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https://github.com/overte-org/overte.git
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Merge pull request #11764 from luiscuenca/case7587
7587 Lasers resize with avatar
This commit is contained in:
commit
8592f3fd4d
33 changed files with 58 additions and 89 deletions
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@ -15,7 +15,7 @@
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#include "RayPickScriptingInterface.h"
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LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates,
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool enabled) :
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool scaleWithAvatar, const bool enabled) :
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_renderingEnabled(enabled),
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_renderStates(renderStates),
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_defaultRenderStates(defaultRenderStates),
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@ -23,6 +23,7 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende
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_centerEndY(centerEndY),
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_lockEnd(lockEnd),
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_distanceScaleEnd(distanceScaleEnd),
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_scaleWithAvatar(scaleWithAvatar),
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_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
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{
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@ -94,6 +95,10 @@ void LaserPointer::editRenderState(const std::string& state, const QVariant& sta
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if (endDim.isValid()) {
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_renderStates[state].setEndDim(vec3FromVariant(endDim));
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}
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QVariant lineWidth = pathProps.toMap()["lineWidth"];
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if (lineWidth.isValid()) {
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_renderStates[state].setLineWidth(lineWidth.toFloat());
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}
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});
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}
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@ -152,6 +157,7 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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}
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}
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}
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QVariant end = vec3toVariant(endVec);
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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@ -159,6 +165,9 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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pathProps.insert("end", end);
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pathProps.insert("visible", true);
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pathProps.insert("ignoreRayIntersection", renderState.doesPathIgnoreRays());
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if (_scaleWithAvatar) {
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pathProps.insert("lineWidth", renderState.getLineWidth() * DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale());
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}
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qApp->getOverlays().editOverlay(renderState.getPathID(), pathProps);
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}
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if (!renderState.getEndID().isNull()) {
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@ -166,7 +175,7 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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glm::quat faceAvatarRotation = DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, 180.0f, 0.0f)));
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glm::vec3 dim = vec3FromVariant(qApp->getOverlays().getProperty(renderState.getEndID(), "dimensions").value);
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if (_distanceScaleEnd) {
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dim = renderState.getEndDim() * glm::distance(pickRay.origin, endVec) * DependencyManager::get<AvatarManager>()->getMyAvatar()->getSensorToWorldScale();
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dim = renderState.getEndDim() * glm::distance(pickRay.origin, endVec);
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endProps.insert("dimensions", vec3toVariant(dim));
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}
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if (_centerEndY) {
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@ -258,6 +267,7 @@ RenderState::RenderState(const OverlayID& startID, const OverlayID& pathID, cons
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}
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if (!_pathID.isNull()) {
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_pathIgnoreRays = qApp->getOverlays().getProperty(_pathID, "ignoreRayIntersection").value.toBool();
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_lineWidth = qApp->getOverlays().getProperty(_pathID, "lineWidth").value.toFloat();
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}
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if (!_endID.isNull()) {
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_endDim = vec3FromVariant(qApp->getOverlays().getProperty(_endID, "dimensions").value);
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@ -43,6 +43,9 @@ public:
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void setEndDim(const glm::vec3& endDim) { _endDim = endDim; }
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const glm::vec3& getEndDim() const { return _endDim; }
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void setLineWidth(const float& lineWidth) { _lineWidth = lineWidth; }
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const float& getLineWidth() const { return _lineWidth; }
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void deleteOverlays();
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private:
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@ -54,6 +57,7 @@ private:
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bool _endIgnoreRays;
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glm::vec3 _endDim;
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float _lineWidth;
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};
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@ -66,7 +70,7 @@ public:
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typedef std::unordered_map<std::string, std::pair<float, RenderState>> DefaultRenderStateMap;
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LaserPointer(const QVariant& rayProps, const RenderStateMap& renderStates, const DefaultRenderStateMap& defaultRenderStates,
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool enabled);
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool scaleWithAvatar, const bool enabled);
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~LaserPointer();
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QUuid getRayUID() { return _rayPickUID; }
