fix redundant openvr fence condition

This commit is contained in:
Zach Pomerantz 2016-08-22 13:59:18 -07:00
parent a67c5221e3
commit dbb916e2d9

View file

@ -116,7 +116,7 @@ public:
if (GL_TIMEOUT_EXPIRED == result || GL_WAIT_FAILED == result) {
break;
} else if (GL_CONDITION_SATISFIED == result || GL_CONDITION_SATISFIED == result) {
} else if (GL_CONDITION_SATISFIED == result || GL_ALREADY_SIGNALED == result) {
glDeleteSync(front.fence);
} else {
assert(false);