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Fix eslint
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parent
ef0164c272
commit
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1 changed files with 14 additions and 8 deletions
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@ -9,6 +9,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* jslint bitwise: true */
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/* global Script, Overlays, Controller, Vec3, Quat, MyAvatar, Entities
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*/
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(function(){
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var updateFingerWithIndex = 0;
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@ -376,7 +381,7 @@
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}
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// Calculate new interpolation data
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var totalDistance = addVals(dataClose[side][finger], dataOpen[side][finger], -1);
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var percent = varsToDebug.fingerPercent[side][finger];
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percent = varsToDebug.fingerPercent[side][finger];
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var newFingerData = addVals(dataOpen[side][finger], multiplyValsBy(totalDistance, percent), 1);
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// Assign animation interpolation steps
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@ -453,16 +458,17 @@
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updateSphereHand("left");
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// Assign interpolated values
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var i, j, index;
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var i, j, index, finger, names, quatRot;
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for (i = 0; i < dataKeys.length; i++) {
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var finger = dataKeys[i];
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var names = getJointNames("Right", finger, 3);
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finger = dataKeys[i];
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names = getJointNames("Right", finger, 3);
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dataCurrent["right"][finger] = addVals(dataCurrent["right"][finger], dataDelta["right"][finger], 1);
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for (j = 0; j < names.length; j++) {
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index = MyAvatar.getJointIndex(names[j]);
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// if no finger is touching restate the default poses
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if (getTouching("right")) {
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var quatRot = Quat.fromVec3Degrees(dataCurrent["right"][finger][j]);
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quatRot = Quat.fromVec3Degrees(dataCurrent["right"][finger][j]);
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MyAvatar.setJointRotation(index, quatRot);
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} else {
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MyAvatar.clearJointData(index);
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@ -471,14 +477,14 @@
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}
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for (i = 0; i < dataKeys.length; i++) {
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var finger = dataKeys[i];
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var names = getJointNames("Left", finger, 3);
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finger = dataKeys[i];
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names = getJointNames("Left", finger, 3);
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dataCurrent["left"][finger] = addVals(dataCurrent["left"][finger], dataDelta["left"][finger], 1);
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for (j = 0; j < names.length; j++) {
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index = MyAvatar.getJointIndex(names[j]);
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// if no finger is touching restate the default poses
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if (getTouching("left")) {
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var quatRot = Quat.fromVec3Degrees(dataCurrent["left"][finger][j]);
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quatRot = Quat.fromVec3Degrees(dataCurrent["left"][finger][j]);
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MyAvatar.setJointRotation(index, quatRot);
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} else {
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MyAvatar.clearJointData(index);
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