Seth Alves
9fe827a93b
d'oh
2016-05-09 15:28:25 -07:00
Brad Hefta-Gaub
22081a8606
Merge pull request #7833 from zzmp/fix/scriptable-resource
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Fix prefetching
2016-05-09 15:09:20 -07:00
Zach Pomerantz
7db082b915
Amend comment that was not a busy wait
2016-05-09 15:05:13 -07:00
Seth Alves
7ab52b8869
don't check fbx files into sourc
2016-05-09 14:58:26 -07:00
Seth Alves
ced7a56e39
Philip's gravity example
2016-05-09 14:43:24 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
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Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
howard-stearns
9edd18c017
Fix mouse seek bugs.
2016-05-09 14:05:59 -07:00
Anthony J. Thibault
9821c276ad
warning fix in release
2016-05-09 13:56:56 -07:00
Brad Hefta-Gaub
343bc2a747
Merge pull request #7841 from jherico/mac_oculus
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OSX Rift functionality
2016-05-09 13:12:46 -07:00
samcake
37f16e9c86
Merging with master
2016-05-09 12:01:58 -07:00
Anthony J. Thibault
7f5296f566
Increased tolerance for near zero length vectors
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Also, replaced some magic numbers with constants.
2016-05-09 11:53:09 -07:00
Brad Hefta-Gaub
312ea20e15
Merge pull request #7797 from zzmp/fix/cache-thread-safety
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Make ResourceCache::resetResourceCounters threadsafe
2016-05-09 11:52:57 -07:00
howard-stearns
11ae685f04
Merge branch 'master' of https://github.com/highfidelity/hifi into hand-controller-pointer
2016-05-09 11:50:07 -07:00
Brad Hefta-Gaub
ab0a77c82b
Merge pull request #7830 from ZappoMan/removeusleeps
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switch OctreeSendThread and OctreePersistThread to use std::this_thread::sleep_for() instead of usleep()
2016-05-09 11:47:40 -07:00
Brad Hefta-Gaub
39a4e38485
Merge pull request #7837 from samcake/hdr
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Fixing the bad color format for skymaps
2016-05-09 11:47:02 -07:00
howard-stearns
6f4204ca5b
Remove alert for route remapping on hardware change.
2016-05-09 11:41:00 -07:00
howard-stearns
af8d0dc280
Fix setReticlePosition and getReticlePosition to match.
2016-05-09 11:34:52 -07:00
samcake
0bfad4a549
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-09 11:33:47 -07:00
Chris Collins
91a5d82af5
Merge pull request #7826 from zzmp/perf/mipmap
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Defer mipmap gen to gpu
2016-05-09 10:52:49 -07:00
Chris Collins
4f22e0ad5a
Merge pull request #7828 from sethalves/show-other-sim-owner
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show with debug icons when someone else is the simulation owner
2016-05-09 10:49:30 -07:00
howard-stearns
3f3233da66
Merge branch 'master' of https://github.com/highfidelity/hifi into hand-controller-pointer
2016-05-09 09:26:28 -07:00
Brad Davis
335841bf0f
Fix plugin loading on OSX
2016-05-08 23:35:18 -07:00
Anthony Thibault
87d513b5f8
fixed unused variable warnings
2016-05-08 18:14:18 -07:00
Anthony Thibault
cb5c7a3559
compile fix for macosx
2016-05-08 17:14:14 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Seth Alves
b0a5d8b719
make Script.include(/~/system/libraries/utils.js) work from web again
2016-05-08 08:45:58 -07:00
Bradley Austin Davis
0f768b13b9
Working on OSX Rift functionality
2016-05-07 20:17:31 -07:00
Seth Alves
f8f86a0d45
only _exit if not DEBUG
2016-05-07 11:05:38 -07:00
Seth Alves
4b1274cb0f
Merge branch 'master' of github.com:highfidelity/hifi into linux-qol
2016-05-07 11:04:50 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Zach Pomerantz
173d2a590c
Use sleep_until for ScriptEngine
2016-05-06 19:30:37 -07:00
samcake
1fec984ead
fixing the linear COlor FOrmat flag
2016-05-06 19:07:07 -07:00
samcake
da75c27188
fixing bad color format assignment code and bad color format for the cubemaps
2016-05-06 18:57:19 -07:00
samcake
a8347cac6e
Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
2016-05-06 18:36:55 -07:00
Clément Brisset
b234d94d25
Merge pull request #7832 from birarda/session-location
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repairs to user heartbeats
2016-05-06 15:15:52 -07:00
Zach Pomerantz
0fbbbaa985
Add tex loadPerfTest.js
2016-05-06 15:08:45 -07:00
Zach Pomerantz
3f4f10a27e
Fix prefetch state changes
2016-05-06 15:08:45 -07:00
Zach Pomerantz
eee487723c
Fix headers of scriptableResource tests
2016-05-06 15:08:44 -07:00
Zach Pomerantz
83fad4c52f
Fix equalities in scriptableResource tests
2016-05-06 15:08:44 -07:00
Chris Collins
8eb61e9470
Merge pull request #7820 from imgntn/usersJS
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Add users.js to default, start visible to friends only
2016-05-06 16:07:23 -06:00
Brad Hefta-Gaub
6d97ad609b
Merge pull request #7818 from zzmp/fix/colliding-fbx-paths
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Fix colliding fbx tex names
2016-05-06 15:03:58 -07:00
Stephen Birarda
6f6221840e
put back the correct metaverse API url in NetworkingConstants
2016-05-06 13:26:23 -07:00
Stephen Birarda
fb09efc0c9
send location updates immediately on mode change and startup
2016-05-06 12:01:03 -07:00
Stephen Birarda
258c5308db
don't require an active domain connection for location update
2016-05-06 11:57:25 -07:00
Stephen Birarda
ed1ddc2a8b
remove code to update/store wallet balance
2016-05-06 11:54:49 -07:00
Stephen Birarda
7dd8515bd8
send a simple heartbeat if location has not changed
2016-05-06 11:50:40 -07:00
Brad Hefta-Gaub
47f8adf187
Merge pull request #7824 from sethalves/avatar-id-reliable
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use reliable and ordered packets for avatar identity
2016-05-06 11:32:05 -07:00
Brad Hefta-Gaub
fe14bc8e52
also switch OctreePersistThread to use std::this_thread::sleep_for()
2016-05-06 11:19:27 -07:00
Brad Hefta-Gaub
99d35c37db
switch OctreeSendThread to use std::this_thread::sleep_for() instead of usleep()
2016-05-06 10:42:07 -07:00