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fix redundant openvr fence condition
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1 changed files with 1 additions and 1 deletions
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@ -116,7 +116,7 @@ public:
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if (GL_TIMEOUT_EXPIRED == result || GL_WAIT_FAILED == result) {
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break;
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} else if (GL_CONDITION_SATISFIED == result || GL_CONDITION_SATISFIED == result) {
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} else if (GL_CONDITION_SATISFIED == result || GL_ALREADY_SIGNALED == result) {
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glDeleteSync(front.fence);
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} else {
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assert(false);
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