Stephen Birarda
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684c6b5372
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
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ZappoMan
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fd47602945
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various particle crash and deadlock fixes
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2014-03-03 12:49:34 -08:00 |
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Stephen Birarda
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c1132726bf
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use SharedNodePointer in place of Node where appropriate
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2014-02-06 14:58:03 -08:00 |
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ZappoMan
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305e34e834
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more tweaks to particles with models rendering to make space invaders work
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2014-02-04 20:18:45 -08:00 |
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ZappoMan
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055dae5f78
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tweak modelScale to 2.0 for better space invaders
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2014-02-04 14:04:21 -08:00 |
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ZappoMan
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468cd0d8bb
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temporary hack to work around model scale data corruption
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2014-02-04 13:21:31 -08:00 |
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ZappoMan
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289be04f0f
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use tryLock in some cases where we don't want to block and pass already locked to the findParticleByID() in scripting interface
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2014-01-31 17:12:50 -08:00 |
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ZappoMan
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64afd17d14
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include particle radius in model scaling
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2014-01-28 11:49:11 -08:00 |
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ZappoMan
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dc25868403
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cleanup
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2014-01-28 11:26:55 -08:00 |
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ZappoMan
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568d5bc05d
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first cut at particle meshes
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2014-01-28 09:26:47 -08:00 |
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Brad Hefta-Gaub
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97b0ed2cc5
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implemented support for PACKET_TYPE_PARTICLE_ERASE
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2014-01-21 13:24:35 -08:00 |
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Andrew Meadows
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61e1b25e70
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ParticleTreeElement::_particles is now a QList<> instead of std::vector<> for faster erase()
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2014-01-20 12:43:27 -08:00 |
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ZappoMan
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1225e20fad
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fix flashy particles caused by server deleting octree elements while particles still exist
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2013-12-11 09:54:30 -08:00 |
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ZappoMan
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7a828794be
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more work with particles added javascript support to particle update
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2013-12-10 11:27:18 -08:00 |
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ZappoMan
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68a51f5205
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added update to particle
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2013-12-09 15:34:52 -08:00 |
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ZappoMan
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d0944b0278
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make particles spheres for now
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2013-12-09 14:06:45 -08:00 |
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ZappoMan
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2783770e2b
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got particles sending from server to client and rendering
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2013-12-09 13:29:44 -08:00 |
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ZappoMan
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2ca628fdf1
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first cut at particle renderer cleanup particle jurisdiction listener fix storage of particles
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2013-12-09 11:45:32 -08:00 |
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