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@ -97,6 +101,7 @@ private:
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bool _centerEndY;
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bool _lockEnd;
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bool _distanceScaleEnd;
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bool _scaleWithAvatar;
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LockEndObject _lockEndObject;
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const QUuid _rayPickUID;
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@ -11,9 +11,9 @@
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#include "LaserPointerManager.h"
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QUuid LaserPointerManager::createLaserPointer(const QVariant& rayProps, const LaserPointer::RenderStateMap& renderStates, const LaserPointer::DefaultRenderStateMap& defaultRenderStates,
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool enabled) {
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool scaleWithAvatar, const bool enabled) {
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QUuid result;
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(rayProps, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, distanceScaleEnd, enabled);
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std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(rayProps, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, distanceScaleEnd, scaleWithAvatar, enabled);
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if (!laserPointer->getRayUID().isNull()) {
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result = QUuid::createUuid();
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withWriteLock([&] { _laserPointers[result] = laserPointer; });
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@ -25,7 +25,7 @@ class LaserPointerManager : protected ReadWriteLockable {
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public:
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QUuid createLaserPointer(const QVariant& rayProps, const LaserPointer::RenderStateMap& renderStates, const LaserPointer::DefaultRenderStateMap& defaultRenderStates,
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool enabled);
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const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool distanceScaleEnd, const bool scaleWithAvatar, const bool enabled);
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void removeLaserPointer(const QUuid& uid);
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void enableLaserPointer(const QUuid& uid) const;
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@ -51,6 +51,11 @@ QUuid LaserPointerScriptingInterface::createLaserPointer(const QVariant& propert
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enabled = propertyMap["enabled"].toBool();
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}
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bool scaleWithAvatar = false;
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if (propertyMap["scaleWithAvatar"].isValid()) {
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scaleWithAvatar = propertyMap["scaleWithAvatar"].toBool();
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}
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LaserPointer::RenderStateMap renderStates;
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if (propertyMap["renderStates"].isValid()) {
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QList<QVariant> renderStateVariants = propertyMap["renderStates"].toList();
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@ -80,7 +85,7 @@ QUuid LaserPointerScriptingInterface::createLaserPointer(const QVariant& propert
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}
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}
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return qApp->getLaserPointerManager().createLaserPointer(properties, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, distanceScaleEnd, enabled);
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return qApp->getLaserPointerManager().createLaserPointer(properties, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, distanceScaleEnd, scaleWithAvatar, enabled);
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}
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void LaserPointerScriptingInterface::editRenderState(const QUuid& uid, const QString& renderState, const QVariant& properties) const {
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@ -16,13 +16,11 @@
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#include "Application.h"
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const float DEFAULT_LINE_WIDTH = 1.0f;
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const bool DEFAULT_IS_SOLID = false;
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const bool DEFAULT_IS_DASHED_LINE = false;
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Base3DOverlay::Base3DOverlay() :
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(DEFAULT_LINE_WIDTH),
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_isSolid(DEFAULT_IS_SOLID),
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_isDashedLine(DEFAULT_IS_DASHED_LINE),
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_ignoreRayIntersection(false),
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@ -34,7 +32,6 @@ Base3DOverlay::Base3DOverlay() :
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Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
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Overlay(base3DOverlay),
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(base3DOverlay->_lineWidth),
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_isSolid(base3DOverlay->_isSolid),
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_isDashedLine(base3DOverlay->_isDashedLine),
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_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection),
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@ -153,12 +150,6 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
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setLocalOrientation(quatFromVariant(properties["orientation"]));
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needRenderItemUpdate = true;
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}
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if (properties["lineWidth"].isValid()) {
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setLineWidth(properties["lineWidth"].toFloat());
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needRenderItemUpdate = true;
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}
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if (properties["isSolid"].isValid()) {
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setIsSolid(properties["isSolid"].toBool());
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}
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@ -225,9 +216,6 @@ QVariant Base3DOverlay::getProperty(const QString& property) {
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if (property == "localRotation" || property == "localOrientation") {
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return quatToVariant(getLocalOrientation());
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}
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if (property == "lineWidth") {
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return _lineWidth;
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}
