Commit graph

13943 commits

Author SHA1 Message Date
Stephen Birarda
25aeda2e18 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-08 08:40:51 -07:00
James B. Pollack
670c5ee484 Merge pull request #5723 from jherico/lisa
Toggle mute while holding the hydras
2015-09-06 21:45:47 -07:00
David Rowe
6923e3ce70 Fix logging of intentionally crashing Interface 2015-09-06 16:28:55 -07:00
Anthony Thibault
083c5b6738 Merge pull request #5721 from howard-stearns/default-avatar-for-animations
avatar animation defaults
2015-09-04 17:06:53 -07:00
Brad Davis
644e81e20b Toggle mute while holding the hydras 2015-09-04 16:19:58 -07:00
Brad Hefta-Gaub
b63e15f2e9 fix a bug in bad PPS calculation 2015-09-04 15:06:56 -07:00
Howard Stearns
086afc47b1 Avatar animations on by default. (Using the now old animation machinery.)
Default robot avatar consistent with the animations.
Don't require all the bones to be present.
2015-09-04 14:24:37 -07:00
Stephen Birarda
ed19987b7d resolve conflicts on merge with upstream/master 2015-09-04 12:31:46 -06:00
Anthony J. Thibault
5882ec02d0 Merge branch 'master' into ajt/new-anim-system 2015-09-04 11:05:29 -07:00
Seth Alves
8c3bea6d0d Merge pull request #5713 from AndrewMeadows/flerovium
fix collision shape of avatars
2015-09-04 09:37:17 -07:00
Anthony J. Thibault
df28c7bf1a Merge branch 'master' into ajt/new-anim-system 2015-09-04 09:27:02 -07:00
Brad Hefta-Gaub
20bd14c8db Merge pull request #5684 from rabedik/fxaa
Post-process anti-aliasing effect
2015-09-04 09:01:39 -07:00
Brad Hefta-Gaub
2eb3d90ac2 Merge pull request #5708 from howard-stearns/new-default-avatar-collision-sound
Change default avatar collision sound
2015-09-04 08:48:30 -07:00
Brad Davis
c8069ba73c Working on magballs polish 2015-09-03 20:09:54 -07:00
Anthony J. Thibault
3716d5612b Merge branch 'master' into ajt/new-anim-system 2015-09-03 19:20:06 -07:00
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Howard Stearns
41daea7d92 Merge pull request #5710 from sethalves/fix-stuck-avatars
Fix stuck avatars
2015-09-03 16:26:07 -07:00
Anthony J. Thibault
85cb503152 Made Enable Anim Graph menu option dynamic.
It will load the anim graph when enabled and destroy
the anim graph when disabled.
2015-09-03 14:46:44 -07:00
Seth Alves
36ca789d92 fix differential avatar-joint sending to work if more than 2 avatars are in the domain 2015-09-03 14:08:04 -07:00
Howard Stearns
d53c1d0fba Change default avatar collision sound.
Note that this only used when Interface.ini does not already have a setting, and the empty string is a valid setting.
To reset to default, either delete Interface.ini or the line in it that begins with collisionSoundURL=, or just set
Interface|Edit->Preferences->Avatar collision sound URL to
https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/Body_Hits_Impact.wav
2015-09-03 13:22:04 -07:00
Brad Davis
70ffe10057 Use a constant log file and rollover accumulated logs to a new file based on startup, time or size 2015-09-02 21:56:58 -07:00
Brad Hefta-Gaub
25673831c2 Merge pull request #5689 from jherico/lisa
Adding 'web3d' overlay type
2015-09-02 21:31:38 -07:00
Anthony J. Thibault
30264e9c3d Added animation debug draw items to menu.
* Debug Draw Bind Pose - used to display the current avatar's bind pose
* Debug Draw Animation - used to display the current avatar's AnimGraph animation.
  Currently does not work with old animation so it's only valid when Enable Anim Graph is true.
