Sam Gateau
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6b55b4ff82
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No more Magic numbers and fixing the code path for linux
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2015-01-16 10:26:51 -08:00 |
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Sam Gateau
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8634d86167
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:43:21 -08:00 |
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Sam Gateau
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0e38ea8854
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:41:43 -08:00 |
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Sam Gateau
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d1fb071208
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:38:53 -08:00 |
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Sam Gateau
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7ae9635ce7
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
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Sam Gateau
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d759f4c255
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-01-15 11:54:55 -08:00 |
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Sam Gateau
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067483fce2
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Adding a prototype of ambient lighting with spherical harmonics
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2015-01-15 11:54:01 -08:00 |
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Sam Gateau
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614e1aa6ae
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
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Sam Gateau
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7be1f41659
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using the Material class
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2015-01-14 10:22:27 -08:00 |
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Atlante45
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f77fab2fe0
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Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
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2015-01-13 20:38:52 -08:00 |
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Atlante45
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38729c5790
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Made dependencies inherit from Dependency
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2015-01-13 20:38:01 -08:00 |
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Sam Gateau
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1bbdb43d8c
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-01-13 18:24:59 -08:00 |
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dev
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d7ad5a35d6
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fixes for glsl mac
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2015-01-13 18:24:32 -08:00 |
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Brad Hefta-Gaub
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b3b43b4c14
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Merge pull request #4093 from samcake/temp0
Factorize the shader code for deferred lighting
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2015-01-13 17:11:17 -08:00 |
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dev
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d3edd14638
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fixes for glsl mac
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2015-01-13 16:53:22 -08:00 |
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Sam Gateau
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9c083ce86e
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Using the model::Material for rendering and in shaders
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2015-01-13 15:51:18 -08:00 |
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Sam Gateau
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d9efafac7e
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
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Atlante45
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2a82ff9768
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Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
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2015-01-13 11:03:14 -08:00 |
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Sam Gateau
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522e7698a5
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first step factorizing the packDeferredFragment
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2015-01-13 10:23:00 -08:00 |
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Sam Gateau
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6d217e1479
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-01-13 10:07:27 -08:00 |
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Sam Gateau
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fc698a8525
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first step factorizing the packDeferredFragment
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2015-01-12 18:51:26 -08:00 |
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Atlante45
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79b9a898de
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Merge branch 'master' of https://github.com/highfidelity/hifi into body_not_rotating
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2015-01-12 17:34:13 -08:00 |
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Brad Hefta-Gaub
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535f6e267b
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Merge pull request #4069 from ctrlaltdavid/static-glew
Use static GLEW in render-utils for Windows
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2015-01-12 17:30:47 -08:00 |
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Atlante45
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74d819fe25
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Merge branch 'master' of https://github.com/highfidelity/hifi into body_not_rotating
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2015-01-12 16:42:35 -08:00 |
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Sam Gateau
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1566157250
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Use the DeferredBuffer.slh in point and spot lights
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2015-01-12 15:52:31 -08:00 |
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Atlante45
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8415098fc2
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Set different caches size depending on cache type
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2015-01-12 15:36:36 -08:00 |
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Sam Gateau
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c45f618852
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
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Atlante45
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08317b51da
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Use removeUnusedResources
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2015-01-12 11:12:50 -08:00 |
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Sam Gateau
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26a316db3a
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-01-11 11:35:19 -08:00 |
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Sam Gateau
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e639c5a549
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playing with the ambient lighting
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2015-01-11 11:33:21 -08:00 |
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chris
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8bb69d0a90
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Update std::string instances to QString
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2015-01-09 16:22:52 -08:00 |
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David Rowe
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75758c1a3e
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Use static GLEW in render-utils for Windows
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2015-01-08 15:40:54 -08:00 |
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ZappoMan
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1bc91e7d29
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removed renderTriangleProxies
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2015-01-06 16:01:06 -08:00 |
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ZappoMan
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1bfce7d876
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more removal of immediate mode
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2015-01-06 14:14:13 -08:00 |
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ZappoMan
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ac1f7c9a84
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multi-mode renderVertices
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2015-01-06 09:52:27 -08:00 |
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ZappoMan
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570607c044
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renderLines
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2015-01-06 08:58:41 -08:00 |
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ZappoMan
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0606861b66
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dashed lines in GeometryCache
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2015-01-05 21:45:17 -08:00 |
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ZappoMan
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a9b7367fa9
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more work on eliminating immediate mode calls
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2015-01-05 20:51:05 -08:00 |
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ZappoMan
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9545bd1907
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add alternate renderGrid for audio scope
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2015-01-05 19:34:37 -08:00 |
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ZappoMan
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bd1612f6a4
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Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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2015-01-05 16:51:31 -08:00 |
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ZappoMan
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a20fa1242d
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first cut are removing immediate mode GL_LINES
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2015-01-05 15:46:48 -08:00 |
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ZappoMan
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c2d45df541
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add renderBevelCornersRect to GeometryCache
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2015-01-05 14:39:14 -08:00 |
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Sam Gateau
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f03b253260
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2015-01-05 13:23:14 -08:00 |
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Andrew Meadows
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162854c5a5
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Merge pull request #4025 from ZappoMan/voxelEctomy
Voxel ectomy
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2015-01-05 13:20:30 -08:00 |
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Sam Gateau
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901ea16ba0
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clean code
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2015-01-05 13:17:12 -08:00 |
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Sam Gateau
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7529b3d1b0
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clean code
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2015-01-05 13:10:32 -08:00 |
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dev
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e3d474db3d
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FIx shaders for mac
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2015-01-05 12:27:16 -08:00 |
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Sam Gateau
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b8e44a3e7a
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2015-01-05 11:27:53 -08:00 |
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Sam Gateau
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458ea6759e
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Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
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2015-01-05 11:27:29 -08:00 |
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Philip Rosedale
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a01ab38f1b
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Merge pull request #4029 from Atlante45/new_glm_fix
Fix compile error with new glm version
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2015-01-04 11:26:37 -08:00 |
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