Commit graph

3037 commits

Author SHA1 Message Date
Olivier Prat
c9c93370da Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
Olivier Prat
89b1ef2e19 Tweaked bias once more 2017-12-06 12:07:30 +01:00
Olivier Prat
ff39558d27 Automatic shadow bias computation from cascade texel density 2017-12-06 11:22:15 +01:00
Olivier Prat
f9641afcd0 Modified cascade distance distribution to blend between a desired resolution and an automatic logarithm distribution 2017-12-06 10:48:04 +01:00
Olivier Prat
1d8d8335c5 Moved shadow cascade distances computation to shadow, not shadow task 2017-12-06 10:05:39 +01:00
Olivier Prat
e16b427ab6 Switched to 4 cascades for key light and working on a better distribution 2017-12-05 18:57:04 +01:00
Olivier Prat
c0ca7a129d Fixed issue with far distance of cascades being underestimated, especially first cascade 2017-12-05 17:33:11 +01:00
Olivier Prat
0b6dcb2717 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
Bradley Austin Davis
e4220aa44e Fixing warnings in android build 2017-11-28 14:32:30 -08:00
Bradley Austin Davis
d6072f2bf2 Add bullet and draco to precompiled libraries 2017-11-28 11:32:34 -08:00
Olivier Prat
d98dfff0a8 Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
Olivier Prat
b246c479e3 Much better cascade blend 2017-11-17 11:25:15 +01:00
Olivier Prat
917ce7165c Working shadow cascade debugging view in Luci app 2017-11-16 15:36:48 +01:00
Olivier Prat
f8c241c429 Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
Olivier Prat
d2c28c3c21 Fixed disappearing shadow bug each time a domain was automatically reloaded 2017-11-16 10:49:59 +01:00
Olivier Prat
e574be7855 Fixed potential mismatch between push/popViewFrustum in shadow task 2017-11-16 10:00:32 +01:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
Bloom
2017-11-15 15:11:31 -08:00
Sam Gateau
2c51e516eb
Merge pull request #11744 from Zvork/shadow
Shadow caster culling fix
2017-11-15 09:49:39 -08:00
John Conklin II
8592f3fd4d
Merge pull request #11764 from luiscuenca/case7587
7587 Lasers resize with avatar
2017-11-15 09:31:45 -08:00
Olivier Prat
e4818f1b4f Merged request changes from shadow 2017-11-15 17:51:06 +01:00
Olivier Prat
14275b1cf3 Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded 2017-11-15 15:42:04 +01:00
Olivier Prat
f47a3e7d2c Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
Olivier Prat
bf46ccefaf Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-15 08:59:36 +01:00
Olivier Prat
5102c8e1b1 Merged with master 2017-11-14 21:56:00 +01:00
Olivier Prat
c5bd86a4bf Disabled bloom by default 2017-11-14 21:54:40 +01:00
David Back
4b8021bc4a
Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
2017-11-14 10:49:18 -08:00
Olivier Prat
2a19247530 Switched back to 3 cascades 2017-11-14 19:09:35 +01:00
Olivier Prat
d14ebdc0e1 Adjusted cascade partitions 2017-11-14 18:53:50 +01:00
Olivier Prat
74b0b52edb Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
Olivier Prat
010104d42a Switched off noise and switched back to screen space dither 2017-11-14 10:11:39 +01:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
Olivier Prat
28d46dc4a5 First alpha version of cascade selection code in shader 2017-11-13 15:56:11 +01:00
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Olivier Prat
6611b28e2d Switched to world space dithering for more visual stability 2017-11-13 13:54:51 +01:00
Olivier Prat
dd0eaafc0d Screen space dithering for PCF with some noise added 2017-11-13 12:33:46 +01:00
Olivier Prat
70847a9513 Wrong texture map assigned to cascade slots 2017-11-13 08:49:45 +01:00
David Back
163de649bf prevent rendering HUD elements in secondary camera 2017-11-10 17:44:09 -08:00
Sam Gateau
ecf67cc331
Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
2017-11-10 15:45:03 -08:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
Olivier Prat
08b06281f4 Min / Max cascade distance computation 2017-11-10 16:17:09 +01:00
Olivier Prat
8f84e5fbed Added sampler array in shader to support future cascades 2017-11-10 15:39:26 +01:00
Olivier Prat
e0b36b800f Added Cascade subclass in LightStage Shadow 2017-11-10 14:55:49 +01:00
Olivier Prat
7fd03bed7e Added cascades in schema buffer but still only first used 2017-11-10 14:28:35 +01:00
Olivier Prat
cbd2877524 Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU 2017-11-10 11:26:20 +01:00
Olivier Prat
6cd4da877e Fixed dithered PCF filter in shadow 2017-11-10 11:11:04 +01:00
Olivier Prat
cf5a7531df Fixed dithered PCF filter in shadow 2017-11-10 11:10:31 +01:00
Olivier Prat
8b6a2eeb24 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
Olivier Prat
4f7ed38e98 Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00