SamGondelman
bbe9a0005d
parabola vs. web and text
2018-07-05 17:02:55 -07:00
SamGondelman
7130b5aa7f
fixing findRayIntersection bugs
2018-07-05 10:27:12 -07:00
SamGondelman
90091d11e4
parabola picks, started implementing math
2018-07-03 09:47:31 -07:00
humbletim
a146b778f7
support additional .extraInfo for ray intersections
2017-12-21 12:35:13 -05:00
Olivier Prat
d98dfff0a8
Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
2017-11-17 19:25:21 +01:00
Olivier Prat
e4818f1b4f
Merged request changes from shadow
2017-11-15 17:51:06 +01:00
Olivier Prat
6cf689a385
First draft version of tighter shadow frustum
2017-10-26 12:42:36 +02:00
Anthony J. Thibault
f72a94e195
warning fixes
2017-08-11 17:28:50 -07:00
Anthony J. Thibault
b050d2c4c7
fix case on include for linux
2017-08-11 15:15:43 -07:00
Anthony J. Thibault
ae98974d79
improve 14-dop generation for avatar joint collision
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Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Anthony J. Thibault
9f6641ed10
Shoulder puck calibration work in progress
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* AnimInverseKinematics: debug draw for secondary targets
* AnimInverseKienmatics: better clean up of ik target debug draw
* GeometryUtil: added findPlaneFromPoints()
* ViveControllerManager: external dependency on eigen
* ViveControllerManager: record history of left/right hand controllers
* ViveControllerManager: use history to determine user shoulder location for better calibration
* ViveControllerManager: pass defaultToReferenceMat by const ref to calibrate functions.
* CMake: added external depenency to eigen linear algebra library.
2017-07-24 17:22:48 -07:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
Seth Alves
88c850afa2
voxel-paint paints with capsules rather than spheres
2017-02-26 12:56:17 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony Thibault
10c5da5728
Smooth transition of hands from in-body to out-of-body modes.
2016-09-24 14:28:56 -07:00
Anthony J. Thibault
f4c4b3474b
capsule projection and distance tests now work for non-vertical capsules
2016-09-23 16:55:38 -07:00
Anthony J. Thibault
baee5180c1
Moved outOfBody detection into MyAvatar::FollowHelper
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in preparation for different follow behavior for in-body and out-of-body.
2016-09-12 11:52:27 -07:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Brad Hefta-Gaub
3e758f3c6b
fix Triangle::getNormal, add normal display to rayPickExample
2015-09-28 09:05:39 -07:00
Brad Hefta-Gaub
ce3da099f6
normalize the surface normal from the triangle, coding standard fix, update example
2015-09-28 08:30:49 -07:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Andrew Meadows
4655bd21dd
added some comments to clarify algorithm
2015-08-10 23:08:10 -07:00
Andrew Meadows
f9a4b82edd
add swing-twist decomposition util with unit-tests
2015-08-10 14:47:15 -07:00
Andrew Meadows
0a5ada3c09
remove legacy shapes
2015-07-29 09:02:24 -07:00
Andrew Meadows
ef5e7e9ccc
remove PlaneShape dependency from GeometryUtils
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also add unit tests for indRayRectangleIntersection()
2015-07-28 15:45:48 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
Ryan Huffman
14ec9b431e
Update findRayRectangleIntersection to set out variable distance
2015-02-25 10:26:44 -08:00
Ryan Huffman
03b10b6cb0
Add findRayRectangleIntersection
2015-02-24 17:00:30 -08:00
Andrzej Kapolka
5a46f3e20d
Material/ray testing bits.
2015-01-05 18:37:47 -08:00
ZappoMan
d698594899
use common findRayTriangleIntersection
2014-12-06 19:39:02 -08:00
ZappoMan
ec907d1d1d
removed debug
2014-12-06 09:44:30 -08:00
ZappoMan
1fec69698e
get the triangle picking for submeshes working, remove some debug
2014-12-05 23:23:21 -08:00
ZappoMan
a6b86da47a
basics of triangle picking working for models
2014-12-05 11:31:27 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Stephen Birarda
11c235a29e
fixes to source files for code remove in regex replace
2014-04-09 10:16:56 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrew Meadows
f08e639cb2
fixes for avatar paddle-hands, plus some hackery for demo
2014-01-17 11:22:50 -08:00
Andrew Meadows
32f3621855
merge upstream work into local repo
2014-01-15 14:13:48 -08:00
Andrew Meadows
e4730790c0
bugfix: findSphereDiskPenetration() would never return true
2014-01-15 14:00:32 -08:00
Andrew Meadows
9847ab3bfd
Adding findSphereDiskPenetration() method for hand paddle experiment.
2014-01-14 16:23:35 -08:00
Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Andrew Meadows
c61f071ab7
merge of latest upstream work in preparation for pull request #1500
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Conflicts:
libraries/particles/src/ParticleCollisionSystem.cpp
2014-01-10 17:03:45 -08:00
Andrzej Kapolka
1bd069c4e2
Removed unused variable.
2014-01-03 17:56:55 -08:00
Andrzej Kapolka
c2af9becba
Ray/capsule intersection test.
2014-01-03 17:48:58 -08:00
Andrzej Kapolka
aa9fc290a5
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
2014-01-03 16:46:11 -08:00
Andrew Meadows
ea88f00ce5
Name changes, formatting, and comments for readability.
2014-01-03 16:01:31 -08:00
Andrew Meadows
930d9957f3
Changed argument names in collision methods for improved readability.
2014-01-02 16:09:41 -08:00
Andrzej Kapolka
ecff3a0542
Basic sphere/capsule-cone penetration test.
2013-12-05 15:36:34 -08:00
ZappoMan
9faef65ccc
first cut at splitting out octree base classes
2013-12-03 17:32:02 -08:00