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if (property == "isSolid" || property == "isFilled" || property == "solid" || property == "filed") {
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return _isSolid;
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}
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@ -38,7 +38,6 @@ public:
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// TODO: consider implementing registration points in this class
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glm::vec3 getCenter() const { return getPosition(); }
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float getLineWidth() const { return _lineWidth; }
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bool getIsSolid() const { return _isSolid; }
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bool getIsDashedLine() const { return _isDashedLine; }
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bool getIsSolidLine() const { return !_isDashedLine; }
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@ -47,7 +46,6 @@ public:
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bool getDrawHUDLayer() const { return _drawHUDLayer; }
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bool getIsGrabbable() const { return _isGrabbable; }
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void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
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void setIsSolid(bool isSolid) { _isSolid = isSolid; }
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void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
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void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
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@ -85,7 +83,6 @@ protected:
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void setRenderVisible(bool visible);
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const Transform& getRenderTransform() const { return _renderTransform; }
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float _lineWidth;
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bool _isSolid;
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bool _isDashedLine;
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bool _ignoreRayIntersection;
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@ -33,8 +33,8 @@ Line3DOverlay::Line3DOverlay(const Line3DOverlay* line3DOverlay) :
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_length = line3DOverlay->getLength();
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_endParentID = line3DOverlay->getEndParentID();
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_endParentJointIndex = line3DOverlay->getEndJointIndex();
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_lineWidth = line3DOverlay->getLineWidth();
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_glow = line3DOverlay->getGlow();
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_glowWidth = line3DOverlay->getGlowWidth();
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}
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Line3DOverlay::~Line3DOverlay() {
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@ -145,7 +145,7 @@ void Line3DOverlay::render(RenderArgs* args) {
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geometryCache->renderDashedLine(*batch, start, end, colorv4, _geometryCacheID);
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} else {
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// renderGlowLine handles both glow = 0 and glow > 0 cases
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geometryCache->renderGlowLine(*batch, start, end, colorv4, _glow, _glowWidth, _geometryCacheID);
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geometryCache->renderGlowLine(*batch, start, end, colorv4, _glow, _lineWidth, _geometryCacheID);
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}
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}
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}
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@ -239,11 +239,10 @@ void Line3DOverlay::setProperties(const QVariantMap& originalProperties) {
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}
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}
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auto glowWidth = properties["glowWidth"];
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if (glowWidth.isValid()) {
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setGlowWidth(glowWidth.toFloat());
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auto lineWidth = properties["lineWidth"];
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if (lineWidth.isValid()) {
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setLineWidth(lineWidth.toFloat());
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}
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}
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QVariant Line3DOverlay::getProperty(const QString& property) {
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@ -262,6 +261,9 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
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if (property == "length") {
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return QVariant(getLength());
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}
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if (property == "lineWidth") {
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return _lineWidth;
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}
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return Base3DOverlay::getProperty(property);
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}
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@ -31,8 +31,8 @@ public:
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// getters
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glm::vec3 getStart() const;
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glm::vec3 getEnd() const;
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const float& getLineWidth() const { return _lineWidth; }
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const float& getGlow() const { return _glow; }
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const float& getGlowWidth() const { return _glowWidth; }
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// setters
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void setStart(const glm::vec3& start);
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@ -41,8 +41,8 @@ public:
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void setLocalStart(const glm::vec3& localStart) { setLocalPosition(localStart); }
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void setLocalEnd(const glm::vec3& localEnd);
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void setLineWidth(const float& lineWidth) { _lineWidth = lineWidth; }
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void setGlow(const float& glow) { _glow = glow; }
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void setGlowWidth(const float& glowWidth) { _glowWidth = glowWidth; }
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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@ -70,8 +70,9 @@ private:
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glm::vec3 _direction; // in parent frame
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float _length { 1.0 }; // in parent frame
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const float DEFAULT_LINE_WIDTH = 0.02f;
