Brad Hefta-Gaub
a2ba03284e
Merge pull request #9186 from ZappoMan/kinectPlugin
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Kinect Plugin
2016-12-13 15:29:41 -08:00
Atlante45
5def039bd4
Swap start/back xbox controller mapping to conform to Oculus standard
2016-12-09 16:41:42 -08:00
Brad Hefta-Gaub
4959a88581
first cut at kinect input plugin
2016-12-08 22:13:56 -08:00
Seth Alves
a04b486dfc
Merge pull request #9123 from druiz17/touchBug
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fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8
Add dead zone to yaw controls
2016-12-06 09:38:30 -08:00
Dante Ruiz
2d28ae1ffe
fixed context menu showing up in the correct location
2016-11-29 18:15:40 +00:00
Dante Ruiz
e22c36b4b7
fixed menu pop up delay
2016-11-07 17:16:24 +00:00
Chris Collins
6698b1617b
Merge pull request #8945 from thoys/patch-8
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Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Thijs Wenker
597e52636a
Fix Oculus hand controllers to only work in HMD
2016-10-28 19:22:44 +02:00
Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
Brad Hefta-Gaub
c50cd865e5
add RTClick and LTClick support to gamepad
2016-10-18 09:50:35 -07:00
Chris Collins
b41d72a9fd
Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
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Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Anthony J. Thibault
aa52963e5d
Made the Grip buttons less sensitive to inadvertent squeezes.
2016-10-12 12:59:43 -07:00
Brad Hefta-Gaub
f532affdf3
hardwire xbox to match help
2016-10-11 14:39:45 -07:00
Anthony J. Thibault
ace8639f5b
Bug fixes in oculus_touch default mapping
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* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
with the handControllerGrab script. Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
James B. Pollack
402bad3417
Merge remote-tracking branch 'upstream/master' into demo_movement
2016-08-18 13:43:54 -07:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
James B. Pollack
5a2c7cf58e
cleanup
2016-08-16 09:58:18 -07:00
James B. Pollack
f143c62e9c
whoops
2016-08-15 11:53:32 -07:00
James B. Pollack
a078b20f9d
make it work with click
2016-08-15 10:24:24 -07:00
James B. Pollack
493adca04f
map oculus grip to trigger
2016-08-15 10:02:53 -07:00
Brad Hefta-Gaub
8abbe27c07
Merge pull request #8387 from SamGondelman/mappingFixes
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Fix Standard.A/B/X/Y primary thumb JSON mappings
2016-08-09 16:43:45 -07:00
SamGondelman
a5f3089fda
fix ABXY mapping for touch
2016-08-08 13:14:14 -07:00
Seth Alves
84ce29eb90
Merge branch 'master' of github.com:highfidelity/hifi into fsm-arrows-dont-walk
2016-08-05 10:44:46 -07:00
Chris Collins
2473bbf1db
Merge pull request #8313 from imgntn/tweak_lazers
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Tweak Teleport + Hand Lasers
2016-08-03 16:40:28 -07:00
Seth Alves
40a5e4abc8
in full-screen mirror camera mode, arrow keys move camera but don't make the avatar walk
2016-08-03 13:54:25 -07:00
SamGondelman
458e43fadc
added dead zones to hydras, style fixes
2016-08-03 10:18:57 -07:00
James B. Pollack
88ebeaa4cb
start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck
2016-08-02 18:46:47 -07:00
SamGondelman
1ce7623f41
added deadzones to oculus touch movements
2016-08-02 18:19:58 -07:00
James B. Pollack
7fae7e9c77
cleanup
2016-08-02 12:26:37 -07:00
James B. Pollack
a7b8f2c9df
updates
2016-08-02 12:25:24 -07:00
Brad Davis
8d5b60a266
Simulate LTClick/RTClick for Oculus Touch and Hydra controllers
2016-07-14 12:30:17 -07:00
Brad Davis
cdffb453c6
Trigger 'nav select' on the new trigger click signal, not any trigger value
2016-07-14 12:07:38 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
James B. Pollack
0c60d87d3b
fix some touch mappings
2016-07-01 10:32:37 -07:00
Triplelexx
97e90ed798
TouchscreenDevice DPI scaling now handled via JSON mapping
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do the arbitrary scaling in the mapping file
2016-06-29 03:45:54 +01:00
Triplelexx
efdee523fb
coding standard fix and renaming
2016-06-28 17:57:38 +01:00
Triplelexx
19b6a04175
indentation causing some issue
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is this resolved? Hard to tell.
2016-06-27 23:33:12 +01:00
Triplelexx
ab52fc5b3c
json indentation fix
2016-06-27 21:42:32 +01:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
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* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Bradley Austin Davis
bc838ac0b4
Fix vive json
2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938
Merge pull request #8033 from SamGondelman/xboxFix
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Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
ca6e86e767
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
SamGondelman
2c1d20bd1a
removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks
2016-06-07 17:12:24 -07:00