Commit graph

35 commits

Author SHA1 Message Date
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Nissim Hadar
d6b3fa4cb1 Removed references to Haze from Stage. 2017-10-30 10:49:08 -07:00
Nissim
fe286aff83 Andrew's corrections (per coding standard). 2017-10-18 08:42:07 -07:00
Nissim
a641d6de66 Variable rename. 2017-10-17 09:18:29 -07:00
Nissim Hadar
9c9dfc7211 Replace light blend with glare. 2017-10-13 13:36:46 -07:00
Nissim Hadar
c76229934c Changed blend-in colour and blend-out colour to colour and glare colour 2017-10-13 12:21:00 -07:00
Nissim Hadar
a21995db24 Added checkbox for altitude effect. 2017-10-11 22:10:58 -07:00
Nissim Hadar
96fd3123e8 Changed haze altitude to ceiling. 2017-10-11 20:36:24 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Nissim Hadar
320c888ce4 Added checkbox to allow separate control of keylight attenuation. 2017-10-05 20:31:45 -07:00
Nissim Hadar
2ce86ebfae WIP - working on byte order in server messages. 2017-10-04 11:56:35 -07:00
Nissim Hadar
f26345a3f0 Working on adding zone to haze. 2017-09-29 15:15:49 -07:00
Nissim Hadar
27af4685e7 Added range and altitude to UI. 2017-09-25 09:32:52 -07:00
Nissim Hadar
678b4e35b1 Before replacing "Haze Active" checkbox with "Haze Mode" combo. 2017-09-24 14:06:00 -07:00
samcake
630c61e61d Reflection is working correctly with the PBR property, ship t 2016-02-29 18:54:43 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Brad Davis
f9f9ddd8bd Yet more atmosphere removal 2016-01-21 15:15:17 -08:00
Zach Pomerantz
4df8fa4ac3 Create Render/Scene unique_ptr without C++14 make_unique 2015-12-21 15:39:49 -08:00
Zach Pomerantz
5a86f0c23f Nest JS props in SceneScriptingInterface 2015-12-21 14:32:06 -08:00
Zach Pomerantz
919a4b6728 Split global JS Scene into Render 2015-12-18 10:33:41 -08:00
samcake
1b1365fd40 Exposing the tone curve in the js api 2015-12-16 16:32:53 -08:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
Sam Gateau
31633eca10 IMproving the probe system and cleaning the engine script 2015-06-19 10:41:40 +02:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00
Sam Gateau
903837ab4f exposing some controls on the engine to js for debugging 2015-06-02 15:57:37 -07:00
Sam Gateau
653d2e72b1 Skybox kind of working 2015-05-07 11:23:11 -07:00
Sam Gateau
48364cb598 refined the names of the key light porperties in Stage 2015-04-21 11:04:14 -07:00
Sam Gateau
687ca7fee5 Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working 2015-04-17 19:00:40 -07:00
Sam Gateau
b5b146b81b Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
2015-04-16 17:35:37 -07:00
Stephen Birarda
b27a86fb25 always render yourself, handle change of render values elsewhere 2015-04-01 17:36:43 -07:00
Stephen Birarda
3f4a9c64f9 add render bools to the scene scripting interface 2015-04-01 16:53:17 -07:00
Sam Gateau
3b92910a91 Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters 2015-04-01 12:22:35 -07:00
Sam Gateau
f6a9bd1870 REfining the naming and introducing an orientation offset 2015-02-26 17:26:41 -08:00
Sam Gateau
6b29e314c2 Adding the Stage of the Scene and exposing control of the sun light from javascript 2015-02-25 19:05:27 -08:00