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float _lineWidth { DEFAULT_LINE_WIDTH };
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float _glow { 0.0 };
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float _glowWidth { 0.0 };
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int _geometryCacheID;
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};
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|
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@ -1931,9 +1931,10 @@ void GeometryCache::renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const
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vec4 p1;
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vec4 p2;
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vec4 color;
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float width;
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};
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LineData lineData { vec4(p1, 1.0f), vec4(p2, 1.0f), color };
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LineData lineData { vec4(p1, 1.0f), vec4(p2, 1.0f), color, glowWidth };
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details.uniformBuffer->resize(sizeof(LineData));
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details.uniformBuffer->setSubData(0, lineData);
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}
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|
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@ -10,8 +10,8 @@
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//
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in vec4 _color;
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in float distanceFromCenter;
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in float distanceFromCenter;
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out vec4 _fragColor;
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void main(void) {
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|
|
|
@ -16,6 +16,7 @@ layout(std140) uniform lineData {
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vec4 p1;
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vec4 p2;
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vec4 color;
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float width;
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};
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out vec4 _color;
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@ -39,7 +40,7 @@ void main(void) {
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// Find the vector from the eye to one of the points
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vec3 v2 = normalize(p1eye.xyz);
|
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// The orthogonal vector is the cross product of these two
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vec3 orthogonal = cross(v1, v2) * 0.02;
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vec3 orthogonal = cross(v1, v2) * width;
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// Deteremine which end to emit based on the vertex id (even / odd)
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vec4 eye = (0 == gl_VertexID % 2) ? p1eye : p2eye;
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|
|
|
@ -96,7 +96,6 @@ function rayCastTest() {
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color: color,
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alpha: 1,
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visible: visible,
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||||
lineWidth: 2,
|
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start: origin,
|
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end: Vec3.sum(origin,Vec3.multiply(5,direction))
|
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});
|
||||
|
|
|
@ -284,8 +284,7 @@
|
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endParentJointIndex: yourJointIndex,
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end: yourJointPosition,
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color: identifyAvatarLineColor,
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alpha: 1,
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lineWidth: 1
|
||||
alpha: 1
|
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};
|
||||
|
||||
avatarIdentifiers[yourAvatarID] = identifierParams;
|
||||
|
|
|
@ -33,7 +33,6 @@ Script.include("/~/system/libraries/Xform.js");
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alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -55,7 +54,6 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -77,7 +75,6 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -649,6 +646,7 @@ Script.include("/~/system/libraries/Xform.js");
|
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renderStates: renderStates,
|
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faceAvatar: true,
|
||||
distanceScaleEnd: true,
|
||||
scaleWithAvatar: true,
|
||||
defaultRenderStates: defaultRenderStates
|
||||
});
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -47,7 +46,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -69,7 +67,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -190,6 +187,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
renderStates: renderStates,
|
||||
faceAvatar: true,
|
||||
distanceScaleEnd: true,
|
||||
scaleWithAvatar: true,
|
||||
defaultRenderStates: defaultRenderStates
|
||||
});
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawHUDLayer: true,
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -53,7 +52,6 @@
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawHUDLayer: true,
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -75,7 +73,6 @@
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawHUDLayer: true,
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
|
|
@ -27,7 +27,6 @@ Script.include("/~/system/libraries/utils.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -49,7 +48,6 @@ Script.include("/~/system/libraries/utils.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -71,7 +69,6 @@ Script.include("/~/system/libraries/utils.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -237,6 +234,7 @@ Script.include("/~/system/libraries/utils.js");
|
|||
posOffset: getGrabPointSphereOffset(this.handToController(), true),
|
||||
renderStates: renderStates,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
defaultRenderStates: defaultRenderStates
|
||||
});
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -48,7 +47,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -70,7 +68,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -371,6 +368,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
posOffset: getGrabPointSphereOffset(this.handToController(), true),
|
||||
renderStates: renderStates,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
defaultRenderStates: defaultRenderStates
|
||||
});
|
||||
|
||||
|
|
|
@ -153,6 +153,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
|
@ -161,6 +162,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
@ -168,6 +170,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates,
|
||||
defaultRenderStates: teleportDefaultRenderStates
|
||||
|
@ -176,6 +179,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
centerEndY: false,
|
||||
renderStates: teleportRenderStates
|
||||
});
|
||||
|
|
|
@ -26,7 +26,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -48,7 +47,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -70,7 +68,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
drawInFront: true, // Even when burried inside of something, show it.
