Commit graph

780 commits

Author SHA1 Message Date
Brad Hefta-Gaub
0ad4efeeb9 Merge pull request #6555 from howard-stearns/remove-unimplemented-collision-shapes-menu-item
Remove unimplemented collision menu items
2015-12-04 11:25:08 -08:00
Howard Stearns
cb67f05103 Remove unimplemented menu items Developer->Avatar->Show Skeleton/Head Collision Shapes. 2015-12-04 10:47:27 -08:00
Brad Davis
2cea593fbd Remove RealSense & MIDI 2015-12-03 11:00:01 -08:00
Anthony J. Thibault
31cecdc174 Menu: removed Enable Avatar Threading option.
To re-enable, you can set ENABLE_AVATAR_UPDATE_THREADING to true on line 2552 of Application.cpp.

Also, removed other unused strings.
2015-11-30 15:45:23 -08:00
Anthony J. Thibault
821264a031 Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states 2015-11-22 16:15:03 -08:00
Anthony J. Thibault
6cfd831a5a Menu: Added Developer > Avatar > Debug Draw Position
Also renamed "Debug Draw Bind Pose" to "Debug Draw Default Pose"
2015-11-21 09:50:56 -08:00
Anthony J. Thibault
a4116e633a Removed last consumer of JointState class
Removed option to render IK constraints used by old animation system
2015-11-20 11:26:54 -08:00
Brad Hefta-Gaub
35677d3a48 Merge pull request #6418 from birarda/test-ds-settings-fail
move keepalive pings transparently to NL
2015-11-18 11:12:16 -08:00
Stephen Birarda
0e3d3451d7 make keep alive pings the responsibility of NL 2015-11-18 10:24:10 -08:00
Thijs Wenker
a58bd4ff05 Merge branch 'master' of https://github.com/worklist/hifi into 20724 2015-11-09 22:37:44 +01:00
Brad Davis
11733c039f Allow shared libraries to access core global objects 2015-11-06 16:57:31 -08:00
Thijs Wenker
de98a17ada - rename CameraEntityItem to AnchorEntityItem 2015-11-06 01:58:08 +01:00
Thijs Wenker
d7279e4c88 Support for Camera Entities.
- New entity type: camera, with just the basic properties of an entity (position, rotation, name etc.).
- New CameraMode: CameraEntity
- Example script using the new cameraEntity
- Updated edit.js to use the CameraEntities (with button to preview the camera)
2015-11-04 02:51:23 +01:00
Clément Brisset
efd106e68c Merge pull request #6075 from birarda/default-asset-server
add a migrator to move assets to ATP
2015-10-14 17:02:10 -07:00
Brad Hefta-Gaub
ad96d76921 implement comfort mode hack 2015-10-13 15:06:11 -07:00
Stephen Birarda
cf74cfb50e add an ATPAssetMigrator for bulk ATP migration 2015-10-13 10:38:52 -07:00
Brad Hefta-Gaub
6e5847bb1c make Hand Input Mouse off by default 2015-10-06 19:58:25 -07:00
Andrew Meadows
5296ddade9 remove unused menu item 2015-09-11 13:22:11 -07:00
Howard Stearns
eb67254e54 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-08 16:54:14 -07:00
Howard Stearns
d3106de7c1 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-04 14:32:58 -07:00
Stephen Birarda
ed19987b7d resolve conflicts on merge with upstream/master 2015-09-04 12:31:46 -06:00
Anthony J. Thibault
df28c7bf1a Merge branch 'master' into ajt/new-anim-system 2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Howard Stearns
c0fec44f32 Menu item to switch between threaded and not (without restart!). 2015-09-03 19:34:25 -07:00
Anthony J. Thibault
30264e9c3d Added animation debug draw items to menu.
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
  Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Anthony J. Thibault
d151474446 Merge branch 'master' into ajt/new-anim-system 2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c First pass integration of new anim system into rig. 2015-09-01 17:57:01 -07:00
Stephen Birarda
33f6933544 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-01 14:36:16 -06:00
Andrew Meadows
fba7478c52 remove menu items for legacy IK options 2015-09-01 09:51:14 -07:00
Raffi Bedikian
59a758b5ec Add AA state to RenderContext and Menu 2015-08-30 20:38:05 -07:00
Stephen Birarda
e3e529c4e5 resolve conflicts on merge with origin/protocol 2015-08-27 14:52:29 -07:00
Howard Stearns
96c74ebbd5 Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.)
Rig state machine now does "backup", and doesn't apply strafe while turning.
2015-08-27 12:25:40 -07:00
Stephen Birarda
16eee10cab repairs to permission error for asset-server upload 2015-08-27 12:13:20 -07:00
Brad Hefta-Gaub
79a9694d4a Merge pull request #5648 from ctrlaltdavid/20663
Clean Interface.ini after a crash
2015-08-27 10:52:25 -07:00
Stephen Birarda
5b5941fea2 move asset upload to AssetUploadDialogFactory 2015-08-26 16:30:09 -07:00
Brad Davis
270f2f7a3b Fixing framerate limit, moving vsync to 2d plugin 2015-08-26 15:47:45 -07:00
David Rowe
f6cf77ae68 Add Developer > Display Crash Options menu item
Is enabled by default. Disabling it stops the display of the crash
handling options dialog at start-up.
2015-08-24 13:24:31 -07:00
David Rowe
07c9a0e2bb Add Developer > Crash Interface menu item 2015-08-24 10:48:58 -07:00
Thijs Wenker
748625399e "View -> World Axes" menu option 2015-08-23 17:59:58 +02:00
David Rowe
e9b3d48165 Add menu item that disables adjusting eyelids to follow pupil
Developer > Avatar > Disable Eyelid Adjustment
2015-08-20 16:10:31 -07:00
ZappoMan
6a7f367e5f fix throttled rendering for the 2D display plugin 2015-08-19 21:11:48 -07:00
ZappoMan
6a802560f2 remove HMD Tools as menu item, automatically hide/show it when display plugin is an hmd 2015-08-14 16:27:50 -07:00
Howard Stearns
1133e053d1 Developer->Avatar->Fix Gaze menu option to not move the eyes around while we're debugging. 2015-08-14 07:33:36 -07:00
David Rowe
e6473fc8b9 Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.h
	tests/ui/src/main.cpp
2015-08-11 12:34:28 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
David Rowe
051a398fa2 Merge branch 'master' into 20639 2015-08-07 18:26:56 -07:00
ZappoMan
87f609b9af remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows 2015-08-07 11:26:07 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
David Rowe
d7b42e264e Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
David Rowe
fae26d901c Add menu option to render look-at targets 2015-08-04 18:34:56 -07:00