Commit graph

23 commits

Author SHA1 Message Date
samcake
21e069c90c Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa 2018-05-16 13:09:55 -07:00
Olivier Prat
46a1ff4dd2 Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
Olivier Prat
e0f398dcab Fixed TAA debug script 2017-12-07 10:35:53 +01:00
Sam Gateau
ec934335dc CLeaning up the pr regarding the scripts with my branch blue 2017-10-15 22:34:58 -07:00
samcake
05f039a251 Almost there 2017-09-07 17:50:55 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
dbdcef3d33 making the 9 fetch the default for the constraining pass 2017-09-06 17:40:59 -07:00
samcake
3e1c2bdb48 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:17:27 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
samcake
21987c4c5d Adding the code for the color clamping 2017-08-25 16:58:05 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00