Commit graph

22 commits

Author SHA1 Message Date
Andrew Meadows
fb7a5e64cf fix file path in header text: physcis --> shared 2014-12-03 11:15:44 -08:00
Andrew Meadows
1df6c32a4e moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
4c3cdf5b7a move stuff out of shared and into physics library 2014-10-28 13:51:45 -07:00
Andrew Meadows
f579d2a0e2 add CollisionInfo::getShapePairKey() 2014-07-30 13:11:45 -07:00
Andrew Meadows
df740dd82a Fix bad static const inside class. 2014-06-23 14:07:09 -07:00
Andrew Meadows
c17b8fdb60 collisions update shapes
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
c7ad3da47d stubbery for processing collisions
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
5be470bcbc add PhysicalEntity class
Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
3c51ce76fc Add simulationID to Model Shape and CollisionInfo 2014-06-10 15:24:17 -07:00
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e cleanup of avatar collisions, prep for more ragdoll collisions
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
9fc1c765d3 overhaul of CollisionInfo
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrew Meadows
ddc9408a55 commit implementation of deleteLastCollision() 2014-05-05 12:32:23 -07:00
Andrew Meadows
a45bc6c110 remove const from CollisionList subscript operator 2014-04-22 10:48:05 -07:00
Andrew Meadows
63c02f2b04 add subscript operator for CollisionList 2014-04-21 18:22:34 -07:00
Stephen Birarda
2d755adfc0 repairs to good code blown away by regex 2014-04-09 10:46:20 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Andrew Meadows
b8c1bab4ae Using pre-computed Model shapes for collisions
...instead of generating collision shapes on the fly
2014-02-27 17:52:35 -08:00
Andrew Meadows
da0276ac7e ShapeCollider takes CollisionList argument
Also, adding first pass at ListShape
2014-02-26 12:10:16 -08:00
Andrew Meadows
8a3640f016 Adding CapsuleSphere collisions with tests. 2014-02-24 11:38:27 -08:00
Andrew Meadows
ef6d2a624b helper methods to rotate/translate CollisionInfo 2014-02-21 16:24:40 -08:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00