From 055dae5f78f8520f2cdd51f6bbd1458921f2e9af Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Tue, 4 Feb 2014 14:04:21 -0800 Subject: [PATCH] tweak modelScale to 2.0 for better space invaders --- interface/src/ParticleTreeRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/ParticleTreeRenderer.cpp b/interface/src/ParticleTreeRenderer.cpp index 800aaa9e55..7ba714ae93 100644 --- a/interface/src/ParticleTreeRenderer.cpp +++ b/interface/src/ParticleTreeRenderer.cpp @@ -101,8 +101,8 @@ void ParticleTreeRenderer::renderElement(OctreeElement* element, RenderArgs* arg glm::vec3 scale(1.0f,1.0f,1.0f); // TODO: There is some kind of a bug in packing of the particle packets which is causing modelscale to - // sometimes be garbage. We will temporarily make it always 1.0 - float modelScale = 1.0f; /// particle.getModelScale() + // sometimes be garbage. + float modelScale = 2.0f; /// particle.getModelScale() model->setScale(scale * MODEL_SCALE * radius * modelScale); model->simulate(0.0f);