Commit graph

132 commits

Author SHA1 Message Date
Brad Hefta-Gaub
a2ba03284e Merge pull request #9186 from ZappoMan/kinectPlugin
Kinect Plugin
2016-12-13 15:29:41 -08:00
Atlante45
5def039bd4 Swap start/back xbox controller mapping to conform to Oculus standard 2016-12-09 16:41:42 -08:00
Brad Hefta-Gaub
4959a88581 first cut at kinect input plugin 2016-12-08 22:13:56 -08:00
Seth Alves
a04b486dfc Merge pull request #9123 from druiz17/touchBug
fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8 Add dead zone to yaw controls 2016-12-06 09:38:30 -08:00
Dante Ruiz
2d28ae1ffe fixed context menu showing up in the correct location 2016-11-29 18:15:40 +00:00
Dante Ruiz
e22c36b4b7 fixed menu pop up delay 2016-11-07 17:16:24 +00:00
Chris Collins
6698b1617b Merge pull request #8945 from thoys/patch-8
Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Thijs Wenker
597e52636a Fix Oculus hand controllers to only work in HMD 2016-10-28 19:22:44 +02:00
Thijs Wenker
2dcbe18e5b Fix for weird avatar Switch Vive -> Desktop mode 2016-10-28 04:07:20 +02:00
Brad Hefta-Gaub
c50cd865e5 add RTClick and LTClick support to gamepad 2016-10-18 09:50:35 -07:00
Chris Collins
b41d72a9fd Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Anthony J. Thibault
aa52963e5d Made the Grip buttons less sensitive to inadvertent squeezes. 2016-10-12 12:59:43 -07:00
Brad Hefta-Gaub
f532affdf3 hardwire xbox to match help 2016-10-11 14:39:45 -07:00
Anthony J. Thibault
ace8639f5b Bug fixes in oculus_touch default mapping
* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
  with the handControllerGrab script.  Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
James B. Pollack
402bad3417 Merge remote-tracking branch 'upstream/master' into demo_movement 2016-08-18 13:43:54 -07:00
James B. Pollack
1eaac8605f invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9 jumping 2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1 demo changes 2016-08-17 15:08:43 -07:00
James B. Pollack
5a2c7cf58e cleanup 2016-08-16 09:58:18 -07:00
James B. Pollack
f143c62e9c whoops 2016-08-15 11:53:32 -07:00
James B. Pollack
a078b20f9d make it work with click 2016-08-15 10:24:24 -07:00
James B. Pollack
493adca04f map oculus grip to trigger 2016-08-15 10:02:53 -07:00
Brad Hefta-Gaub
8abbe27c07 Merge pull request #8387 from SamGondelman/mappingFixes
Fix Standard.A/B/X/Y primary thumb JSON mappings
2016-08-09 16:43:45 -07:00
SamGondelman
a5f3089fda fix ABXY mapping for touch 2016-08-08 13:14:14 -07:00
Seth Alves
84ce29eb90 Merge branch 'master' of github.com:highfidelity/hifi into fsm-arrows-dont-walk 2016-08-05 10:44:46 -07:00
Chris Collins
2473bbf1db Merge pull request #8313 from imgntn/tweak_lazers
Tweak Teleport + Hand Lasers
2016-08-03 16:40:28 -07:00
Seth Alves
40a5e4abc8 in full-screen mirror camera mode, arrow keys move camera but don't make the avatar walk 2016-08-03 13:54:25 -07:00
SamGondelman
458e43fadc added dead zones to hydras, style fixes 2016-08-03 10:18:57 -07:00
James B. Pollack
88ebeaa4cb start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck 2016-08-02 18:46:47 -07:00
SamGondelman
1ce7623f41 added deadzones to oculus touch movements 2016-08-02 18:19:58 -07:00
James B. Pollack
7fae7e9c77 cleanup 2016-08-02 12:26:37 -07:00
James B. Pollack
a7b8f2c9df updates 2016-08-02 12:25:24 -07:00
Brad Davis
8d5b60a266 Simulate LTClick/RTClick for Oculus Touch and Hydra controllers 2016-07-14 12:30:17 -07:00
Brad Davis
cdffb453c6 Trigger 'nav select' on the new trigger click signal, not any trigger value 2016-07-14 12:07:38 -07:00
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
James B. Pollack
0c60d87d3b fix some touch mappings 2016-07-01 10:32:37 -07:00
Triplelexx
97e90ed798 TouchscreenDevice DPI scaling now handled via JSON mapping
do the arbitrary scaling in the mapping file
2016-06-29 03:45:54 +01:00
Triplelexx
efdee523fb coding standard fix and renaming 2016-06-28 17:57:38 +01:00
Triplelexx
19b6a04175 indentation causing some issue
is this resolved? Hard to tell.
2016-06-27 23:33:12 +01:00
Triplelexx
ab52fc5b3c json indentation fix 2016-06-27 21:42:32 +01:00
Triplelexx
fd4d9761ce merge master and resolve conflicts
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Bradley Austin Davis
bc838ac0b4 Fix vive json 2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362 Support keyboard suppresion, control suppresion while in keyboard mode 2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938 Merge pull request #8033 from SamGondelman/xboxFix
Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
69ae33ad9a Merge pull request #7997 from SamGondelman/touchFixes
Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
ca6e86e767 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
SamGondelman
2c1d20bd1a removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks 2016-06-07 17:12:24 -07:00