repairs to good code blown away by regex

This commit is contained in:
Stephen Birarda 2014-04-09 10:46:20 -07:00
parent 11c235a29e
commit 2d755adfc0
14 changed files with 261 additions and 33 deletions

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@ -5,6 +5,9 @@
// Created by Stephen Birarda on 9/5/13.
// Copyright 2013 High Fidelity, Inc.
//
// The avatar mixer receives head, hand and positional data from all connected
// nodes, and broadcasts that data back to them, every BROADCAST_INTERVAL ms.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//

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@ -18,6 +18,15 @@
#include <CoreAudio/AudioHardware.h>
#endif
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Mmsystem.h>
#include <mmdeviceapi.h>
#include <devicetopology.h>
#include <Functiondiscoverykeys_devpkey.h>
#endif
#include <QtCore/QBuffer>
#include <QtMultimedia/QAudioInput>
#include <QtMultimedia/QAudioOutput>
@ -150,24 +159,56 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
#endif
#ifdef WIN32
QString deviceName;
if (mode == QAudio::AudioInput) {
WAVEINCAPS wic;
// first use WAVE_MAPPER to get the default devices manufacturer ID
waveInGetDevCaps(WAVE_MAPPER, &wic, sizeof(wic));
//Use the received manufacturer id to get the device's real name
waveInGetDevCaps(wic.wMid, &wic, sizeof(wic));
qDebug() << "input device:" << wic.szPname;
deviceName = wic.szPname;
//Check for Windows Vista or higher, IMMDeviceEnumerator doesn't work below that.
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
const DWORD VISTA_MAJOR_VERSION = 6;
if (osvi.dwMajorVersion < VISTA_MAJOR_VERSION) {// lower then vista
if (mode == QAudio::AudioInput) {
WAVEINCAPS wic;
// first use WAVE_MAPPER to get the default devices manufacturer ID
waveInGetDevCaps(WAVE_MAPPER, &wic, sizeof(wic));
//Use the received manufacturer id to get the device's real name
waveInGetDevCaps(wic.wMid, &wic, sizeof(wic));
qDebug() << "input device:" << wic.szPname;
deviceName = wic.szPname;
} else {
WAVEOUTCAPS woc;
// first use WAVE_MAPPER to get the default devices manufacturer ID
waveOutGetDevCaps(WAVE_MAPPER, &woc, sizeof(woc));
//Use the received manufacturer id to get the device's real name
waveOutGetDevCaps(woc.wMid, &woc, sizeof(woc));
qDebug() << "output device:" << woc.szPname;
deviceName = woc.szPname;
}
} else {
WAVEOUTCAPS woc;
// first use WAVE_MAPPER to get the default devices manufacturer ID
waveOutGetDevCaps(WAVE_MAPPER, &woc, sizeof(woc));
//Use the received manufacturer id to get the device's real name
waveOutGetDevCaps(woc.wMid, &woc, sizeof(woc));
qDebug() << "output device:" << woc.szPname;
deviceName = woc.szPname;
HRESULT hr = S_OK;
CoInitialize(NULL);
IMMDeviceEnumerator* pMMDeviceEnumerator = NULL;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pMMDeviceEnumerator);
IMMDevice* pEndpoint;
pMMDeviceEnumerator->GetDefaultAudioEndpoint(mode == QAudio::AudioOutput ? eRender : eCapture, eMultimedia, &pEndpoint);
IPropertyStore* pPropertyStore;
pEndpoint->OpenPropertyStore(STGM_READ, &pPropertyStore);
pEndpoint->Release();
pEndpoint = NULL;
PROPVARIANT pv;
PropVariantInit(&pv);
hr = pPropertyStore->GetValue(PKEY_Device_FriendlyName, &pv);
pPropertyStore->Release();
pPropertyStore = NULL;
//QAudio devices seems to only take the 31 first characters of the Friendly Device Name.
const DWORD QT_WIN_MAX_AUDIO_DEVICENAME_LEN = 31;
deviceName = QString::fromWCharArray((wchar_t*)pv.pwszVal).left(QT_WIN_MAX_AUDIO_DEVICENAME_LEN);
qDebug() << (mode == QAudio::AudioOutput ? "output" : "input") << " device:" << deviceName;
PropVariantClear(&pv);
pMMDeviceEnumerator->Release();
pMMDeviceEnumerator = NULL;
CoUninitialize();
}
qDebug() << "DEBUG [" << deviceName << "] [" << getNamedAudioDeviceForMode(mode, deviceName).deviceName() << "]";
qDebug() << "DEBUG [" << deviceName << "] [" << getNamedAudioDeviceForMode(mode, deviceName).deviceName() << "]";
return getNamedAudioDeviceForMode(mode, deviceName);
#endif
@ -988,4 +1029,4 @@ float Audio::calculateDeviceToNetworkInputRatio(int numBytes) {
int Audio::calculateNumberOfFrameSamples(int numBytes) {
int frameSamples = (int)(numBytes * CALLBACK_ACCELERATOR_RATIO + 0.5f) / sizeof(int16_t);
return frameSamples;
}
}