* Draw Mesh - used to hide or display the avatar mesh.
2015-09-02 21:04:29 -07:00
Brad Davis
1f83d04423 Fix oculus crash on switching display plugin to something else 2015-09-02 18:28:43 -07:00
Brad Davis
b6ef2e314f Adding 'web3d' overlay type 2015-09-02 18:25:49 -07:00
Brad Hefta-Gaub
b199e9e593 Merge pull request #5703 from jherico/marge
Support HTML colors in overlays
2015-09-02 17:58:44 -07:00
Anthony J. Thibault
de31b92fd5 Merge branch 'master' into ajt/new-anim-system 2015-09-02 17:53:56 -07:00
Anthony J. Thibault
46b3a7fd23 Improved default avatar.json state machine.
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
Howard Stearns
389e752b6e Merge pull request #5695 from AndrewMeadows/dysprosium
avoid bad joints when computing avatar bounding capsule
2015-09-02 15:58:42 -07:00
Brad Davis
54b7a063e2 Support HTML colors in overlays 2015-09-02 15:56:37 -07:00
Andrew Meadows
992bd5c9d2 fix sixense and vive rotation readings for palms 2015-09-02 11:37:36 -07:00
Andrew Meadows
eb78b39bea fix typo that broke build and remove warning 2015-09-02 11:31:05 -07:00
Anthony J. Thibault
4a749a0403 Updated MyAvatar to use animGraph from gist instead of local host. 2015-09-02 10:41:04 -07:00
Anthony J. Thibault
d151474446 Merge branch 'master' into ajt/new-anim-system 2015-09-02 10:00:36 -07:00
Andrew Meadows
b7d892cfcd Merge pull request #5691 from ctrlaltdavid/display-names-in-front
Only render display names if in front of camera
2015-09-01 19:59:06 -07:00
Anthony J. Thibault
7b4cb8655c First pass integration of new anim system into rig. 2015-09-01 17:57:01 -07:00
Stephen Birarda
e5a10e3174 resolve conflicts on merge with upstream/master 2015-09-01 17:07:32 -06:00
Andrew Meadows
a7d57d7c60 cleanup whitespace 2015-09-01 14:31:47 -07:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Stephen Birarda
33f6933544 Merge branch 'master' of https://github.com/highfidelity/hifi into protocol 2015-09-01 14:36:16 -06:00
Seth Alves
76923583ee Interface only sends joint data to avatar-mixer if they have changed enough since the last send 2015-09-01 13:31:34 -07:00
Andrew Meadows
7410baedf0 merge highfidelity/master into andrew/copernicium
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
	libraries/animation/src/Rig.cpp
	libraries/animation/src/Rig.h
2015-09-01 11:08:01 -07:00
Anthony J. Thibault
2401e6cc4b Merge branch 'master' into ajt/new-anim-system 2015-09-01 10:58:38 -07:00
David Rowe
2b17eafef4 Only render display names in front of camera 2015-09-01 10:24:50 -07:00
Seth Alves
7b6d267c06 Merge pull request #5675 from AndrewMeadows/darmstadtium
remove PhysicsEntity class
2015-09-01 10:06:01 -07:00
Andrew Meadows
bdcc68ce36 fix bug: allow IK to iterate more than once
also changed name of parentTransform to be rootTransform
for more correctness
2015-09-01 09:51:14 -07:00
Andrew Meadows
fba7478c52 remove menu items for legacy IK options 2015-09-01 09:51:14 -07:00
Andrew Meadows
bb63267e30 fix hand IK rotations or all models 2015-09-01 09:45:14 -07:00
Anthony J. Thibault
0d98ab3365 Normalize scale on AnimSkeleton bind pose. 2015-08-31 17:27:23 -07:00
Anthony J. Thibault
9786954585 Added support for onDone and onLoop triggers. 2015-08-31 12:13:05 -07:00