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cleanup whitespace
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4a7a384c65
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1 changed files with 4 additions and 4 deletions
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@ -347,9 +347,9 @@ void SkeletonModel::renderOrientationDirections(gpu::Batch& batch, int jointInde
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}
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OrientationLineIDs& jointLineIDs = _jointOrientationLines[jointIndex];
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glm::vec3 pRight = position + orientation * IDENTITY_RIGHT * size;
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glm::vec3 pUp = position + orientation * IDENTITY_UP * size;
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glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
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glm::vec3 pRight = position + orientation * IDENTITY_RIGHT * size;
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glm::vec3 pU = position + orientation * IDENTITY_UP * size;
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glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
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glm::vec3 red(1.0f, 0.0f, 0.0f);
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geometryCache->renderLine(batch, position, pRight, red, jointLineIDs._right);
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@ -478,7 +478,7 @@ void SkeletonModel::computeBoundingShape() {
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return;
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}
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// BOUNDING SHAPE HACK: before we measure the bounds of the joints we use IK to put the
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// BOUNDING SHAPE HACK: before we measure the bounds of the joints we use IK to put the
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// hands and feet into positions that are more correct than the default pose.
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// Measure limb lengths so we can specify IK targets that will pull hands and feet tight to body
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