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@ -9,20 +9,162 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
struct chunk
#include <stdint.h>
#include <glm/glm.hpp>
#include <QDataStream>
#include <QtCore/QDebug>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <qendian.h>
#include <SharedUtil.h>
#include "AudioRingBuffer.h"
#include "Sound.h"
// procedural audio version of Sound
Sound::Sound(float volume, float frequency, float duration, float decay, QObject* parent) :
QObject(parent)
{
static char monoAudioData[MAX_PACKET_SIZE];
static int16_t* monoAudioSamples = (int16_t*)(monoAudioData);
float t;
const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
const float MAX_VOLUME = 32000.f;
const float MAX_DURATION = 2.f;
const float MIN_AUDIBLE_VOLUME = 0.001f;
const float NOISE_MAGNITUDE = 0.02f;
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
int numSamples = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; // we add sounds in chunks of this many samples
int chunkStartingSample = 0;
float waveFrequency = (frequency / SAMPLE_RATE) * TWO_PI;
while (volume > 0.f) {
for (int i = 0; i < numSamples; i++) {
t = (float)chunkStartingSample + (float)i;
float sample = sinf(t * waveFrequency);
sample += ((randFloat() - 0.5f) * NOISE_MAGNITUDE);
sample *= volume * MAX_VOLUME;
monoAudioSamples[i] = glm::clamp((int)sample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
volume *= (1.f - decay);
}
// add the monoAudioSamples to our actual output Byte Array
_byteArray.append(monoAudioData, numSamples * sizeof(int16_t));
chunkStartingSample += numSamples;
duration = glm::clamp(duration - (AUDIO_CALLBACK_MSECS / 1000.f), 0.f, MAX_DURATION);
//qDebug() << "decaying... _duration=" << _duration;
if (duration == 0.f || (volume < MIN_AUDIBLE_VOLUME)) {
volume = 0.f;
}
}
}
Sound::Sound(const QUrl& sampleURL, QObject* parent) :
QObject(parent)
{
// assume we have a QApplication or QCoreApplication instance and use the
// QNetworkAccess manager to grab the raw audio file at the given URL
QNetworkAccessManager *manager = new QNetworkAccessManager(this);
connect(manager, SIGNAL(finished(QNetworkReply*)),
this, SLOT(replyFinished(QNetworkReply*)));
qDebug() << "Requesting audio file" << sampleURL.toDisplayString();
manager->get(QNetworkRequest(sampleURL));
}
void Sound::replyFinished(QNetworkReply* reply) {
// replace our byte array with the downloaded data
QByteArray rawAudioByteArray = reply->readAll();
// foreach(QByteArray b, reply->rawHeaderList())
// qDebug() << b.constData() << ": " << reply->rawHeader(b).constData();
if (reply->hasRawHeader("Content-Type")) {
QByteArray headerContentType = reply->rawHeader("Content-Type");
// WAV audio file encountered
if (headerContentType == "audio/x-wav"
|| headerContentType == "audio/wav"
|| headerContentType == "audio/wave") {
QByteArray outputAudioByteArray;
interpretAsWav(rawAudioByteArray, outputAudioByteArray);
downSample(outputAudioByteArray);
} else {
// Process as RAW file
downSample(rawAudioByteArray);
}
} else {
qDebug() << "Network reply without 'Content-Type'.";
}
}
void Sound::downSample(const QByteArray& rawAudioByteArray) {
// assume that this was a RAW file and is now an array of samples that are
// signed, 16-bit, 48Khz, mono
// we want to convert it to the format that the audio-mixer wants
// which is signed, 16-bit, 24Khz, mono
_byteArray.resize(rawAudioByteArray.size() / 2);
int numSourceSamples = rawAudioByteArray.size() / sizeof(int16_t);
int16_t* sourceSamples = (int16_t*) rawAudioByteArray.data();
int16_t* destinationSamples = (int16_t*) _byteArray.data();
for (int i = 1; i < numSourceSamples; i += 2) {
if (i + 1 >= numSourceSamples) {
destinationSamples[(i - 1) / 2] = (sourceSamples[i - 1] / 2) + (sourceSamples[i] / 2);
} else {
destinationSamples[(i - 1) / 2] = (sourceSamples[i - 1] / 4) + (sourceSamples[i] / 2) + (sourceSamples[i + 1] / 4);
}
}
}
//
// Format description from https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
//
// The header for a WAV file looks like this:
// Positions Sample Value Description
// 00-03 "RIFF" Marks the file as a riff file. Characters are each 1 byte long.
// 04-07 File size (int) Size of the overall file - 8 bytes, in bytes (32-bit integer).
// 08-11 "WAVE" File Type Header. For our purposes, it always equals "WAVE".
// 12-15 "fmt " Format chunk marker.
// 16-19 16 Length of format data as listed above
// 20-21 1 Type of format: (1=PCM, 257=Mu-Law, 258=A-Law, 259=ADPCM) - 2 byte integer
// 22-23 2 Number of Channels - 2 byte integer
// 24-27 44100 Sample Rate - 32 byte integer. Sample Rate = Number of Samples per second, or Hertz.
// 28-31 176400 (Sample Rate * BitsPerSample * Channels) / 8.
// 32-33 4 (BitsPerSample * Channels) / 8 - 8 bit mono2 - 8 bit stereo/16 bit mono4 - 16 bit stereo
// 34-35 16 Bits per sample
// 36-39 "data" Chunk header. Marks the beginning of the data section.
// 40-43 File size (int) Size of the data section.
// 44-?? Actual sound data
// Sample values are given above for a 16-bit stereo source.
//
struct chunk {
char id[4];
quint32 size;
};
struct RIFFHeader
{
struct RIFFHeader {
chunk descriptor; // "RIFF"
char type[4]; // "WAVE"
};
struct WAVEHeader
{
struct WAVEHeader {
chunk descriptor;
quint16 audioFormat; // Format type: 1=PCM, 257=Mu-Law, 258=A-Law, 259=ADPCM
quint16 numChannels; // Number of channels: 1=mono, 2=stereo
@ -32,13 +174,11 @@ struct WAVEHeader
quint16 bitsPerSample;
};
struct DATAHeader
{
struct DATAHeader {
chunk descriptor;
};
struct CombinedHeader
{
struct CombinedHeader {
RIFFHeader riff;
WAVEHeader wave;
};

