Update findRayRectangleIntersection to set out variable distance

This commit is contained in:
Ryan Huffman 2015-02-25 10:26:44 -08:00
parent 880c8f370f
commit 14ec9b431e
2 changed files with 5 additions and 5 deletions

View file

@ -494,8 +494,8 @@ void PolygonClip::copyCleanArray(int& lengthA, glm::vec2* vertexArrayA, int& len
}
}
bool findRayRectangleIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::quat& rotation, const glm::vec3& position, const glm::vec2& dimensions) {
bool findRayRectangleIntersection(const glm::vec3& origin, const glm::vec3& direction, const glm::quat& rotation,
const glm::vec3& position, const glm::vec2& dimensions, float& distance) {
RayIntersectionInfo rayInfo;
rayInfo._rayStart = origin;
rayInfo._rayDirection = direction;
@ -511,7 +511,7 @@ bool findRayRectangleIntersection(const glm::vec3& origin, const glm::vec3& dire
bool intersects = plane.findRayIntersection(rayInfo);
if (intersects) {
float distance = rayInfo._hitDistance;
distance = rayInfo._hitDistance;
glm::vec3 hitPosition = origin + (distance * direction);
glm::vec3 localHitPosition = glm::inverse(rotation) * (hitPosition - position);

View file

@ -76,8 +76,8 @@ bool findRaySphereIntersection(const glm::vec3& origin, const glm::vec3& directi
bool findRayCapsuleIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::vec3& start, const glm::vec3& end, float radius, float& distance);
bool findRayRectangleIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::quat& rotation, const glm::vec3& position, const glm::vec2& dimensions);
bool findRayRectangleIntersection(const glm::vec3& origin, const glm::vec3& direction, const glm::quat& rotation,
const glm::vec3& position, const glm::vec2& dimensions, float& distance);
bool findRayTriangleIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::vec3& v0, const glm::vec3& v1, const glm::vec3& v2, float& distance);