tweak modelScale to 2.0 for better space invaders

This commit is contained in:
ZappoMan 2014-02-04 14:04:21 -08:00
parent 468cd0d8bb
commit 055dae5f78

View file

@ -101,8 +101,8 @@ void ParticleTreeRenderer::renderElement(OctreeElement* element, RenderArgs* arg
glm::vec3 scale(1.0f,1.0f,1.0f);
// TODO: There is some kind of a bug in packing of the particle packets which is causing modelscale to
// sometimes be garbage. We will temporarily make it always 1.0
float modelScale = 1.0f; /// particle.getModelScale()
// sometimes be garbage.
float modelScale = 2.0f; /// particle.getModelScale()
model->setScale(scale * MODEL_SCALE * radius * modelScale);
model->simulate(0.0f);