Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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5863e340af
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Cleaner...
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2016-01-28 12:46:18 -08:00 |
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samcake
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ef451d40df
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Cleaner...
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2016-01-28 12:39:52 -08:00 |
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samcake
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62d5a45829
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Cleaner init
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2016-01-28 12:20:09 -08:00 |
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samcake
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bf3a09cd00
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Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
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2016-01-28 12:14:20 -08:00 |
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samcake
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c0faf978f8
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Introducing a setting for the tone curve
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2015-12-16 15:21:09 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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samcake
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5d207d0c9c
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INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
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2015-12-07 13:19:43 -08:00 |
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