Seth Alves
c4f57877dd
if hand is already in 'drop gesture' position when equipping something, don't unequip until the hand has been upright
2018-01-31 10:06:20 -08:00
John Conklin II
455090d2b9
Revert "Display both lasers on tablet and Web surfaces"
2018-01-19 15:15:52 -08:00
John Conklin II
db5bf68431
Merge pull request #12203 from ctrlaltdavid/21703
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Display both lasers on tablet and Web surfaces
2018-01-19 15:15:44 -08:00
David Rowe
7898aa2c4b
Code review
2018-01-20 10:32:42 +13:00
David Rowe
94e6a68d41
Code review
2018-01-20 09:50:24 +13:00
David Rowe
45bc6b8dab
Dominant hand gets the highlight if both start pointing simultaneously
2018-01-19 16:41:23 +13:00
David Rowe
e0e6fc711b
Replace Pointers API function setNonHoverItems() with setDoesHover()
2018-01-19 16:05:09 +13:00
Dante Ruiz
d88ff701b5
reduce calls to isPointOnDesktopWindow
2018-01-18 10:48:35 -08:00
David Rowe
403dd3d7d0
Only first laser highlights
2018-01-18 22:31:12 +13:00
David Rowe
5878e36ea8
Display both lasers
2018-01-18 14:24:23 +13:00
Dante Ruiz
125eb9ce44
add new tablet model and adjust screen offset
2018-01-09 14:31:57 -08:00
Anthony Thibault
f4c38b91b3
Merge pull request #12071 from luiscuenca/handTouch
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Touch feeling for near grab
2018-01-08 12:50:30 -08:00
Dante Ruiz
fd83e00df4
fix tablet interaction and far grab functionallity
2018-01-08 11:30:21 -08:00
luiscuenca
8a7c68829d
Optimizations, cleanings and globals
2018-01-07 11:56:30 -07:00
Zach Fox
0c38a5598f
Merge pull request #12085 from zfox23/commerce_fixHandControllerInspection
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Fix bugs related to inspecting entities with hand controllers
2018-01-05 15:50:00 -08:00
luiscuenca
4f6a804fd1
Fix magic numbers
2018-01-05 16:27:48 -07:00
David Rowe
5431b7137b
Code review
2018-01-06 08:27:24 +13:00
luiscuenca
108748ca96
smooth transitions and slower back to default
2018-01-05 09:55:50 -07:00
David Rowe
69dff9ac09
Remove unused code
2018-01-05 16:16:55 +13:00
David Rowe
936b5f3571
Laser on tablet bezel as well as screen and "x" button
2018-01-05 16:15:59 +13:00
David Rowe
67eb282815
Don't swap hands if both triggers are squeezed
2018-01-05 12:12:36 +13:00
David Rowe
27bed8d1f1
Tidying
2018-01-05 11:05:49 +13:00
David Rowe
fb09a9724e
Change laser hand with trigger squeeze
2018-01-05 11:04:09 +13:00
David Rowe
9f7a2b18e6
Use laser from dominant hand if both hands are pointing at the tablet
2018-01-05 10:04:39 +13:00
David Rowe
02f4085368
Fix magic number
2018-01-05 09:00:53 +13:00
luiscuenca
367e2266f7
Fix eslint
2018-01-04 12:04:52 -07:00
luiscuenca
ef0164c272
Fix tabs
2018-01-04 11:43:51 -07:00
luiscuenca
28d9409bf0
Fix default hand poses
2018-01-04 11:37:37 -07:00
David Rowe
6095a90e69
Don't display default lasers when Shapes app is active
2018-01-04 21:09:38 +13:00
David Rowe
6c16fcfe65
Fix tablet laser when Shapes app is running
2018-01-04 16:37:20 +13:00
David Rowe
efa6f1f02f
Use "Prefer Stylus Over Laser" setting
2018-01-04 15:00:17 +13:00
Zach Fox
ff4f582c7d
Thanks Howard
2018-01-03 17:23:35 -08:00
Zach Fox
8d4a6f01cb
Fix bugs related to inspecting entities with hand controllers
2018-01-03 16:03:37 -08:00
David Rowe
6e43497e14
Merge tag 'RELEASE-7602' into 21661
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Jenkins Git plugin tagging with RELEASE-7602
2018-01-03 16:46:10 +13:00
luiscuenca
47dbb0c168
load script manually
2017-12-29 15:35:44 -07:00
luiscuenca
49bd62ca29
Touch feeling for near grab
2017-12-29 14:04:36 -07:00
luiscuenca
53e1c57e3b
Make lasers scale with avatar
2017-12-15 13:46:15 -07:00
Seth Alves
3a00d31c15
oops
2017-12-12 12:59:35 -08:00
Seth Alves
dba05ae8e2
try harder to keep setTimeout loop going in controller-dispatcher
2017-12-12 12:38:01 -08:00
Dante Ruiz
f4a9acab92
Merge pull request #11833 from druiz17/controllerDispatcher-interval
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change controllerDispatcher to setTimeOut update
2017-12-08 16:36:46 -08:00
Seth Alves
a7a6dee8e0
Merge pull request #11950 from hyperlogic/bug-fix/hand-scaling
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Fix for hand controller avatar scaling.
2017-12-08 07:17:59 -08:00
Anthony J. Thibault
542af47e9e
Fix for hand controller avatar scaling.
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* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
and also when the skeleton is no longer valid. These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Dante Ruiz
0286f4646a
Merge branch 'master' of github.com:highfidelity/hifi into controllerDispatcher-interval
2017-12-07 16:19:03 -08:00
Dante Ruiz
32fca16c85
fix radius equiping
2017-12-06 14:16:32 -08:00
Dante Ruiz
bbc022da2d
fix-far-to-equip
2017-12-05 14:09:46 -08:00
Dante Ruiz
eaa049863d
Merge branch 'RC60' of github.com:highfidelity/hifi into fix-equipping
2017-11-30 14:49:24 -08:00
Dante Ruiz
db374b8c6d
fixing adjusting equipped entities
2017-11-30 14:49:06 -08:00
Dante Ruiz
b9f60aff2a
fix-edit
2017-11-30 13:22:26 -08:00
Dante Ruiz
6fd8fb1e5b
Merge branch 'master' of github.com:highfidelity/hifi into controllerDispatcher-interval
2017-11-30 11:52:41 -08:00
Dante Ruiz
cbaf59d99e
disable stylus
2017-11-30 11:13:17 -08:00