Commit graph

18 commits

Author SHA1 Message Date
Seth Alves
4d2f16efc3 allow project to be built with clang on Linux 2017-10-08 18:01:41 -07:00
Stephen Birarda
7c2fea4598 remove glew/oglplus requirement for android interface 2016-08-31 11:03:53 -07:00
Brad Davis
6c30194916 Support lowering the minimum mip of a texture at runtime 2016-04-21 14:46:12 -07:00
Brad Davis
5007c9bd4c Update glew version 2016-04-21 14:46:09 -07:00
Brad Davis
cfb2fd1523 Support for runtime plugins (DLLs) 2015-11-01 11:12:12 -08:00
Stephen Birarda
6c337b8aeb repairs for build type of glew external 2015-08-05 14:30:36 -07:00
Stephen Birarda
34e188fe6e log more of the steps for glew external project 2015-08-05 12:35:37 -07:00
Stephen Birarda
cc909507f4 get GLEW for all platforms as external project 2015-08-05 12:34:11 -07:00
Bradley Austin Davis
04d579be7a Removing integrated glew 2015-08-05 11:21:59 -07:00
Bradley Austin Davis
f19653f3e2 Integrate glew 2015-08-01 20:08:19 -07:00
Seiji Emery
6e87f44ec7 Merge remote-tracking branch 'upstream/master' 2015-06-24 15:12:57 -07:00
Seiji Emery
0cc940d433 Modified the build files for external targets so that they longer show up project view in IDEs (which clutters up the view, etc).
Said files are now buried under hidden/externals; the (phony) build targets still exist and are visible in the target dropdown, but this is filterable (in Xcode, dunno about Visual Studio (just start typing and a filter/search box comes up))
2015-06-19 21:58:16 -07:00
Brad Davis
d65e5882aa Working on 64 bit builds 2015-06-18 21:44:12 -07:00
Stephen Birarda
80da0a1702 use empty string for not present debug libraries 2015-02-23 11:11:35 -08:00
Stephen Birarda
b23dd28b56 don't use static version of GLEW 2015-02-20 14:01:01 -08:00
Stephen Birarda
c242b4e834 set GLEW debug version to NOTFOUND 2015-02-20 13:55:40 -08:00
Stephen Birarda
ef729201d6 fix external name for GLEW 2015-02-20 13:51:12 -08:00
Stephen Birarda
5e264f8241 add GLEW as dependency external project 2015-02-20 13:47:38 -08:00