Commit graph

70578 commits

Author SHA1 Message Date
Andrew Meadows
8153e660bf don't simulate/animateScaleChanges for fading avatars 2018-08-09 08:54:28 -07:00
Anthony Thibault
90b0bd333f
Merge pull request #13774 from danteruiz/revert-tablet-material-entity
Revert to using overlays instead of material entities for button highlighting.
2018-08-08 17:33:26 -07:00
NissimHadar
bf53f24918 WIP -documentation 2018-08-08 14:51:30 -07:00
Andrew Meadows
9b0dcb45ba don't update fading avatars 2018-08-08 14:00:44 -07:00
Anthony J. Thibault
3fa3cd8cfd In CCD IK chains, remove the LeftHand and RightHand constraint completely.
When used in combination with the elbow pole vector, this was causing the hand to never properly reach its rotation target.
It was also having side effects causing the elbow to never straighten properly to reach its position target.

There is possibly a bug in how this tip constraint is enforced and I've verified that there are no ill effects in removing it.
2018-08-08 13:56:47 -07:00
David Back
a04ffd969e deselect when reselecting same entity, fix indents 2018-08-08 13:32:38 -07:00
Ryan Huffman
544a6504f2
Merge pull request #13760 from ctrlaltdavid/M16932
Render Touch controllers at physical hands's locations
2018-08-08 13:11:21 -07:00
David Back
adc2c9c6fc Merge branch 'master' of https://github.com/highfidelity/hifi into entityListCtrlReselection 2018-08-08 12:41:54 -07:00
Sam Gondelman
16b483b338
Merge pull request #13766 from SamGondelman/shaders
Miscellaneous shader fixes
2018-08-08 11:34:36 -07:00
NissimHadar
4cdc6196e4 WIP - adding help. 2018-08-08 11:07:21 -07:00
Stephen Birarda
e686df6fb9
Merge pull request #13720 from Atlante45/feat/test-tool
Stack tester changes
2018-08-08 13:40:05 -04:00
Anthony J. Thibault
c4c3581285 Fix memory corruption in PerformanceTimer when Stats are active
PerformanceTimer was neither thread safe nor re-entrant.  Because it was being used increasingly on render and worker threads it has increased the likelihood of heap corruption.
I was able to identify this by enabling full page heap verification using the gflags app.

https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/enable-page-heap
2018-08-08 09:53:26 -07:00
Andrew Meadows
49a1d0a18a MyAvatar RigidBody ignores backfacing triangles 2018-08-08 09:11:09 -07:00
NissimHadar
65d4a061a2 WIP - working on help. 2018-08-08 08:25:12 -07:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
NissimHadar
1f4c0ebeb5 WIP - working on Help. 2018-08-07 22:55:45 -07:00
Clément Brisset
e9f23a43f6
Merge pull request #13726 from Atlante45/fix/angle-between
Fix angleBetween potential NaN return value
2018-08-07 18:31:57 -07:00
NissimHadar
76e0e8d3fa WIP - working on Help. 2018-08-07 17:13:34 -07:00
NissimHadar
b8c7971ebe WIP - working on Help. 2018-08-07 17:03:44 -07:00
NissimHadar
cd186aa657 Removed unneeded MD file. 2018-08-07 15:56:49 -07:00
Sam Gondelman
9ec0b05fe4
Merge pull request #13776 from samcake/black
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 15:52:18 -07:00
Sam Gondelman
da71572d2c
Merge pull request #13775 from SamGondelman/shadows
Don't bind materials during shadow pass
2018-08-07 15:43:48 -07:00
SamGondelman
6ff0b9d417 fix debug tools 2018-08-07 15:25:56 -07:00
NissimHadar
4eaa06fbc5
Merge pull request #13725 from NissimHadar/exportToTestRail
Export test suite to TestRail
2018-08-07 15:20:47 -07:00
r3tk0n
32165dff40 Fixed rotations in MyAvatar::goToFeetLocation() 2018-08-07 14:31:48 -07:00
NissimHadar
cce17eb181 Added tabbed interface. 2018-08-07 14:20:45 -07:00
David Back
3c5c5d8552
Merge pull request #13750 from dback2/editLogSpamFix
Fix edit log spam with -1 hand
2018-08-07 13:51:39 -07:00
David Rowe
a7170a5892 Fix typo 2018-08-08 08:49:29 +12:00
amantley
1353406254 more whitespace 2018-08-07 12:56:28 -07:00
amantley
4ad73fd821 removed whitespace 2018-08-07 12:51:23 -07:00
David Back
a905a76c70 reload script cache with reload content 2018-08-07 11:53:11 -07:00
Dante Ruiz
269afb9a49 remove tablet material entities code remove create 2018-08-07 11:19:22 -07:00
SamGondelman
de10dfb032 don't bind materials during shadow pass 2018-08-07 11:17:18 -07:00
Sam Gateau
07cb0db425 Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
Stephen Birarda
c7ce8e5ce0 check node data pointers in handleNodeIgnoreRequestPacket 2018-08-07 11:00:24 -07:00
Dante Ruiz
8c5eefcc95 some file and code cleanup 2018-08-07 10:58:45 -07:00
Dante Ruiz
d78c571df6 revert to use overlays instead of entities for tablet highlighting 2018-08-07 10:56:53 -07:00
amantley
a61909446a Merge remote-tracking branch 'upstream/master' into animationBlendChanges 2018-08-07 10:40:22 -07:00
amantley
84619e7adc cleaned up to match coding standards 2018-08-07 10:40:11 -07:00
David Back
d88615219c CR changes 2018-08-07 10:19:48 -07:00
David Back
deee73f14d Merge branch 'master' of https://github.com/highfidelity/hifi into serverScriptStatus 2018-08-07 10:05:56 -07:00
David Back
174519e86e fix reselecting same entity in list 2018-08-07 09:56:51 -07:00
Ryan Huffman
61fdce9c11 Fix duplicating multiple entities causing infinite looping 2018-08-07 09:52:14 -07:00
SamGondelman
82029b4cb0 fix v1 and transparent procedurals 2018-08-07 09:28:40 -07:00
Thijs Wenker
95c32c8e45 fix reset triggerable checkbox 2018-08-07 17:23:49 +02:00
r3tk0n
1aa9fcd41a
Fix a typo
In jsdoc comments for getWorldFeetPosition() in Avatar.h
2018-08-06 21:23:06 -07:00
David Rowe
c9c23b8db3 Fix entity stay highlighted after hand leaves when far grabbing another 2018-08-07 15:34:17 +12:00
MuteTab
b590ff793a New function for changing location in domains such that the AVatar's leg-length is taken into account. 2018-08-06 20:26:44 -07:00
MuteTab
d04ac2b8ed Fixed jsdoc comments for Avatar::getWorldFeetPosition 2018-08-06 19:40:47 -07:00
amantley
1ad6b041cd updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed 2018-08-06 18:36:32 -07:00