Fix eslint

This commit is contained in:
luiscuenca 2018-01-04 12:04:52 -07:00
parent ef0164c272
commit 367e2266f7

View file

@ -9,6 +9,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* jslint bitwise: true */
/* global Script, Overlays, Controller, Vec3, Quat, MyAvatar, Entities
*/
(function(){
var updateFingerWithIndex = 0;
@ -376,7 +381,7 @@
}
// Calculate new interpolation data
var totalDistance = addVals(dataClose[side][finger], dataOpen[side][finger], -1);
var percent = varsToDebug.fingerPercent[side][finger];
percent = varsToDebug.fingerPercent[side][finger];
var newFingerData = addVals(dataOpen[side][finger], multiplyValsBy(totalDistance, percent), 1);
// Assign animation interpolation steps
@ -453,16 +458,17 @@
updateSphereHand("left");
// Assign interpolated values
var i, j, index;
var i, j, index, finger, names, quatRot;
for (i = 0; i < dataKeys.length; i++) {
var finger = dataKeys[i];
var names = getJointNames("Right", finger, 3);
finger = dataKeys[i];
names = getJointNames("Right", finger, 3);
dataCurrent["right"][finger] = addVals(dataCurrent["right"][finger], dataDelta["right"][finger], 1);
for (j = 0; j < names.length; j++) {
index = MyAvatar.getJointIndex(names[j]);
// if no finger is touching restate the default poses
if (getTouching("right")) {
var quatRot = Quat.fromVec3Degrees(dataCurrent["right"][finger][j]);
quatRot = Quat.fromVec3Degrees(dataCurrent["right"][finger][j]);
MyAvatar.setJointRotation(index, quatRot);
} else {
MyAvatar.clearJointData(index);
@ -471,14 +477,14 @@
}
for (i = 0; i < dataKeys.length; i++) {
var finger = dataKeys[i];
var names = getJointNames("Left", finger, 3);
finger = dataKeys[i];
names = getJointNames("Left", finger, 3);
dataCurrent["left"][finger] = addVals(dataCurrent["left"][finger], dataDelta["left"][finger], 1);
for (j = 0; j < names.length; j++) {
index = MyAvatar.getJointIndex(names[j]);
// if no finger is touching restate the default poses
if (getTouching("left")) {
var quatRot = Quat.fromVec3Degrees(dataCurrent["left"][finger][j]);
quatRot = Quat.fromVec3Degrees(dataCurrent["left"][finger][j]);
MyAvatar.setJointRotation(index, quatRot);
} else {
MyAvatar.clearJointData(index);