|
||||
parentID: MyAvatar.SELF_ID
|
||||
|
@ -88,7 +85,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
{name: "hold", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: holdPath}
|
||||
];
|
||||
|
||||
|
||||
// triggered when stylus presses a web overlay/entity
|
||||
var HAPTIC_STYLUS_STRENGTH = 1.0;
|
||||
var HAPTIC_STYLUS_DURATION = 20.0;
|
||||
|
@ -452,6 +448,7 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
posOffset: getGrabPointSphereOffset(this.handToController(), true),
|
||||
renderStates: renderStates,
|
||||
faceAvatar: true,
|
||||
scaleWithAvatar: true,
|
||||
defaultRenderStates: defaultRenderStates
|
||||
});
|
||||
}
|
||||
|
|
|
@ -339,7 +339,6 @@ SelectionDisplay = (function() {
|
|||
solid: grabberSolid,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: grabberLineWidth,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
};
|
||||
|
@ -352,7 +351,6 @@ SelectionDisplay = (function() {
|
|||
solid: grabberSolid,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: grabberLineWidth,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
};
|
||||
|
@ -365,7 +363,6 @@ SelectionDisplay = (function() {
|
|||
solid: grabberSolid,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: grabberLineWidth,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
};
|
||||
|
@ -378,14 +375,12 @@ SelectionDisplay = (function() {
|
|||
solid: grabberSolid,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: grabberLineWidth,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
};
|
||||
|
||||
var spotLightLineProperties = {
|
||||
color: lightOverlayColor,
|
||||
lineWidth: 1.5
|
||||
color: lightOverlayColor
|
||||
};
|
||||
|
||||
var highlightBox = Overlays.addOverlay("cube", {
|
||||
|
@ -400,7 +395,6 @@ SelectionDisplay = (function() {
|
|||
solid: false,
|
||||
visible: false,
|
||||
dashed: true,
|
||||
lineWidth: 2.0,
|
||||
ignoreRayIntersection: true, // this never ray intersects
|
||||
drawInFront: true
|
||||
});
|
||||
|
@ -416,8 +410,7 @@ SelectionDisplay = (function() {
|
|||
alpha: 1,
|
||||
solid: false,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: 1.0
|
||||
dashed: false
|
||||
});
|
||||
|
||||
var selectionBoxes = [];
|
||||
|
@ -466,7 +459,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
// var normalLine = Overlays.addOverlay("line3d", {
|
||||
// visible: true,
|
||||
// lineWidth: 2.0,
|
||||
// start: { x: 0, y: 0, z: 0 },
|
||||
// end: { x: 0, y: 0, z: 0 },
|
||||
// color: { red: 255, green: 255, blue: 0 },
|
||||
|
@ -656,7 +648,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var xRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -668,7 +659,6 @@ SelectionDisplay = (function() {
|
|||
});
|
||||
var yRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -680,7 +670,6 @@ SelectionDisplay = (function() {
|
|||
});
|
||||
var zRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 1.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -693,7 +682,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var rotateZeroOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 2.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -706,7 +694,6 @@ SelectionDisplay = (function() {
|
|||
|
||||
var rotateCurrentOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
lineWidth: 2.0,
|
||||
start: Vec3.ZERO,
|
||||
end: Vec3.ZERO,
|
||||
color: {
|
||||
|
@ -1788,7 +1775,6 @@ SelectionDisplay = (function() {
|
|||
y: distance,
|
||||
z: 1
|
||||
},
|
||||
lineWidth: 1.5,
|
||||
rotation: rotation,
|
||||
visible: true
|
||||
});
|
||||
|
@ -1994,7 +1980,6 @@ SelectionDisplay = (function() {
|
|||
solid: false,
|
||||
visible: false,
|
||||
dashed: false,
|
||||
lineWidth: 1.0,
|
||||
ignoreRayIntersection: true
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -189,7 +189,6 @@ function HighlightedEntity(id, entityProperties) {
|
|||
green: 0x91,
|
||||
blue: 0x29
|
||||
},
|
||||
lineWidth: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false // Arguable. For now, let's not distract with mysterious wires around the scene.
