fixing the linear COlor FOrmat flag

This commit is contained in:
samcake 2016-05-06 19:07:07 -07:00
parent a8347cac6e
commit 1fec984ead

View file

@ -186,20 +186,20 @@ gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImag
}
gpu::Texture* TextureUsage::create2DTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, true, false, true);
return process2DTextureColorFromImage(srcImage, false, false, true);
}
gpu::Texture* TextureUsage::createAlbedoTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, true, true, true);
return process2DTextureColorFromImage(srcImage, false, true, true);
}
gpu::Texture* TextureUsage::createEmissiveTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, true, true, true);
return process2DTextureColorFromImage(srcImage, false, true, true);
}
gpu::Texture* TextureUsage::createLightmapTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return process2DTextureColorFromImage(srcImage, true, true, true);
return process2DTextureColorFromImage(srcImage, false, true, true);
}