Andrew Meadows
8153e660bf
don't simulate/animateScaleChanges for fading avatars
2018-08-09 08:54:28 -07:00
Anthony Thibault
90b0bd333f
Merge pull request #13774 from danteruiz/revert-tablet-material-entity
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Revert to using overlays instead of material entities for button highlighting.
2018-08-08 17:33:26 -07:00
NissimHadar
bf53f24918
WIP -documentation
2018-08-08 14:51:30 -07:00
Andrew Meadows
9b0dcb45ba
don't update fading avatars
2018-08-08 14:00:44 -07:00
Anthony J. Thibault
3fa3cd8cfd
In CCD IK chains, remove the LeftHand and RightHand constraint completely.
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When used in combination with the elbow pole vector, this was causing the hand to never properly reach its rotation target.
It was also having side effects causing the elbow to never straighten properly to reach its position target.
There is possibly a bug in how this tip constraint is enforced and I've verified that there are no ill effects in removing it.
2018-08-08 13:56:47 -07:00
David Back
a04ffd969e
deselect when reselecting same entity, fix indents
2018-08-08 13:32:38 -07:00
Ryan Huffman
544a6504f2
Merge pull request #13760 from ctrlaltdavid/M16932
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Render Touch controllers at physical hands's locations
2018-08-08 13:11:21 -07:00
David Back
adc2c9c6fc
Merge branch 'master' of https://github.com/highfidelity/hifi into entityListCtrlReselection
2018-08-08 12:41:54 -07:00
Sam Gondelman
16b483b338
Merge pull request #13766 from SamGondelman/shaders
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Miscellaneous shader fixes
2018-08-08 11:34:36 -07:00
NissimHadar
4cdc6196e4
WIP - adding help.
2018-08-08 11:07:21 -07:00
Stephen Birarda
e686df6fb9
Merge pull request #13720 from Atlante45/feat/test-tool
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Stack tester changes
2018-08-08 13:40:05 -04:00
Anthony J. Thibault
c4c3581285
Fix memory corruption in PerformanceTimer when Stats are active
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PerformanceTimer was neither thread safe nor re-entrant. Because it was being used increasingly on render and worker threads it has increased the likelihood of heap corruption.
I was able to identify this by enabling full page heap verification using the gflags app.
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/enable-page-heap
2018-08-08 09:53:26 -07:00
Andrew Meadows
49a1d0a18a
MyAvatar RigidBody ignores backfacing triangles
2018-08-08 09:11:09 -07:00
NissimHadar
65d4a061a2
WIP - working on help.
2018-08-08 08:25:12 -07:00
Olivier Prat
2584ce4c96
Merged with master
2018-08-08 08:42:44 +02:00
NissimHadar
1f4c0ebeb5
WIP - working on Help.
2018-08-07 22:55:45 -07:00
Clément Brisset
e9f23a43f6
Merge pull request #13726 from Atlante45/fix/angle-between
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Fix angleBetween potential NaN return value
2018-08-07 18:31:57 -07:00
NissimHadar
76e0e8d3fa
WIP - working on Help.
2018-08-07 17:13:34 -07:00
NissimHadar
b8c7971ebe
WIP - working on Help.
2018-08-07 17:03:44 -07:00
NissimHadar
cd186aa657
Removed unneeded MD file.
2018-08-07 15:56:49 -07:00
Sam Gondelman
9ec0b05fe4
Merge pull request #13776 from samcake/black
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Fix bug with texel opaque and transparent cut off shader function
2018-08-07 15:52:18 -07:00
Sam Gondelman
da71572d2c
Merge pull request #13775 from SamGondelman/shadows
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Don't bind materials during shadow pass
2018-08-07 15:43:48 -07:00
SamGondelman
6ff0b9d417
fix debug tools
2018-08-07 15:25:56 -07:00
NissimHadar
4eaa06fbc5
Merge pull request #13725 from NissimHadar/exportToTestRail
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Export test suite to TestRail
2018-08-07 15:20:47 -07:00
r3tk0n
32165dff40
Fixed rotations in MyAvatar::goToFeetLocation()
2018-08-07 14:31:48 -07:00
NissimHadar
cce17eb181
Added tabbed interface.
2018-08-07 14:20:45 -07:00
David Back
3c5c5d8552
Merge pull request #13750 from dback2/editLogSpamFix
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Fix edit log spam with -1 hand
2018-08-07 13:51:39 -07:00
David Rowe
a7170a5892
Fix typo
2018-08-08 08:49:29 +12:00
amantley
1353406254
more whitespace
2018-08-07 12:56:28 -07:00
amantley
4ad73fd821
removed whitespace
2018-08-07 12:51:23 -07:00
David Back
a905a76c70
reload script cache with reload content
2018-08-07 11:53:11 -07:00
Dante Ruiz
269afb9a49
remove tablet material entities code remove create
2018-08-07 11:19:22 -07:00
SamGondelman
de10dfb032
don't bind materials during shadow pass
2018-08-07 11:17:18 -07:00
Sam Gateau
07cb0db425
Fix bug with texel opaque and transparent cut off shader function
2018-08-07 11:16:50 -07:00
Stephen Birarda
c7ce8e5ce0
check node data pointers in handleNodeIgnoreRequestPacket
2018-08-07 11:00:24 -07:00
Dante Ruiz
8c5eefcc95
some file and code cleanup
2018-08-07 10:58:45 -07:00
Dante Ruiz
d78c571df6
revert to use overlays instead of entities for tablet highlighting
2018-08-07 10:56:53 -07:00
amantley
a61909446a
Merge remote-tracking branch 'upstream/master' into animationBlendChanges
2018-08-07 10:40:22 -07:00
amantley
84619e7adc
cleaned up to match coding standards
2018-08-07 10:40:11 -07:00
David Back
d88615219c
CR changes
2018-08-07 10:19:48 -07:00
David Back
deee73f14d
Merge branch 'master' of https://github.com/highfidelity/hifi into serverScriptStatus
2018-08-07 10:05:56 -07:00
David Back
174519e86e
fix reselecting same entity in list
2018-08-07 09:56:51 -07:00
Ryan Huffman
61fdce9c11
Fix duplicating multiple entities causing infinite looping
2018-08-07 09:52:14 -07:00
SamGondelman
82029b4cb0
fix v1 and transparent procedurals
2018-08-07 09:28:40 -07:00
Thijs Wenker
95c32c8e45
fix reset triggerable checkbox
2018-08-07 17:23:49 +02:00
r3tk0n
1aa9fcd41a
Fix a typo
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In jsdoc comments for getWorldFeetPosition() in Avatar.h
2018-08-06 21:23:06 -07:00
David Rowe
c9c23b8db3
Fix entity stay highlighted after hand leaves when far grabbing another
2018-08-07 15:34:17 +12:00
MuteTab
b590ff793a
New function for changing location in domains such that the AVatar's leg-length is taken into account.
2018-08-06 20:26:44 -07:00
MuteTab
d04ac2b8ed
Fixed jsdoc comments for Avatar::getWorldFeetPosition
2018-08-06 19:40:47 -07:00
amantley
1ad6b041cd
updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed
2018-08-06 18:36:32 -07:00