Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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samcake
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982664dac5
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Merging with upstream
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2016-11-15 18:14:25 -08:00 |
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samcake
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6926cd274c
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
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samcake
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9adbb42a6c
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Fixing the skybox, still issues with the lights
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2016-10-28 18:12:39 -07:00 |
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Brad Davis
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ce627eeea1
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Updated metrics
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2016-10-25 17:49:51 -07:00 |
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Brad Davis
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a9bf2a5cd3
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Limit max texture size, don't force cubemaps to sparse page size
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2016-10-25 17:47:42 -07:00 |
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Brad Davis
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f26dc4dcb9
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Don't rectify skybox textures
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2016-10-25 17:47:40 -07:00 |
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Brad Davis
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4bb8d4e78e
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Force all loaded textures to sparse compatible sizes
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2016-10-25 17:47:39 -07:00 |
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samcake
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5f9c713d44
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Merging with upstream after resolving some conflicts
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2016-10-12 09:22:12 -07:00 |
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Gabriel Calero
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834d9c0710
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
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samcake
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297907688c
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Fixing reveiw comments
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2016-10-10 12:43:33 -07:00 |
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samcake
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8a44140e6b
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cleaning up the comments from review and trying something to adress the issue that showed up on i5
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2016-10-07 16:04:19 -07:00 |
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sam
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bda835361a
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-10-03 02:54:11 -07:00 |
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sam
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6f2452815c
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pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
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2016-10-03 00:08:30 -07:00 |
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samcake
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89717720f7
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CLeaning up code for Linux and Mac
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2016-10-01 16:12:45 -07:00 |
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Brad Hefta-Gaub
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7fe16442fa
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make calculateTextureInfo thread safe
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2016-10-01 15:47:17 -07:00 |
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samcake
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5b4829e7b6
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Brining back support for the ambinet lighting
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2016-09-30 16:24:57 -07:00 |
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sam
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e143c05ef8
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Keep on investigating the shading cost per light
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2016-09-30 02:41:21 -07:00 |
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samcake
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2a0e67ee2a
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REvisiting the full lighting code to optimize the perf
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2016-09-29 19:06:26 -07:00 |
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samcake
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bb5493106f
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smaller struct descriptions
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2016-09-28 18:33:34 -07:00 |
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samcake
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b09151f2a2
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Rearrange the light struc description in the shader side, needs the c++ to match now
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2016-09-28 18:32:35 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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Brad Davis
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6711b9c417
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Restore proper mip handling to skybox
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2016-09-23 12:05:04 -07:00 |
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Brad Davis
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fa23fa7b2d
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Working on cubemap mip bug
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2016-09-23 12:04:55 -07:00 |
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Brad Davis
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1ff91219a8
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Fix strange artifacts in skybox
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2016-09-23 12:04:52 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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3bcea4310d
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:41:18 -07:00 |
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Brad Davis
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bc6b43b7be
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Add debug option to lower texture resolution
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2016-09-08 22:19:17 -07:00 |
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sam
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b81dfefbeb
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pack all the lights in a single buffer and shade the opaque with a single full screen path
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2016-09-03 12:08:53 -07:00 |
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samcake
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d2a15ca82c
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Trying to migrate to a light array instead of each individual lights
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2016-09-02 17:51:35 -07:00 |
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samcake
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7b68f1439f
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-09-02 09:28:35 -07:00 |
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Brad Hefta-Gaub
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e3bad8e8f4
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Merge pull request #8556 from ZappoMan/renderStats
add support for renderInfo properties to model entities
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2016-09-02 09:04:56 -07:00 |
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samcake
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e72791233d
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overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
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2016-09-01 18:08:36 -07:00 |
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samcake
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96935504a1
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Streamlining the lighting phase for better performances
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2016-09-01 15:20:14 -07:00 |
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Brad Hefta-Gaub
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e1845e2c3f
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add support for renderInfo properties to model entities
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2016-08-31 15:00:21 -07:00 |
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Zach Pomerantz
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1e7c00c0c8
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fix Skybox::clear to set _empty
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2016-08-29 13:40:56 -07:00 |
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Zach Pomerantz
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5f699072d9
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allow black skybox
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2016-08-29 10:58:09 -07:00 |
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Brad Hefta-Gaub
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3d6691f3d1
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Merge pull request #8527 from zzmp/fix/skybox-default-color
fix skybox default
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2016-08-26 15:14:44 -07:00 |
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Zach Pomerantz
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5e82093e69
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set skybox clear color to empty color
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2016-08-25 18:08:03 -07:00 |
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Zach Pomerantz
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24162f0f3d
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set skybox default color to empty color
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2016-08-25 12:37:23 -07:00 |
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Andrew Meadows
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d59c997e64
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remove stubbery, make physics lib depend on model
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2016-08-24 22:25:45 -07:00 |
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Zach Pomerantz
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c740b263a8
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detect unset skybox
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2016-08-23 15:16:26 -07:00 |
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Zach Pomerantz
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8c559bc65d
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use lights from nontextured skyboxes
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2016-08-16 13:27:22 -07:00 |
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Brad Davis
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f776b10b58
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Enable flag driven CPU generation of mipmaps
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2016-08-12 22:28:49 -07:00 |
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Brad Hefta-Gaub
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ea1e090053
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Merge pull request #8383 from AndrewMeadows/faster-is-better
faster image processing on load
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2016-08-11 13:10:44 -07:00 |
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Ryan Huffman
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5b69ca03f0
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Move default skybox out of global and make irradiance gen optional
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2016-08-08 16:03:03 -07:00 |
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Andrew Meadows
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4e23ecfb2c
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count the _translucent_ pixels and fix break logic
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2016-08-07 10:50:25 -07:00 |
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Andrew Meadows
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f759fd1033
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early exit when determining if alpha mask possible
also don't bother scanning for alpha for cube maps
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2016-08-07 08:54:20 -07:00 |
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