John Conklin II
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61f0e9323a
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Merge pull request #13800 from samcake/zvork-shadow
Fixing PR13731 shader error on Mac
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2018-08-10 14:10:47 -07:00 |
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Sam
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cd7ca96c3a
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Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
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2018-08-10 02:42:45 +02:00 |
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Sam
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5fd3862c94
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FIx shader error on mac in shadow.slh
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2018-08-10 00:45:25 +02:00 |
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Sam Gondelman
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16b483b338
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Merge pull request #13766 from SamGondelman/shaders
Miscellaneous shader fixes
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2018-08-08 11:34:36 -07:00 |
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Olivier Prat
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2584ce4c96
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Merged with master
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2018-08-08 08:42:44 +02:00 |
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Sam Gondelman
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9ec0b05fe4
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Merge pull request #13776 from samcake/black
Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 15:52:18 -07:00 |
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SamGondelman
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de10dfb032
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don't bind materials during shadow pass
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2018-08-07 11:17:18 -07:00 |
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Sam Gateau
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07cb0db425
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
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SamGondelman
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82029b4cb0
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fix v1 and transparent procedurals
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2018-08-07 09:28:40 -07:00 |
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SamGondelman
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a7dec8fb75
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parabola and particle shader fixes
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2018-08-06 15:49:52 -07:00 |
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Brad Davis
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dcdc3a323c
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
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Olivier Prat
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8eb7ceb66a
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Fixed the bug with the thin dark lines at cascade shadow switches (hopefully)
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2018-08-05 12:06:36 +02:00 |
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Olivier Prat
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d457cf45d5
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Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
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2018-08-04 16:51:05 +02:00 |
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Olivier Prat
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92e64510ec
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Fixed draw frustum and draw aabb code
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2018-08-04 15:58:24 +02:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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a1cd39f4c2
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Fix some explicit bindings that should be binding, not location
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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6ed7512112
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Fix build failures after parabola merge
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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eca803503c
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Fix resolution scaling
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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a1a1a03bbc
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Fixing crash on exit, deferred debugging tool
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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cb24046eea
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Reorder some functions
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2018-08-03 18:51:31 +02:00 |
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Olivier Prat
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f2a01021f3
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
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Olivier Prat
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d1d6782381
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Repaired Luci shadow cascade and depth visualisation
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2018-08-01 17:02:52 +02:00 |
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Olivier Prat
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a3e1eb997d
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Merge branch 'master' of http://github.com/highfidelity/hifi into shadow
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2018-08-01 15:24:26 +02:00 |
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Olivier Prat
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30600dff93
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Non shadow casters now increase shadow scene bounds only in light direction
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2018-07-31 15:23:27 +02:00 |
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Olivier Prat
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3f3f541a20
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Fixed shadow map case when bounds of objects in cascade is null
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2018-07-30 17:27:10 +02:00 |
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SamGondelman
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318ef907b8
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parabola/polyvox, fixing some bugs
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2018-07-24 10:08:35 -07:00 |
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SamGondelman
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956c1511b6
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Merge remote-tracking branch 'upstream/master' into parabolic
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2018-07-19 15:23:25 -07:00 |
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SamGondelman
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39fa3420ec
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pointer rendering, update teleport.js
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2018-07-19 12:02:39 -07:00 |
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NissimHadar
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7b56cfbeae
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Clear the frame buffer in all cases.
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2018-07-12 11:40:53 -07:00 |
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John Conklin II
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b59e9f9899
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Merge pull request #13582 from Zvork/scale
Render Scale Resolution applied only to 3D rendering not HUD
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2018-07-12 10:56:03 -07:00 |
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John Conklin II
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d1280bc464
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Merge pull request #13572 from Zvork/fade
Repair Transition effect
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2018-07-12 10:54:20 -07:00 |
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Sam Gateau
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54d2f42fa4
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Merge pull request #13544 from Zvork/haze
Fix haze on Mac (bug #15515)
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2018-07-11 20:04:22 +02:00 |
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Sam Gateau
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377c072e6d
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Merge pull request #13557 from Zvork/bloom
Fix Bloom on Mac and hopefully Windows AMD (bug #15434)
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2018-07-11 19:29:44 +02:00 |
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Olivier Prat
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22420dbf78
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Fixed render resolution scale with TAA
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2018-07-11 12:28:46 +02:00 |
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Olivier Prat
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703fc20856
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
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Wayne Chen
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8f23fb01a4
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removing unused variables
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2018-07-10 07:30:02 -07:00 |
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Olivier Prat
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6814c487ec
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Fixed slot collision between fade map and material texture table
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2018-07-10 16:16:51 +02:00 |
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Olivier Prat
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50d16eca80
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Added object fade parameters to shape pipeline locations
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2018-07-10 12:26:51 +02:00 |
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Olivier Prat
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777ca7e010
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Using shader locations directly in ShapePipeline
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2018-07-10 12:11:30 +02:00 |
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Olivier Prat
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dfe51b57e8
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
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Wayne Chen
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bf5cdb0e5f
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removing unused variables from lambda capture expressions
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2018-07-09 22:31:49 -07:00 |
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SamGondelman
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ca5ce888f4
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parabola triangle intersection
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2018-07-09 18:11:57 -07:00 |
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Olivier Prat
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a75b4a2410
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Switched to uniform buffer for Highlight
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2018-07-06 13:56:04 +02:00 |
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Olivier Prat
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74a6c25b86
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Used shape pipeline slots in haze
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2018-07-06 12:35:48 +02:00 |
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Olivier Prat
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0cc6471c7f
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
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Olivier Prat
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63c03e79d3
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
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Olivier Prat
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1097e666d6
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Using uniform buffer for bloom threshold
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2018-07-06 11:13:42 +02:00 |
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Sam Gateau
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c7c1cdd8c3
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Merge pull request #13529 from Zvork/transparent
Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
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2018-07-05 17:20:24 +02:00 |
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