ZappoMan
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ae647d39d0
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fix models with registrations other than 0,0,0
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2014-12-05 16:14:18 -08:00 |
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ZappoMan
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a6b86da47a
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basics of triangle picking working for models
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2014-12-05 11:31:27 -08:00 |
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ZappoMan
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6b5fdceb6e
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more work on improved model picking
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2014-12-04 16:48:04 -08:00 |
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ZappoMan
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37ffa48fa3
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more work on improved model picking
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2014-12-04 16:43:12 -08:00 |
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ZappoMan
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b6fd3628c8
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first round of hacking on implementing rendering of models for detailed ray picking
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2014-12-04 12:00:38 -08:00 |
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Sam Gateau
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c78af1c982
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fixing the bug when lighmaps are diasppearing in the <apartment>, i don;t understand why
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2014-11-27 10:48:36 -08:00 |
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Sam Gateau
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77077f4e9c
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hack a separate emissive information in the g-buffer
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2014-11-25 18:17:28 -08:00 |
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dev
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ce103acdf6
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More debugging of the FBXReader in order to understand how to interpret the material fields
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2014-11-24 18:32:36 -08:00 |
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Sam Gateau
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6a63099a0f
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Fixed syntax issues and review critics, put all the debugging code in a #define block
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2014-11-24 15:24:20 -08:00 |
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Sam Gateau
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68e2df8fc2
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add a emissive parameter value to the lightmap shaders
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2014-11-24 14:35:42 -08:00 |
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Sam Gateau
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f67b4b9ff4
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clean out comments so the 2 rendering modes for entities work, scene batch or per model batch
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2014-11-24 11:44:54 -08:00 |
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Sam Gateau
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87471df7a1
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First version of the lighmap working
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2014-11-21 18:08:34 -08:00 |
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Sam Gateau
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7daff18101
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2014-11-20 09:57:59 -08:00 |
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Sam Gateau
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764ad72471
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adding the light map support from FBX
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2014-11-20 09:54:41 -08:00 |
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Atlante45
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ae3bcc8f06
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No more .f
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2014-11-19 16:53:39 -08:00 |
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Sam Gateau
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4f878682a9
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fix syntax
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2014-11-14 12:38:50 -08:00 |
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Sam Gateau
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d9ae3eb5b6
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clean version of the simple stereo ack, not available for Occulus yet
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2014-11-14 12:07:59 -08:00 |
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Sam Gateau
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f09b58c255
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2014-11-14 10:05:01 -08:00 |
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Sam Gateau
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642f436fba
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first draft of factorizing the rendering traversal for both sides in stereo
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2014-11-14 09:56:36 -08:00 |
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ZappoMan
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6a4f1c857f
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fix a couple bugs
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2014-11-13 18:35:04 -08:00 |
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ZappoMan
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49ef6f8be0
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some cleanup
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2014-11-13 14:53:37 -08:00 |
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ZappoMan
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3ff89be3fd
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actually only pick programs once
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2014-11-13 14:51:47 -08:00 |
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ZappoMan
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d7d7db4494
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Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
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2014-11-13 14:47:15 -08:00 |
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ZappoMan
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7ba3c74bc0
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more work on render model scenes
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2014-11-13 14:47:02 -08:00 |
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Sam Gateau
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7e2c4c0561
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SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprint
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2014-11-13 10:57:32 -08:00 |
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ZappoMan
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63a8608ac6
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handle per model transforms, default scene mode off
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2014-11-12 20:20:36 -08:00 |
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ZappoMan
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13f08e65d1
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Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
interface/src/renderer/Model.h
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2014-11-12 19:31:27 -08:00 |
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Sam Gateau
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8fb04af59d
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defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design
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2014-11-12 16:40:45 -08:00 |
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ZappoMan
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ba760c4108
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remove warning
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2014-11-12 13:38:10 -08:00 |
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ZappoMan
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b2f64b9362
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cleanup
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2014-11-12 12:17:46 -08:00 |
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ZappoMan
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9f3f815f55
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shuffle to hopefully cleanup diff
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2014-11-12 12:10:57 -08:00 |
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ZappoMan
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4b22dadf09
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first cut at implementing model scene rendering
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2014-11-12 11:53:22 -08:00 |
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Sam Gateau
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6096a61ecc
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avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes
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2014-11-12 00:52:40 -08:00 |
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Sam Gateau
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b716a512c6
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Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level
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2014-11-12 00:26:44 -08:00 |
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Sam Gateau
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668c5e298d
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clean up the Transform class and the rendering path in Model.cpp
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2014-11-11 16:39:00 -08:00 |
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Sam Gateau
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ad51416c28
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move the transform class files to the Shared library, still problem with negative scale composition
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2014-11-11 09:54:35 -08:00 |
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Andrzej Kapolka
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0c1ea784b9
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Set face.
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2014-11-10 11:49:02 -08:00 |
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Sam Gateau
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631ed9da78
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let's start reusing the Batch per model from frame to frame
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2014-11-10 10:04:19 -08:00 |
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Andrzej Kapolka
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6445b3aa5d
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Linux warnings fixes.
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2014-11-07 15:59:16 -08:00 |
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Sam Gateau
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9d146e7ea3
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improving the evalFromRawMatrix decomposition
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2014-11-07 14:27:22 -08:00 |
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Sam Gateau
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e1a9830d9a
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mirror doesn't work with the new transform stack
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2014-11-07 09:58:32 -08:00 |
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Sam Gateau
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555360e470
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Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
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2014-11-06 14:04:03 -08:00 |
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Sam Gateau
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bed524716d
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Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions
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2014-11-06 14:01:43 -08:00 |
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Sam Gateau
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67535a386c
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first take at the Transform encapsulating a transform matrix
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2014-11-06 09:55:34 -08:00 |
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Sam Gateau
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441d09a460
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debugiing the mysterious glError coming from glFrustum
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2014-11-04 16:42:58 -08:00 |
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Sam Gateau
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c842060dc5
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fix names for stream and Batch interface
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2014-11-04 14:51:57 -08:00 |
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Sam Gateau
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f413f93c62
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fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api
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2014-11-03 23:26:39 -08:00 |
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Sam Gateau
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48769928c5
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Trying to fix the skinning issue
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2014-11-03 13:20:12 -08:00 |
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Sam Gateau
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fba1526389
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Migrating the model rendering code to use the new gpu api for input buffers and stream format
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2014-11-03 09:56:14 -08:00 |
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Sam Gateau
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2390559969
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INtroducing the stream format and the Stream and making it work for the model mesh
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2014-10-31 10:02:26 -07:00 |
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