samcake
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21e069c90c
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Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
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2018-05-16 13:09:55 -07:00 |
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Olivier Prat
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46a1ff4dd2
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Set jitter to O on RenderableWebEntityItems
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2018-04-20 12:02:17 +02:00 |
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Olivier Prat
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d288ebe79e
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
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Olivier Prat
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c9a6d6bf14
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Added adjustable post sharpen filter
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2018-02-23 11:53:05 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Olivier Prat
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e0f398dcab
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Fixed TAA debug script
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2017-12-07 10:35:53 +01:00 |
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Sam Gateau
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ec934335dc
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CLeaning up the pr regarding the scripts with my branch blue
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2017-10-15 22:34:58 -07:00 |
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samcake
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05f039a251
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Almost there
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2017-09-07 17:50:55 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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samcake
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dbdcef3d33
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making the 9 fetch the default for the constraining pass
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2017-09-06 17:40:59 -07:00 |
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samcake
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3e1c2bdb48
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:17:27 -07:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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samcake
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21987c4c5d
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Adding the code for the color clamping
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2017-08-25 16:58:05 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
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2017-08-17 01:29:12 -07:00 |
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samcake
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dfc0bb8bcc
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Setting up taa job and debug ui
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2017-08-14 17:24:08 -07:00 |
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