|
||||
});
|
||||
|
|
|
@ -350,8 +350,7 @@
|
|||
end: ZERO_VECTOR,
|
||||
color: { red: 255, green: 0, blue: 0},
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2
|
||||
visible: true
|
||||
});
|
||||
},
|
||||
};
|
||||
|
|
|
@ -329,7 +329,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, lineVectors[0]],
|
||||
lineWidth: 5,
|
||||
color: this.stringData.currentColor
|
||||
});
|
||||
|
||||
|
@ -339,7 +338,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, lineVectors[1]],
|
||||
lineWidth: 5,
|
||||
color: this.stringData.currentColor
|
||||
});
|
||||
|
||||
|
|
|
@ -125,7 +125,6 @@ function createPreNotchString() {
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -450,7 +450,6 @@
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -427,7 +427,6 @@ MasterReset = function() {
|
|||
y: 0,
|
||||
z: 0
|
||||
}, downOffset)],
|
||||
lineWidth: 5,
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
|
|
|
@ -346,8 +346,7 @@
|
|||
end: { x: 0, y: 0, z: 0 },
|
||||
color: COLORS.RED,
|
||||
alpha: 1,
|
||||
visible: true,
|
||||
lineWidth: 2
|
||||
visible: true
|
||||
});
|
||||
},
|
||||
};
|
||||
|
|
|
@ -266,7 +266,6 @@
|
|||
dimensions: { "x": 5, "y": 5, "z": 5 },
|
||||
ignoreForCollisions: 1,
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
name: STRING_NAME,
|
||||
parentID: this.entityID,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
|
@ -287,7 +286,6 @@
|
|||
resetStringToIdlePosition: function() {
|
||||
Entities.editEntity(this.stringID, {
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
|
||||
});
|
||||
|
|
|
@ -99,7 +99,6 @@
|
|||
lifetime: 360,
|
||||
type: 'Line',
|
||||
glow: 1.0,
|
||||
lineWidth: 5,
|
||||
alpha: 0.5,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: true,
|
||||
|
|
|
@ -72,7 +72,6 @@ Laser = function (side) {
|
|||
}
|
||||
|
||||
laserLine = Overlays.addOverlay("line3d", {
|
||||
lineWidth: 5,
|
||||
alpha: 1.0,
|
||||
glow: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
|
|
|
@ -408,7 +408,6 @@ function getControllerLocation(controllerHand) {
|
|||
dimensions: { "x": 5, "y": 5, "z": 5 },
|
||||
ignoreForCollisions: 1,
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
color: { red: 153, green: 102, blue: 51 },
|
||||
name: STRING_NAME,
|
||||
parentID: this.entityID,
|
||||
|
@ -430,7 +429,6 @@ function getControllerLocation(controllerHand) {
|
|||
resetStringToIdlePosition: function() {
|
||||
Entities.editEntity(this.stringID, {
|
||||
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
|
||||
lineWidth: 5,
|
||||
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
|
||||
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue