stojce
61b213804a
#19426 - Add a mute control to the interface
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- OpenGL overlay icon
- mute control
- icons
2013-10-05 13:18:35 +02:00
Andrzej Kapolka
c98dec8a65
Dilate our network-downloaded textures.
2013-10-02 11:59:14 -07:00
ZappoMan
dbfc0956c1
added normals to voxel shader
2013-09-27 13:26:58 -07:00
Philip Rosedale
0fbabe9891
Merge pull request #984 from ZappoMan/voxel_geo_shader
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Voxel Geometry Shader Experiment
2013-09-26 17:22:55 -07:00
ZappoMan
3ab92a592a
fix comments in shaders
2013-09-26 17:05:04 -07:00
ZappoMan
07515d1c5f
fix projection between shaders
2013-09-26 17:03:50 -07:00
ZappoMan
c0bfdfbc4f
fix comment
2013-09-26 16:54:20 -07:00
ZappoMan
57b30c13d8
style cleanup
2013-09-26 16:45:09 -07:00
ZappoMan
864c00c6e0
removed some dead code
2013-09-26 16:38:29 -07:00
ZappoMan
552d9fadd8
rearranged menus, some hacking on voxel shader
2013-09-26 14:51:57 -07:00
Andrzej Kapolka
736dae0c81
Use shaders for eyes (like the ones for the iris).
2013-09-25 15:26:29 -07:00
Andrzej Kapolka
9a16d44a47
Render the eye textures.
2013-09-25 13:47:03 -07:00
ZappoMan
3d4341cee4
hacking on voxel geometry shader
2013-09-23 15:18:45 -07:00
stojce
114cc065bd
Merge branch 'master' of https://github.com/worklist/hifi into 19418
2013-09-10 21:05:44 +02:00
stojce
a081f081f8
popup layot
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- center position
- resizable
2013-09-09 23:27:03 +02:00
Andrzej Kapolka
ddf92b39c7
Fix for off-axis ambient occlusion.
2013-09-08 17:52:35 -07:00
stojce
8779e000fe
#19418 Load a local HTML file in a web view within Interface
2013-09-08 21:29:35 +02:00
stojce
fef70098a3
#19418 Load a local HTML file in a web view within Interface
2013-09-08 21:28:30 +02:00
Andrzej Kapolka
d63bb3afaa
Fixed glow/ambient occlusion with Oculus.
2013-08-21 15:44:57 -07:00
Andrzej Kapolka
f3a32a7934
Might as well convert the divide to a multiply.
2013-08-20 17:04:29 -07:00
Andrzej Kapolka
590672d035
Fewer texture lookups when diffusing.
2013-08-20 17:02:35 -07:00
Andrzej Kapolka
5b923bc6f2
More cleanup.
2013-08-20 13:46:13 -07:00
Andrzej Kapolka
22598ceb4f
Optimizations for occlusion blur (the main one being that we only need to
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sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Stephen Birarda
d0ab8317c4
Merge pull request #865 from ey6es/ssao
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Basic screen space ambient occlusion effect. Defaults to off, because at the moment it slows things down substantially.
2013-08-20 10:37:01 -07:00
Stephen Birarda
13f5b7f68d
change application name to Interface
2013-08-20 10:02:06 -07:00
Andrzej Kapolka
b41fa1e03c
Basic ambient occlusion effect up and running; needs tweaking and
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optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0
Beginnings of ambient occlusion. Looks like an architectural drawing.
2013-08-15 17:52:31 -07:00
Andrzej Kapolka
cceeb1c6ff
Merge branch 'master' of https://github.com/worklist/hifi into ssao
2013-08-15 13:11:12 -07:00
Andrzej Kapolka
3ad0b8b99d
Merge branch 'master' of https://github.com/worklist/hifi into ssao
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Conflicts:
interface/src/Application.h
2013-08-15 10:06:22 -07:00
Andrzej Kapolka
a9ccca3f72
Diffuse/add glow mode.
2013-08-14 16:13:30 -07:00
Andrzej Kapolka
15f129f32d
Added simple additive/blur-with-persist glow modes, means to cycle through
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modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
d24e340c91
To keep the frame rate up, let's only sample eight points for the blur.
2013-08-13 14:52:35 -07:00
Andrzej Kapolka
01cd0d2a1f
Have the glow effect add half of the original texture, too, and use it on the
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follow indicator.
2013-08-13 14:22:29 -07:00
Andrzej Kapolka
b05b43f027
Render to texture first, rather than copying from the frame buffer. Copying
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from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0). We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
Andrzej Kapolka
1828a105d4
Basic glow effect.
2013-08-08 16:55:45 -07:00
Andrzej Kapolka
bd3c235fe4
Switching between textured and untextured modes.
2013-08-06 16:23:58 -07:00
Andrzej Kapolka
720ae561df
Working on support for a textured face mode that doesn't rely on the video
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stream.
2013-08-06 13:27:54 -07:00
atlante45
f441295eb1
Merge branch 'pie_menu' of https://github.com/Atlante45/hifi into stalking_option
2013-08-02 14:15:07 -07:00
atlante45
fdd01a6551
merge
2013-08-01 15:48:57 -07:00
Andrzej Kapolka
ba9b5888d2
More work on full frame sending.
2013-08-01 13:00:01 -07:00
Andrzej Kapolka
ff0d63173c
Pass the aspect ratio into the shader, since it no longer necessarily
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corresponds to the texture rectangle's aspect ratio.
2013-07-18 21:25:11 -07:00
Andrzej Kapolka
b15724665b
Removed unused variable, fixed shader comments.
2013-07-18 18:16:45 -07:00
Andrzej Kapolka
fdeb63c121
More work on face points.
2013-07-15 16:09:49 -07:00
Andrzej Kapolka
5c590638f3
Working on mesh rendering for faces.
2013-07-15 13:12:22 -07:00
Andrzej Kapolka
84bb2aa265
Started on C++ side of SSAO effect.
2013-07-14 18:21:18 -07:00
Andrzej Kapolka
5eac599243
Merge branch 'master' of https://github.com/worklist/hifi into ssao
2013-07-14 15:56:41 -07:00
Andrzej Kapolka
411cb92300
Working on face rendering as point cloud.
2013-07-14 15:54:29 -07:00
Andrzej Kapolka
b294b33ac7
Started on ambient occlusion shader.
2013-07-05 18:21:59 -07:00
atlante45
78aa3ac9f9
Added UI responsivness
2013-07-02 16:17:25 +02:00
atlante45
05a77bf373
Forgot to add .svg file
2013-07-02 09:29:11 +02:00
Stephen Birarda
0b243ec881
add fervor updater and run during launch if OS X release
2013-06-26 10:36:32 -07:00
Andrzej Kapolka
0dc0552f50
Basic Haar cascade/CamShift tracking.
2013-06-19 18:02:26 -07:00
Andrzej Kapolka
c11ab45474
It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing
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in the camera's position as transformed into model space.
2013-06-14 17:21:35 -07:00
Andrzej Kapolka
790cdfb0bd
Added refraction to irises.
2013-06-14 16:46:34 -07:00
Andrzej Kapolka
7d1679dab7
Ryan's new iris texture.
2013-06-14 14:35:56 -07:00
Andrzej Kapolka
5241c41ddd
Shed some light on what these shaders are doing, so to speak.
2013-06-14 11:29:32 -07:00
Andrzej Kapolka
4f9f2fa4ca
Better iris texture.
2013-06-14 10:28:45 -07:00
Andrzej Kapolka
0f897340ee
New iris texture from Ryan.
2013-06-13 16:42:31 -07:00
Andrzej Kapolka
e401663459
Added per-pixel specular highlight to irises.
2013-06-13 15:58:49 -07:00
Geenz
d512b414ee
Correct after blending.
2013-06-09 22:48:14 -04:00
Andrzej Kapolka
d09700adde
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
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Conflicts:
interface/src/Avatar.cpp
interface/src/Avatar.h
interface/src/Skeleton.h
interface/src/VoxelSystem.h
2013-06-04 11:00:59 -07:00
Andrzej Kapolka
26b7976489
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
2013-06-03 09:49:50 -07:00
Jeffrey Ventrella
cf67f28b57
merge
2013-06-03 08:10:41 -07:00
Andrzej Kapolka
6c975f9c6f
More work on avatar voxels.
2013-06-01 15:06:29 -07:00
Geenz
de76851207
Remove unnecessary normalize.
2013-05-31 20:35:26 -04:00
Geenz
d98b28d4ab
So apparently, this was a scale problem the entire time.
2013-05-31 20:30:42 -04:00
Geenz
1eac57dd0c
#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
2013-05-30 15:02:11 -04:00
Stephen Birarda
0fdbfe8ea8
move gen_stars to the tools folder
2013-05-22 12:39:27 -07:00
Stephen Birarda
b2518e0595
change the iris texture
2013-05-17 10:51:29 -07:00
Andrzej Kapolka
86ddcea87f
Better names for the shaders.
2013-05-16 13:08:21 -07:00
Andrzej Kapolka
0a6b4702c6
Experimenting with simple Perlin noise shader for voxels.
2013-05-15 22:18:56 -07:00
Andrzej Kapolka
f0055bd419
Fixes for OS X: GLSL version must be first line in source, don't init glut
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(Qt apparently uses it?)
2013-05-15 16:19:42 -07:00
Stephen Birarda
82ed4a4ae8
remove old style walking sounds
2013-05-10 17:21:58 -07:00
Philip Rosedale
527b65f6a4
Log cleanup. removed star field meridians.
2013-05-09 22:06:32 -07:00
tosh
395e4a7852
removes equator, achieves uniform distribution of stars implementing rejection sampling, adds UNIX script header
2013-05-09 12:08:19 +02:00
Andrzej Kapolka
5138f62aef
Use the "proper" alpha value (i.e., the one from the original shader). This
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makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
Andrzej Kapolka
82f16e7f34
Include the "sky from space" shaders, too, and use them when the camera is
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outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
Andrzej Kapolka
4567c31a26
Added licensing information from the GPU Gems site, fixed spacing.
2013-05-08 09:55:46 -07:00
Andrzej Kapolka
c7e31ec414
Merge branch 'master' of https://github.com/worklist/hifi
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Conflicts:
libraries/shared/src/PacketHeaders.h
2013-05-07 14:44:17 -07:00
Andrzej Kapolka
7faa9e4318
More work on atmosphere rendering; rendering now working.
2013-05-07 12:40:15 -07:00
Stephen Birarda
d4ca60a668
remove image files that are no longer in use
2013-05-06 18:11:57 -07:00
Stephen Birarda
66a2b1a86f
move stars.txt to S3 bucket
2013-04-03 15:24:26 -07:00
tosh
2341af271b
Merge branch 'master' of git://github.com/worklist/hifi into 19188
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Conflicts:
interface/CMakeLists.txt
interface/src/main.cpp
shared/src/SharedUtil.cpp
shared/src/SharedUtil.h
shared/src/VoxelTree.cpp
2013-04-03 22:44:22 +02:00
tosh
06fc3ce00c
adjusts the north-south meridian
2013-03-27 17:12:33 +01:00
tosh
56d802cd57
updates to a whole sphere of stars with meridians and equator
2013-03-27 17:06:36 +01:00
tosh
891194ed2e
adds meridians with color gradient and an equator
2013-03-27 17:05:23 +01:00
tosh
eac8c99ee1
changes default to generate a full sphere
2013-03-27 15:46:54 +01:00
tosh
24d0f3a0a0
adds stars file in the right location so everything runs out of the box
2013-03-27 13:49:52 +01:00
tosh
8a1fd43437
implements a more uniform distribution of star positions and a progress bar
2013-03-27 03:28:48 +01:00
tosh
5de3ec035b
leftover changes / minor corrections
2013-03-24 06:30:33 +01:00
tosh
4444bcf26e
starfield and numerous utility components, initial checkin
2013-03-24 05:50:07 +01:00
Stephen Birarda
61f23a2d0f
add a new walk sound
2013-03-22 14:06:20 -07:00
Stephen Birarda
4552140f61
add a sound when moving so we aren't ninjas
2013-03-21 16:11:17 -07:00
stojce
4d6bbba93d
added eye texture
2013-03-06 07:20:11 +01:00
Stephen Birarda
1111e4837e
intial restructuring for CMake setup
2013-02-06 18:07:36 -08:00