Andrew Meadows
fb7a5e64cf
fix file path in header text: physcis --> shared
2014-12-03 11:15:44 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
...
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00
Andrew Meadows
f579d2a0e2
add CollisionInfo::getShapePairKey()
2014-07-30 13:11:45 -07:00
Andrew Meadows
df740dd82a
Fix bad static const inside class.
2014-06-23 14:07:09 -07:00
Andrew Meadows
c17b8fdb60
collisions update shapes
...
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
c7ad3da47d
stubbery for processing collisions
...
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
...
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
3c51ce76fc
Add simulationID to Model Shape and CollisionInfo
2014-06-10 15:24:17 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
...
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e
cleanup of avatar collisions, prep for more ragdoll collisions
...
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
...
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrew Meadows
ddc9408a55
commit implementation of deleteLastCollision()
2014-05-05 12:32:23 -07:00
Andrew Meadows
a45bc6c110
remove const from CollisionList subscript operator
2014-04-22 10:48:05 -07:00
Andrew Meadows
63c02f2b04
add subscript operator for CollisionList
2014-04-21 18:22:34 -07:00
Stephen Birarda
2d755adfc0
repairs to good code blown away by regex
2014-04-09 10:46:20 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrew Meadows
b8c1bab4ae
Using pre-computed Model shapes for collisions
...
...instead of generating collision shapes on the fly
2014-02-27 17:52:35 -08:00
Andrew Meadows
da0276ac7e
ShapeCollider takes CollisionList argument
...
Also, adding first pass at ListShape
2014-02-26 12:10:16 -08:00
Andrew Meadows
8a3640f016
Adding CapsuleSphere collisions with tests.
2014-02-24 11:38:27 -08:00
Andrew Meadows
ef6d2a624b
helper methods to rotate/translate CollisionInfo
2014-02-21 16:24:40 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00