Nissim Hadar
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cdbf067a24
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Rename (haze)getParametersBuffer to getHazeParametersBuffer.
Add corrections from Sam
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2017-10-02 16:54:02 -07:00 |
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Nissim Hadar
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0acf4b9de9
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Working on adding zone to haze.
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2017-09-28 23:53:53 -07:00 |
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Sam Gateau
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0c3755483b
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
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Sam Gateau
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4c1bf6af47
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REmoving comments
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2017-07-07 11:38:25 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Sam Cake
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07e18eb3a8
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Keep cleaning up the DeferredLightingEffect , removing stage s from there...
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2017-06-22 01:12:32 -07:00 |
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samcake
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14f9a9848e
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Merge branch 'master' of https://github.com/highfidelity/hifi into brown
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2017-06-01 18:05:47 -07:00 |
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samcake
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c5e9551bab
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more cleanup
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2017-06-01 18:05:18 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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Sam Cake
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d19956f93c
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Fixing warnings
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2017-05-31 22:02:47 -07:00 |
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samcake
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c256893575
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some clean up:
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2017-05-23 18:00:22 -07:00 |
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Sam Gateau
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b8a2b38fd5
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Displaying the stack of zone components
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2017-05-18 12:54:25 -07:00 |
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Sam Cake
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5edcc38eba
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
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Sam Gateau
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966afa1e4a
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Adding the drawKeyLight shader
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2017-05-17 18:26:49 -07:00 |
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Sam Gateau
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3e7795ec11
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Adding the drawKeyLight shader
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2017-05-17 18:23:47 -07:00 |
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Sam Gateau
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79f700e8ce
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Adding the drawKeyLight shader
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2017-05-17 18:12:48 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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Sam Cake
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4c3ddfbff9
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Adding debuging of the ambient lighting
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2017-05-16 01:01:19 -07:00 |
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Sam Cake
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d3724116d9
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Using the items to pick the key light!
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2017-05-08 00:20:20 -07:00 |
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Sam Cake
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1dd98af1dd
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
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Sam Cake
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a458828590
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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e6844f4294
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Cleaning up the basic jobs of render
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2017-04-07 18:35:27 -07:00 |
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samcake
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6fc965072c
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Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
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2017-04-06 15:19:55 -07:00 |
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