Stephen Birarda
ac0db04892
repair to wrapped memcpy from AudioRingBuffer
2016-02-09 16:39:22 -08:00
Stephen Birarda
87d1d0a49c
call renderSilent when audio-mixer is struggling
2016-02-09 15:30:51 -08:00
Stephen Birarda
cafcb6b109
remove degree conversion that is not used
2016-02-09 15:25:10 -08:00
Stephen Birarda
95d0734d7f
fix for windows size_t warning
2016-02-09 15:20:34 -08:00
Stephen Birarda
5c9f673e38
fix for missing M_PI
2016-02-09 15:05:19 -08:00
Stephen Birarda
2cecfc499b
correct azimuth for HRTF
2016-02-09 15:03:55 -08:00
Stephen Birarda
84b87b6f38
remove the unused AUDIO_MIXER_DEBUG define
2016-02-09 14:34:02 -08:00
Stephen Birarda
04dc55686b
remove some comments for HRTF cleanup tests
2016-02-09 14:31:31 -08:00
Stephen Birarda
7b2726f89b
ensure that injectors are cleaned up once inactive
2016-02-09 14:30:59 -08:00
Stephen Birarda
1773233af4
cleanup management of HRTF objects across connected Nodes
2016-02-09 14:30:44 -08:00
Stephen Birarda
a6a694c704
fix mixing bugs post HRTF integration
2016-02-09 11:58:55 -08:00
Stephen Birarda
1ce1a73f92
some concurrency repairs for AudioMixerClientData streams
2016-02-09 10:29:02 -08:00
Stephen Birarda
73690fe4cb
use unique_ptr for audio streams in AudioMixerClientData
2016-02-08 18:45:14 -08:00
Stephen Birarda
fd96f0d960
leverage new HRTF in audio-mixer mix preparation
2016-02-08 18:12:25 -08:00
Stephen Birarda
445662f5ae
clean sweep of old now unused audio files
2016-02-08 15:38:12 -08:00
Stephen Birarda
7dee3c61f3
Merge pull request #7038 from kencooke/master
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HRTF-based audio spatialization engine
2016-02-08 15:37:09 -08:00
Ken Cooke
0968118ef7
Removed the commented-out AVX2 detection
2016-02-08 14:51:14 -08:00
Ken Cooke
04798a45fc
Remove redundant patterns from CMake GLOB
2016-02-08 14:47:43 -08:00
Philip Rosedale
63afa8c1ed
Merge pull request #7040 from hyperlogic/tony/landing-animation
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MyAvatar: added standing and run landing animations
2016-02-08 11:38:12 -08:00
Brad Hefta-Gaub
7939f1381c
Merge pull request #7036 from jherico/qml
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Fix native text rendering by forcing positions to integer values
2016-02-08 09:45:57 -08:00
Brad Hefta-Gaub
c28612ea9a
Merge pull request #7037 from sethalves/dressing-room
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Dressing room + grab fixes
2016-02-08 09:19:29 -08:00
Brad Hefta-Gaub
3f0ebf7732
Merge pull request #7031 from AndrewMeadows/simulation-ownership
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server can clear simulation ownership
2016-02-06 19:19:39 -08:00
Ken Cooke
e2066c7719
Disabled AVX support on Mac. XCode is still missing __builtin_cpu_supports (added to Clang in Jul 2015?)
2016-02-06 11:22:19 -08:00
Ken Cooke
3d684dd0e7
Refactor AVX code for separate compilation and runtime dispatch
2016-02-06 10:55:23 -08:00
Ken Cooke
08e299f724
CMAKE changes to support AVX instructions. Source files in src/avx are compiled with AVX enabled (VEX encoding) and require runtime dispatch to avoid crashing a machine without AVX hardware.
2016-02-06 10:53:56 -08:00
Brad Hefta-Gaub
7e22ac997a
Merge pull request #7029 from birarda/atp-test
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fix ATP SendQueue failure to receive after re-activity
2016-02-05 19:36:53 -08:00
Brad Hefta-Gaub
eebf6f8883
Merge pull request #7021 from hyperlogic/tony/animation-mirror-support
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AnimClip: Animation mirror support
2016-02-05 19:25:01 -08:00
Anthony J. Thibault
d24a024726
MyAvatar: added standing and run landing animations
2016-02-05 17:53:50 -08:00
Ken Cooke
96f1191a97
Compiler fixes
2016-02-05 17:46:26 -08:00
Ken Cooke
7a07e57144
Compiler fixes
2016-02-05 17:27:33 -08:00
Philip Rosedale
a98efbc660
Merge pull request #6997 from jagwire/WorkingEnergy
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Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
Philip Rosedale
dbbeb90873
Merge pull request #7039 from ericrius1/gunFix
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updated gun position
2016-02-05 16:56:28 -08:00
Ken Cooke
ad0383114b
Compiler fixes
2016-02-05 16:34:04 -08:00
ericrius1
39bb68931f
updated gun position
2016-02-05 15:48:34 -08:00
Ken Cooke
1a1b34296c
Compiler fixes
2016-02-05 15:44:31 -08:00
Ken Cooke
721fa9d43a
HRTF-based audio spatialization engine
2016-02-05 15:24:09 -08:00
Seth Alves
d567020283
trying to zero velocity during an equiped adjustment
2016-02-05 15:01:46 -08:00
Seth Alves
07c70a1ba2
refix double action grabs
2016-02-05 14:25:46 -08:00
Seth Alves
b1267f9d37
try to put things back when a double-parent equip is released. if an equpped object is pulled too far from a hand, automatically unequip it.
2016-02-05 13:53:45 -08:00
Andrew Meadows
09bdccb18c
Merge pull request #7032 from hyperlogic/tony/standing-jump
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MyAvatar: Standing Takeoff and In-Air Animations
2016-02-05 13:45:52 -08:00
Brad Hefta-Gaub
f738f2b6f6
Merge pull request #7035 from howard-stearns/fix-mouth-movement
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fix-mouth-movement
2016-02-05 12:08:23 -08:00
Howard Stearns
47694b90ee
Fix inverted boolean that was preventing other people's avatars from mouth-animating.
2016-02-05 11:47:21 -08:00
Bradley Austin Davis
ebf0bf394a
Fix native text rendering by forcing positions to integer values
2016-02-05 11:43:31 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Babiuch, Ryan Nicholas
aab98db812
Merge branch 'master' of github.com:highfidelity/hifi
2016-02-05 12:49:38 -06:00
Anthony J. Thibault
bfeace78f7
AnimInverseKinematics: warning fixes
2016-02-04 18:51:48 -08:00
Seth Alves
ae6a5aa286
add some debugging to handControllerGrab
2016-02-04 18:10:43 -08:00
Seth Alves
27711a04b9
Merge branch 'master' of github.com:highfidelity/hifi into dressing-room
2016-02-04 18:10:03 -08:00
Anthony J. Thibault
51189cfc50
AnimInverseKinematics: opened up UpLeg and Leg constraints
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This improves the quality of the jump animations, while IK is enabled.
2016-02-04 17:56:41 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00