dbb916e2d9 fix redundant openvr fence condition 2016-08-22 13:59:18 -07:00
Zach Pomerantz
a67c5221e3 flush openvr fence before looking for it 2016-08-22 13:46:00 -07:00
howard-stearns
b8b345fb43 Merge branch 'master' of https://github.com/highfidelity/hifi into update-discovery-from-master2 2016-08-19 13:04:39 -07:00
Brad Davis
a32ab77b7d Address issues with random camera locations caused by bad HMD sensor poses 2016-08-17 15:22:30 -07:00
howard-stearns
2b75240771 Merge branch 'master' of https://github.com/highfidelity/hifi into discovery 2016-08-16 11:14:36 -07:00
Brad Davis
99009d8a2d Enable reprojection on OpenVR 2016-08-12 22:29:04 -07:00
Brad Davis
6d7edd38cc Rename clearViewTransform 2016-08-12 22:28:59 -07:00
Brad Davis
ff24bc982c Re-disable reprojection in OpenVR 2016-08-12 22:28:58 -07:00
Brad Davis
82081d7d57 Address vsync weirdness 2016-08-12 22:28:58 -07:00
Brad Davis
e352883a88 Fix Gamma in Oculus display plugin 2016-08-12 22:28:56 -07:00
Brad Davis
719e555381 Restoring reprojection to OpenVR 2016-08-12 22:28:55 -07:00
Brad Davis
39a47b7559 Fix Oculus compositing and gamma 2016-08-12 22:28:54 -07:00
Bradley Austin Davis
d2fd7f88fd Enabling OSX Oculus plugin 2016-08-12 22:28:43 -07:00
Brad Davis
a4c5c7bc16 Hopefully better handling of the OpenVR api 2016-08-12 22:28:40 -07:00
Brad Davis
b662ae4cfa More profiling ranges 2016-08-12 22:28:36 -07:00
Brad Davis
d8b0fee934 Fixing color balance, enabling vive controllers 2016-08-12 22:28:30 -07:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
d0912c6063 Threaded Oculus support 2016-08-12 22:18:38 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
howard-stearns
e6746acf4c Merge branch 'master' of https://github.com/highfidelity/hifi into discovery 2016-08-11 15:40:26 -07:00
Atlante45
45921a5c8d Restore split behavior for inputs/displays on quit 2016-08-08 15:39:25 -07:00
Seth Alves
8f76c43bc1 if call to ovr_GetSessionStatus fails, also don't take input from controllers 2016-08-02 19:49:58 -07:00
Seth Alves
8c43c12249 clear pose before short-circuiting update 2016-08-02 16:49:24 -07:00
Seth Alves
03a47af628 if the HMD isn't on someone's head, don't take input from the controllers 2016-08-02 15:38:04 -07:00
howard-stearns
6e7b828203 keep qml text fields up to date with vive virtual keyboard 2016-08-02 10:13:35 -07:00
James B. Pollack
5202038210 Merge pull request #8282 from hyperlogic/bug-fix/avatar-embedded-in-floor
Vive HMD fixes to prevent user from becoming embedded in the floor.
2016-07-22 09:04:40 -07:00
Seth Alves
4e308914b2 when cmake is told SERVER_ONLY, still build server-side plugins 2016-07-20 11:37:30 -07:00
Seth Alves
c36d0d91ad when cmake is told SERVER_ONLY, still build server-side plugins 2016-07-20 11:29:57 -07:00
Seth Alves
406b08ffa1 when cmake is told SERVER_ONLY, still build server-side plugins 2016-07-20 11:29:00 -07:00
Anthony J. Thibault
90beb30e8a Filter out bad openvr HMD poses that are below the floor
When interface is launched and steam vr is NOT running, openvr can return bad HMD poses for a few frames.
To workaround this, filter out any hmd poses that are obviously bad, i.e. beneath the floor.
2016-07-19 18:12:20 -07:00