Commit graph

14 commits

Author SHA1 Message Date
Thijs Wenker
d3d80d3fe2 filled in the rest of the properties 2014-11-06 00:34:59 +01:00
Thijs Wenker
709ad84933 added clone functionality to Overlays:
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
f1326e91b9 move the _model.setScaleToFit( largest dimension) to the setProperties not update 2014-10-29 11:10:52 -07:00
ZappoMan
17a20ceb16 pass the submesh name as extraInfo in the ray pick result 2014-10-29 10:49:24 -07:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Stephen Birarda
e97aef581a use InvokeMethod so that texture change happens on the right thread 2014-10-22 12:07:00 -07:00
Stephen Birarda
fc39e82734 allow a texture change in ModelOverlay properties 2014-10-21 16:11:58 -07:00
ZappoMan
61b53701f3 fix some comments 2014-10-17 16:07:08 -07:00
ZappoMan
70d718178d make all volume3DOverlays handle proper ray picking against their rotated bounding box, make model overlays property ray pick as well 2014-10-17 13:36:37 -07:00
ZappoMan
bffd236640 add glowLevel, and pulse to all overlays 2014-09-29 16:44:40 -07:00
ZappoMan
7db2930d91 remove calls to calculateRotatedExtents() use Extents.rotate() instead 2014-09-11 12:33:38 -07:00
Atlante45
28d4efbad6 Don't display anything if overlays not loaded 2014-07-29 13:15:09 -07:00
Atlante45
7ad90ac7bb When visible is false, don't render billboards/models overlays 2014-07-11 11:29:58 -07:00
Atlante45
09cf01e097 ModelOverlay functionnal + bounding box 2014-07-01 12:42:56 -07:00