Commit graph

3905 commits

Author SHA1 Message Date
Sam Gateau
c593f00839 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-10-01 19:10:18 -07:00
sam gateau
392e2ff535 trying and failing andad trying and rince and repeat 2018-10-01 17:45:16 -07:00
John Conklin II
0ef407a45c
Merge pull request #14116 from sethalves/fix-bad-render-downcasts
get asan to not complain about invalid downcasts during transaction.updateItem
2018-10-01 16:57:03 -07:00
sam gateau
c12115bfda Addressing the 4.1 pass and make sure it works on windows pc and mac 2018-10-01 11:51:46 -07:00
Sam Gateau
5842416ae6 Exploring the possible packing schemes and trying to debug the tangent 2018-09-30 23:11:36 -07:00
Seth Alves
90d9af35b5 minimize diff 2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c static_cast can be used here rather than dynamic 2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8 get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor 2018-09-30 15:12:49 -07:00
sam gateau
1ff4c54c1c Packing normal and tangents 2018-09-28 17:49:52 -07:00
Seth Alves
b69d0f3997 get interface building and working with clang-7 on ubuntu 18 2018-09-28 13:46:51 -07:00
Sam Gateau
faf489855c Packing the offsets and catching up performances 2018-09-28 02:13:08 -07:00
sam gateau
215818e313 adjusting page size but still seeing a perf drop 2018-09-27 17:18:43 -07:00
Sam Gateau
8923055e91 Exploring the bad peroformances 2018-09-27 00:15:34 -07:00
sam gateau
4078be3df5 Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
sam gateau
34203c67b0 Addressing the merge with master 2018-09-26 15:42:13 -07:00
John Conklin II
b02e2c8123
Merge pull request #14081 from SamGondelman/blendshapes
Improve ModelBlender queuing
2018-09-26 15:10:02 -07:00
sam gateau
1e112d3c84 bringing back a bug fix from samuel 2018-09-26 14:15:42 -07:00
sam gateau
b5a47b2e76 Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
sam gateau
09dae5aee3 Addressing merge conflict in HighlightEffect.cpp 2018-09-26 13:24:21 -07:00
sam gateau
efa1dd0274 rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
sam gateau
cc0019479a fixing review comments 2018-09-25 14:07:07 -07:00
sam gateau
e41b8f06e1 Cleaning up the pipeline and checking that it is working for all cases 2018-09-25 13:57:50 -07:00
SamGondelman
21cd3948ae improve blender queuing 2018-09-25 12:07:05 -07:00
Sam Gateau
69734ce21b Getting better' 2018-09-24 22:34:43 -07:00
sam gateau
7cf7eaa7c8 Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape 2018-09-24 17:34:42 -07:00
SamGondelman
ad73cb3996 fix avatar highlighting 2018-09-24 14:02:35 -07:00
SamGondelman
d772cdb34a please 2018-09-24 10:16:35 -07:00
Sam Gateau
4210ce46aa bringing the tex corrd transform in the Material struct and shaving one ubo 2018-09-23 23:10:56 -07:00
sam gateau
d8984dafa0 ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
sam gateau
aa02dcb087 Merge branch 'master' of github.com:highfidelity/hifi into black-bis 2018-09-21 08:19:50 -07:00
sam gateau
d3ff4b8630 Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:26:26 -07:00
John Conklin II
0560b8678c
Merge pull request #14022 from jherico/fix/amd_highlight
Fix AMD highlighting effect
2018-09-20 16:17:10 -07:00
sam gateau
5d80a89094 Apply fix to gl41 backend needed for proper Resource BUffer on gl41 2018-09-20 16:09:08 -07:00
Sam Gateau
377464f5a2 Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis 2018-09-19 19:00:30 -07:00
sam gateau
6b6551c8bd the missing file 2018-09-19 17:29:10 -07:00
sam gateau
4fc6466250 update shaders 2018-09-19 17:27:58 -07:00
John Conklin II
60c07280f8
Merge pull request #13971 from SamGondelman/parabola
Correct transparent parabola shader
2018-09-19 11:46:24 -07:00
Brad Davis
783ea21951 Fix AMD highlighting effect 2018-09-19 11:21:12 -07:00
sam gateau
c05cbf065b fixing the texcoord1 input in skined vertex shader 2018-09-19 10:13:14 -07:00
Sam Gateau
61644c48f0 Update the slp tp reflect the chanes in the vertex shaders 2018-09-19 09:18:09 -07:00
sam gateau
ec6117e9bb bringing the blendshape in skin shader only work in master 2018-09-18 17:40:29 -07:00
SamGondelman
2b2091290e fix everything 2018-09-12 15:32:35 -07:00
SamGondelman
1a36693161 I hate blendshapes 2018-09-11 16:58:38 -07:00
SamGondelman
0e079e78e6 correct transparent parabola shader 2018-09-10 16:20:50 -07:00
John Conklin II
ae547f8950
Merge pull request #13881 from jherico/feature/no_uniforms
Remove all uniforms from our shaders
2018-09-10 15:42:01 -07:00
SamGondelman
f9ec53a2e6 fix bloom on edges 2018-09-07 10:25:26 -07:00
John Conklin II
8c77749fb6
Merge pull request #13947 from SamGondelman/perf
Fix blendshapes crash one last time, one last time
2018-09-06 14:21:18 -07:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Brad Davis
650f112f16 Fix keyword in shader layout 2018-09-06 09:08:36 -07:00
Brad Davis
50f4932d9c PR feedback: structure alignement and size 2018-09-06 09:07:53 -07:00