Seth Alves
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4a533748f4
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Merge pull request #4848 from PhilipRosedale/master
update position and rotation from the script, even though we should not have to
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2015-05-12 16:13:29 -07:00 |
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Philip Rosedale
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11ab97e0fc
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update position and rotation from the script, even though we should not have to.
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2015-05-12 13:11:11 -07:00 |
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Seth Alves
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7a85bfa0d1
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fix up grab.js to use line entity
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2015-05-12 11:36:05 -07:00 |
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Seth Alves
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38caed00ca
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Attempt to draw line entity item
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2015-05-12 10:25:50 -07:00 |
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Seth Alves
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237eb72bec
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if two people grab an enitity at once, don't forget about the original gravity
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2015-05-11 16:01:50 -07:00 |
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Seth Alves
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8da3490a4c
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when grabbing an entity, zero out its gravity.
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2015-05-10 09:32:03 -07:00 |
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Philip Rosedale
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d40e4b7218
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don't apply changes to velocity unless needed
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2015-05-08 14:05:32 -07:00 |
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Philip Rosedale
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32dbbbdc8f
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normalize a vector that needed it. Correct rolloff of grab force
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2015-05-07 21:44:09 -07:00 |
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Eric Levin
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39efde7e8c
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added rotation ability to grab script
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2015-05-04 18:14:46 -07:00 |
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Philip Rosedale
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7e7500eaad
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fix for coding standard
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2015-05-04 15:57:21 -07:00 |
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Philip Rosedale
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475dad6863
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Add limit to grab range to reduce max energy added by grabbing
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2015-05-02 16:25:48 -07:00 |
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Eric Levin
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cac5fa1371
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refactored grab script using velocity and spring force
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2015-05-01 09:39:39 -07:00 |
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Eric Levin
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4c80633a41
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fixed bug where non-script related content would be deleted on script ending
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2015-04-30 16:42:32 -07:00 |
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Eric Levin
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a9c5f044c8
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changed grab script so user can only grab with left mouse click and we update velocityof grabbed object every frame instead of flinging it onb release
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2015-04-30 11:39:27 -07:00 |
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Eric Levin
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45ba678686
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can now fling up and down as well as in xz plane
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2015-04-29 23:40:53 -07:00 |
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Eric Levin
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2b9ec8b6bf
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fixed bug in grab.js where drop line overlay was not showing in correct position on first grab
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2015-04-29 22:13:26 -07:00 |
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Eric Levin
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8b9236a18d
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added grab.js script, which allows users to grab and fling physical objects
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2015-04-29 09:44:22 -07:00 |
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