Commit graph

120 commits

Author SHA1 Message Date
ericrius1
220b54e5f7 added reference to correct zombie game script 2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0 deleted unnessary log message 2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8 modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space 2015-07-16 13:27:59 -07:00
ericrius1
adbd995695 updated sword script so users can grab sword with hydra to adjust relative rotation of sword 2015-07-16 11:18:37 -07:00
Howard Stearns
c49851cf03 Update sword script for current controller/physics behavior. 2015-07-14 09:33:08 -07:00
Howard Stearns
c340d336dc Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Philip Rosedale
542a5f100a Merge pull request #5280 from BingShearer/airhockey
Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213 Fudge the offset so that operates only when using the mouse. 2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a Restored indentatioN 2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509 Air Hockey UI now follows window border 2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1 Sword:
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0 Baseline versions of fight club scripts. 2015-07-07 14:41:03 -07:00
Brad Hefta-Gaub
24fda9a733 Merge pull request #5085 from SamGondelman/master
Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Sam Gondelman
b1b2d1f85c ;) (added semicolons to js example) 2015-06-09 09:45:19 -07:00
Eric Levin
6d59518149 added meditative ocean landscape and common utilities file 2015-06-08 14:02:38 -07:00
Sam Gondelman
dd12e4740e example script for controller scripting, input mapping 2015-06-05 10:14:13 -07:00
Howard Stearns
5727400b9a Sound toys script (in examples/soundToys.js) 2015-06-04 14:20:19 -07:00
Eric Levin
8dda86f80d added brownianFun script to apply random forces to balls in a pen 2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Howard Stearns
ae73e68f7b Update header. 2015-05-26 13:27:37 -07:00
Howard Stearns
050829e442 typo 2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89 Update spaceInvaders to use per-entity collision handlers.
Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
 (I'm moving space-invaders "fire" to the space bar as a work-around.)

* You don't get a collision without
 a non-default shapeType property (if the object type is "Model")
 a truthy collisionsWillMove property

* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.

* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
 It looks like the space-invaders script was written at a time when this returned falsey.
 (I'm changing the script to see if the properties.type === 'Unknown'.)

NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea Deprecate globalCollisionsExample.js, and add entityCollisionExample.js 2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886 Use collisionSoundURL for billiards.js, instead of the global collision event. 2015-05-25 17:12:36 -07:00
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258 less bad behavior when dragging across horizon 2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad remove unused experimental grab placement 2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0 grabHockey.js can also rotate objects again 2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a safe to use grabHockey.js to grab misc objects 2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439 cleanup and stability for grabHockey.js script 2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88 Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull 2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1 use a collision hull for table. make deletion code safer 2015-05-18 11:47:06 -07:00
Andrew Meadows
257a730029 keep hokey paddle in playing field 2015-05-18 09:42:55 -07:00
Eric Levin
03a4e08573 deleted unecsesary whitespace 2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b added check to airhockey script so entities that have never been created are not attempting to be deleted 2015-05-16 07:34:32 -07:00
Nex Pro
75ddad7ec1 Added values for friction and restitution in the entity parameters. 2015-05-16 00:43:05 +01:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00