Leonardo Murillo
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5d789095b5
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Merge pull request #6570 from ctrlaltdavid/20740
Update Leap Motion script to use animation state handlers
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2015-12-07 16:37:42 -08:00 |
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David Rowe
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404deba78d
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Adjust avatar thumb root joint angle to look better
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2015-12-05 16:26:21 +13:00 |
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David Rowe
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560b9f012f
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Get hand positioning and orientation working again
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2015-12-05 16:25:28 +13:00 |
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Atlante45
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1d498af76e
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Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
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2015-12-04 15:18:25 -08:00 |
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Seth Alves
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4246672813
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enable head-moving of distance grabbing
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2015-12-04 10:38:24 -08:00 |
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Seth Alves
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17b5ade9c0
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allow moving distantly grabbed objects with head
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2015-12-03 16:45:46 -08:00 |
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Seth Alves
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a600df5ea6
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try a different method of exagerating hand motion onto distanly held object
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2015-12-03 16:04:39 -08:00 |
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David Rowe
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a0dcf72a3b
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Use animation handlers to control hand position and orientation
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2015-12-03 14:09:46 +13:00 |
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David Rowe
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0f3722a05c
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Fix Leap Motion calibration avatar pose
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2015-12-03 13:14:22 +13:00 |
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Eric Levin
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34234da2d1
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fixed spacing
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2015-12-01 17:05:51 -08:00 |
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ericrius1
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40fb45c6d3
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fixed accidental newline in handgrab
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2015-12-01 17:04:10 -08:00 |
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ericrius1
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0fd1bdaec5
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fixed accidental newline in handgrab
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2015-12-01 17:03:11 -08:00 |
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ericrius1
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e4199439af
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added collision sounds to some toys
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2015-12-01 17:00:43 -08:00 |
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Eric Levin
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948479b0e8
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Merge pull request #6517 from imgntn/disable2hands
Support disabling both hands in handControllerGrab.js
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2015-12-01 16:25:23 -08:00 |
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James B. Pollack
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aca0fa7beb
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support disabling both hands
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2015-12-01 16:03:19 -08:00 |
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James B. Pollack
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52d6fdac1a
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Merge pull request #6487 from ctrlaltdavid/20740
Get the Leap Motion working again
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2015-12-01 15:40:48 -08:00 |
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Atlante45
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c4e43c4e0b
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Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
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2015-12-01 15:16:05 -08:00 |
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Atlante45
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97454ae446
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Update handControllerGrab.js
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2015-12-01 14:32:59 -08:00 |
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Seth Alves
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e0eae23dd3
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Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
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2015-12-01 13:29:05 -08:00 |
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James B. Pollack
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31d2f6463f
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cleanup
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2015-12-01 13:03:51 -08:00 |
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James B. Pollack
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25422084b9
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make it so that only you can see your beams until youre grabbing something
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2015-12-01 13:02:40 -08:00 |
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Philip Rosedale
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8e40889068
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Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
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2015-12-01 11:41:08 -08:00 |
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Seth Alves
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7f95e1eec6
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make sure observed held objects are active in bullet, disable equip spring action
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2015-12-01 10:49:07 -08:00 |
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James B. Pollack
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1ba6bfa2e0
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lazers
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2015-11-30 18:58:53 -08:00 |
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ericrius1
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b67c481726
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resolved merge conflicts
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2015-11-30 18:19:57 -08:00 |
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James Pollack
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55f797838f
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remove unused key
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2015-11-28 23:22:00 -08:00 |
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James Pollack
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1e2398cbea
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use constants
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2015-11-28 23:04:52 -08:00 |
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James Pollack
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1315201bdc
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update name of function
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2015-11-28 22:55:44 -08:00 |
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James Pollack
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8f51ee6f58
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rename hand disabler
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2015-11-28 22:29:12 -08:00 |
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James B. Pollack
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9ec2a01475
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isolate grab script changes from bow branch
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2015-11-27 12:13:53 -08:00 |
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David Rowe
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6e076985f2
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JSLint
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2015-11-25 16:46:53 +13:00 |
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David Rowe
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46cbc349d1
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Fix laserPointer.js for Hydras
Leap Motion working already.
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2015-11-25 16:39:09 +13:00 |
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David Rowe
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566b27156c
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Fix hand and finger joint control in leapHands.js for HMD mode
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2015-11-25 15:45:33 +13:00 |
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David Rowe
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6736eefbc1
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Fix arm and finger joint control in leapHands.js for desktop mode
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2015-11-25 14:14:22 +13:00 |
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James B. Pollack
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23f10659b0
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update to new trigger method
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2015-11-24 14:00:23 -08:00 |
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James B. Pollack
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6f76f0cbc0
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release grasp at cleanup
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2015-11-19 16:22:54 -08:00 |
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James B. Pollack
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3f89d73fc6
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add grasp to equip and example
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2015-11-19 16:15:34 -08:00 |
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ericrius1
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4bf1c36fd6
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Firing works
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2015-11-18 14:32:49 -08:00 |
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ericrius1
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aed5629eca
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equipping
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2015-11-18 12:50:42 -08:00 |
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ericrius1
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47c2119888
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Adding generic pistol
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2015-11-18 12:25:36 -08:00 |
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Seth Alves
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94f18672d4
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equip from a distance uses a spring to pull the object to the hand before equipping it
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2015-11-17 17:18:16 -08:00 |
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Seth Alves
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5ae3c5aea0
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adjust size of near-grab radius.
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2015-11-17 14:59:06 -08:00 |
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Seth Alves
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c6051bb325
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reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
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2015-11-17 14:58:20 -08:00 |
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Seth Alves
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d21a2fee20
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don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
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2015-11-17 13:12:22 -08:00 |
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Seth Alves
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b062d23f61
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bumper is now an equip toggle
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2015-11-17 09:51:52 -08:00 |
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Seth Alves
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8a434c8ab1
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don't attempt to near-grab things that aren't physical
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2015-11-09 14:10:26 -08:00 |
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James B. Pollack
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bf4320e5cc
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re-add this example
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2015-11-06 22:55:33 -08:00 |
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AlessandroSigna
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715b183a3c
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unified two ways to do the mapping in a single JS
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2015-11-05 19:10:06 -08:00 |
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AlessandroSigna
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f9ebbea585
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Merge branch 'master' of https://github.com/highfidelity/hifi into branchJS
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2015-11-05 19:09:49 -08:00 |
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Seth Alves
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c4194f2359
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don't try to grab polylines. set wantTrigger on various whiteboard parts
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2015-11-05 13:26:23 -08:00 |
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