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@ -5,6 +5,10 @@
// Created by Stephen Birarda on 1/16/14.
// Copyright 2014 High Fidelity, Inc.
//
// Heavily based on Andrzej Kapolka's original HTTPConnection class
// found from another one of his projects.
// https://github.com/ey6es/witgap/tree/master/src/cpp/server/http
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//

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@ -5,6 +5,8 @@
// Created by Brad Hefta-Gaub on 06/11/13.
// Copyright 2013 High Fidelity, Inc.
//
// 2D CoverageMap Quad tree for storage of OctreeProjectedPolygons
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//

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@ -9,6 +9,40 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <algorithm>
#include <cstring>
#include <QtCore/QDebug>
#include <SharedUtil.h>
#include "CoverageMapV2.h"
int CoverageMapV2::_mapCount = 0;
int CoverageMapV2::_checkMapRootCalls = 0;
int CoverageMapV2::_notAllInView = 0;
bool CoverageMapV2::wantDebugging = false;
const BoundingBox CoverageMapV2::ROOT_BOUNDING_BOX = BoundingBox(glm::vec2(-1.f,-1.f), glm::vec2(2.f,2.f));
// Coverage Map's polygon coordinates are from -1 to 1 in the following mapping to screen space.
//
// (0,0) (windowWidth, 0)
// -1,1 1,1
// +-----------------------+
// | | |
// | | |
// | -1,0 | |
// |-----------+-----------|
// | 0,0 |
// | | |
// | | |
// | | |
// +-----------------------+
// -1,-1 1,-1
// (0,windowHeight) (windowWidth,windowHeight)
//
// Choosing a minimum sized polygon. Since we know a typical window is approximately 1500 pixels wide
// then a pixel on our screen will be ~ 2.0/1500 or 0.0013 "units" wide, similarly pixels are typically
// about that tall as well. If we say that polygons should be at least 10x10 pixels to be considered "big enough"
@ -214,4 +248,4 @@ void CoverageMapV2::recurseMap(const OctreeProjectedPolygon* polygon, bool store
}
// normal exit case... return...
}
}

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@ -5,6 +5,8 @@
// Created by Brad Hefta-Gaub on 1/29/14.
// Copyright 2014 High Fidelity, Inc.
//
// Scriptable Vec3 class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//

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@ -2,7 +2,7 @@
// CapsuleShape.cpp
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/20/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.

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@ -2,7 +2,7 @@
// CollisionInfo.cpp
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/14/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.

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@ -2,7 +2,7 @@
// CollisionInfo.h
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/14/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.

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@ -2,7 +2,7 @@
// ListShape.cpp
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/20/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.

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@ -5,6 +5,8 @@
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright 2013 High Fidelity, Inc.
//
// Threaded or non-threaded packet sender.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//

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@ -2,7 +2,7 @@
// ShapeCollider.cpp
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/20/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.

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@ -2,7 +2,7 @@
// ShapeCollider.h
// libraries/shared/src
//
// Created by Andrew Meadows on 2014.
// Created by Andrew Meadows on 02/20/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.