Seth Alves
cfca32e0b4
fix code that notices and fixes an abandoned grab
2016-08-27 16:00:27 -07:00
Seth Alves
e4b2b7158f
hotspots with large radius work correctly, again
2016-08-27 09:30:26 -07:00
Seth Alves
acb04a0bc9
don't add children of controller joints until we know our avatar ID
2016-08-25 19:09:10 -07:00
Seth Alves
7c5b8cb75d
send faux joints to the avatar-mixer
2016-08-25 15:21:29 -07:00
Seth Alves
948b4b7a15
in search, consider distance from grab-point rather than from avatar-hand when selecting the closest entity
2016-08-25 13:46:52 -07:00
Seth Alves
0783629cde
grab-point sphere is a child of controller joint, so it doesn't jitter
2016-08-25 13:31:07 -07:00
Seth Alves
cab30651d0
cleanups
2016-08-25 09:47:14 -07:00
Andrew Meadows
6f6a7bcc44
wrap default scripts with local scope
2016-08-25 08:57:06 -07:00
Seth Alves
18852137b5
cleanups, avoid pop when grabbing
2016-08-23 17:06:53 -07:00
Seth Alves
dbe65df90b
merge from upstream
2016-08-23 16:42:02 -07:00
Anthony J. Thibault
b2dff8aa77
Easier to click buttons on web entities with shaky hand controllers
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There is an angular and time dead spot on webEntity for scrolling vs clicking.
Currently, it's 150 ms and 3 degrees. See POINTER_PRESS_TO_MOVE_DELAY and POINTER_PRESS_TO_MOVE_DEADSPOT_ANGLE
* Fix for warnings when clicking on window.open() links in WebEntity
2016-08-23 10:19:49 -07:00
Brad Hefta-Gaub
21bc06f154
Merge pull request #8335 from hyperlogic/feature/hand-controller-web-entity-integration
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handControllerGrab and web entity input integration
2016-08-23 09:59:25 -07:00
Anthony J. Thibault
ff4c194756
eslint fix
2016-08-19 15:31:57 -07:00
Seth Alves
ff95ef2492
ignoreIK flag on action-grabbable objects works again
2016-08-19 08:59:42 -07:00
Anthony J. Thibault
4db1687746
bug fix for when web-entity is deleted while being scrolled
2016-08-18 18:37:52 -07:00
Anthony J. Thibault
7b248b440a
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-17 13:55:12 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Seth Alves
7bc1235c54
local velocity and angular velocity in scripts is now handled the way local position and rotation are
2016-08-16 16:47:13 -07:00
Anthony J. Thibault
36d87ddd7c
Added EntityItem::wantsHandControllerPointerEvents method
2016-08-16 16:23:45 -07:00
Anthony J. Thibault
a595a72d0a
handControllerGrab now calls Entities.sendHoverLeaveEntity()
2016-08-16 15:39:02 -07:00
Anthony J. Thibault
c407818d63
send pointer events from handControllerGrab.js to webEntities
2016-08-16 15:26:14 -07:00
Seth Alves
c85e8d0580
don't show equip sphere until hand is in position to equip. widen unequip/drop cone
2016-08-16 11:18:12 -07:00
Anthony J. Thibault
1ddbd7022a
Moved keyboardFocus, mouse/touch event methods from Reticle to Entities
2016-08-11 11:52:04 -07:00
Anthony J. Thibault
8dac45c99e
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-10 11:27:21 -07:00
Seth Alves
090a0a6e9a
only use hand-sphere vs equipped-item bounding box when deciding to auto-unequip
2016-08-05 18:01:48 -07:00
Seth Alves
e59c010642
speling
2016-08-05 15:39:20 -07:00
Seth Alves
dc22b579f7
adjust code that auto-unequips items when they are pulled too far from the equipping hand
2016-08-05 15:28:37 -07:00
Anthony J. Thibault
0ba34c5635
Remove input restrictions on grabbable web entities.
...
You no longer have to be grabbing a grabbable web entity to interact with it.
2016-08-05 15:25:54 -07:00
Anthony J. Thibault
1dd276c1a5
Improved support for button rollover and hover
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Send a combination of mouse and touch events to the web browser entity.
* MouseMove events for when the trigger is not depressed. This will trigger mouse over and hover events within the browser
* Touch Begin, End, Update events when the trigger is squeezed. This will give us the iPad like scrolling behavior.
2016-08-05 11:32:50 -07:00
Anthony J. Thibault
90a06f0d40
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-05 11:05:10 -07:00
Chris Collins
be87f294d8
Merge pull request #8351 from thoys/fix-handcontrollergrab-grab-message
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fix remote triggering handControllerGrab
2016-08-04 11:55:48 -07:00
Thijs Wenker
3a2b0ffa08
Fixes the handControllerGrab Hifi-Hand-Grab
message. Was broken since the hotspot changes to handControllerGrab.js.
2016-08-03 00:47:28 +02:00
Anthony J. Thibault
6d768d8327
hand controllers send touch events instead of mouse events to web entities
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This gives a much better experience when scrolling web content.
2016-08-02 15:23:46 -07:00
James B. Pollack
41aa485f11
one hand teleprt
2016-08-02 12:52:35 -07:00
James B. Pollack
108e7a2fc1
Merge remote-tracking branch 'upstream/master' into tweak_lazers
2016-08-02 12:25:27 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Anthony Thibault
cf7450beb7
handControllerGrab and web entity input integration
2016-07-29 17:50:45 -07:00
Eric Levin
5167809342
release near and far grab at trigger click detent
2016-07-28 08:51:11 -07:00
Eric Levin
f37570dc9a
only pulse on release when held
2016-07-28 08:23:45 -07:00
Eric Levin
0f7f9990c2
Tuned haptic pulses for grab, release, equip, de-quip
2016-07-27 17:58:24 -07:00
James B. Pollack
6a72fe7df4
cleanup
2016-07-25 16:58:59 -07:00
James B. Pollack
05e3a8613a
colors back to blue and red
2016-07-25 16:28:47 -07:00
James B. Pollack
9240672c9d
change distance hold origin
2016-07-25 13:06:09 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
Chris Collins
e755528cf2
Merge pull request #8278 from sethalves/fix-equip-fly-away
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fix equip fly-away
2016-07-22 16:47:31 -07:00
James B. Pollack
e81f65d992
colors
2016-07-22 10:54:57 -07:00
James B. Pollack
54109c6c6f
remove all the old visualization methods
2016-07-22 09:39:38 -07:00
James B. Pollack
1d3dc7b195
remove particle beam and lights
2016-07-22 09:19:13 -07:00
Seth Alves
be001a652f
when doing a parenting grab, zero velocity
2016-07-19 11:50:53 -07:00
Brad Hefta-Gaub
866ba2f185
Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
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far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00