Brad Davis
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d2fe9e2710
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PR feedback
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2018-01-19 20:24:34 -08:00 |
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Gabriel Calero
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dad526d22b
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Make Fade.slh compatible with Open GLES SL
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2018-01-03 16:36:11 -03:00 |
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Olivier Prat
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aaba44cf4d
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
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Olivier Prat
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7cfccc03a4
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Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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2017-07-20 10:31:35 +02:00 |
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Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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704effc0a6
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Added cubic interpolation in noise for rounder effect
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2017-07-04 17:38:45 +02:00 |
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Olivier Prat
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98d915cf0f
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Smoother ease in / out functions
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2017-07-04 14:35:43 +02:00 |
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Olivier Prat
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7d851c1cbd
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
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Olivier Prat
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0d1d262db4
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Working on bubble intersections
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2017-07-03 16:28:00 +02:00 |
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Olivier Prat
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af7957491b
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Working avater enter/leaves + manual threshold
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2017-07-03 12:40:58 +02:00 |
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Olivier Prat
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87833abd31
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Sky working again.
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2017-06-30 16:46:25 +02:00 |
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Olivier Prat
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fb33b8d1c1
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Working edition and emissive edge on fade element enter/leave
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2017-06-29 12:59:43 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Olivier Prat
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ace301945c
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
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Olivier Prat
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20d4fcbbc7
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Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
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2017-06-08 09:24:12 +02:00 |
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Olivier Prat
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de143d0ea2
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Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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Olivier Prat
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111f0762ea
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
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Olivier Prat
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6a39c25dc7
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Merged from master because protocol has changed
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2017-04-27 10:59:51 +02:00 |
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Olivier Prat
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8071c04e98
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Added fade effect prototype version
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2017-04-27 10:31:06 +02:00 |
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