Andrew Meadows
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e73c9f7095
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It is now possible to "poke" moveable parts of the avatar skeleton.
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2014-02-10 14:07:50 -08:00 |
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Andrew Meadows
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7a8186f1da
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Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions. Will go back and make them work again soon.
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2014-02-07 10:48:30 -08:00 |
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Andrew Meadows
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64ca66a2b7
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Making renderCollisionProxies() public and measuring bounding volumes of hands.
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2014-02-06 14:09:08 -08:00 |
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Andrzej Kapolka
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3edb81baf4
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Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
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2014-01-28 12:01:32 -08:00 |
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Andrzej Kapolka
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865b495e6c
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Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
interface/src/Audio.cpp
interface/src/Menu.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Webcam.cpp
interface/src/devices/Webcam.h
interface/src/renderer/FBXReader.cpp
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2014-01-16 13:35:03 -08:00 |
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Andrzej Kapolka
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3f08504e3e
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Replaced missing functionality.
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2014-01-16 12:39:07 -08:00 |
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Andrew Meadows
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4b94e53acf
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Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used.
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2014-01-15 17:02:02 -08:00 |
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Andrew Meadows
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32f3621855
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merge upstream work into local repo
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2014-01-15 14:13:48 -08:00 |
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Andrew Meadows
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761fdc9d84
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Adding methods to Model for accessing hand info and computing hand collisions.
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2014-01-14 16:19:57 -08:00 |
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Andrzej Kapolka
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5d88953f12
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First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
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2014-01-14 15:27:28 -08:00 |
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Andrzej Kapolka
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aa9fc290a5
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Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
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2014-01-03 16:46:11 -08:00 |
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Andrzej Kapolka
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6c27569e9b
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Fix arm bending, compile warning.
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2014-01-02 13:23:15 -08:00 |
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Andrzej Kapolka
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02cd97deb1
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Adjust palm collision size, use last free index when ignoring.
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2013-12-05 16:28:33 -08:00 |
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Andrzej Kapolka
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b90c5bdae8
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Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
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2013-12-05 14:00:38 -08:00 |
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Andrzej Kapolka
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0ea0887f66
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Add a scale factor to bone radii.
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2013-12-05 11:21:56 -08:00 |
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Andrzej Kapolka
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9b3560d414
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Skip the hands' parents as well as the hands themselves.
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2013-12-05 11:10:22 -08:00 |
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Andrzej Kapolka
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70ca1106b1
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Working on testing the Leap/Hydra hands against the avatar body.
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2013-12-03 17:28:36 -08:00 |
|
Andrzej Kapolka
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817946bed5
|
Attempting to rotate longitudinally at elbow, rather than wrist.
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2013-12-03 11:05:38 -08:00 |
|
Andrzej Kapolka
|
76d8bd0a9c
|
Finger IK, take two.
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2013-11-13 13:53:41 -08:00 |
|
Andrzej Kapolka
|
d87dccd614
|
Alignment to pull elbows towards ground.
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2013-11-13 12:06:08 -08:00 |
|
Andrzej Kapolka
|
a36f9d52af
|
Constraint fix, apply constraints to wrists.
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2013-11-12 15:43:11 -08:00 |
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Andrzej Kapolka
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49c9d41dd5
|
Read and enforce angle constraints (untested).
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2013-11-08 14:49:38 -08:00 |
|
Andrzej Kapolka
|
4360621daf
|
Adjustments to wrist rotations.
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2013-11-07 13:17:08 -08:00 |
|
Andrzej Kapolka
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e6cd9a7368
|
Working on wiring up the fingers.
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2013-11-07 12:12:48 -08:00 |
|
Andrzej Kapolka
|
1706c7c97a
|
New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
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2013-11-06 15:51:26 -08:00 |
|
Andrzej Kapolka
|
9460fb87c2
|
Return arm to neutral position when mouse pointer is invisible.
|
2013-11-05 16:06:11 -08:00 |
|
Andrzej Kapolka
|
9c5ebfcf77
|
If the skeleton has meshes, don't render the balls and sticks.
|
2013-10-30 16:44:40 -07:00 |
|
Andrzej Kapolka
|
06e050f1c1
|
Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
|
Andrzej Kapolka
|
4f34d89c4a
|
Added left hand/hand rotation setters in preparation for Leap integration.
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2013-10-28 14:38:09 -07:00 |
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Andrzej Kapolka
|
b56d47929b
|
Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm. Actually seems to work pretty well.
|
2013-10-28 13:38:22 -07:00 |
|
Andrzej Kapolka
|
41f73b5e9d
|
Support for attaching models to joints.
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2013-10-23 15:16:29 -07:00 |
|
Andrzej Kapolka
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9dd41f4206
|
Render sticks, use avatar colors.
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2013-10-22 16:52:44 -07:00 |
|
Andrzej Kapolka
|
1f8bed9d9c
|
More transform rejiggery.
|
2013-10-22 15:31:27 -07:00 |
|
Andrzej Kapolka
|
a33c7ce20c
|
More work on extracting rotations.
|
2013-10-22 12:54:32 -07:00 |
|
Andrzej Kapolka
|
9d89baa506
|
Apply the neck position.
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2013-10-21 17:30:26 -07:00 |
|
Andrzej Kapolka
|
b5f2dcfa55
|
Use the head position from the loaded skeleton, if available.
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2013-10-21 16:58:01 -07:00 |
|
Andrzej Kapolka
|
349f7b363a
|
More work on custom skeletons.
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2013-10-21 16:14:38 -07:00 |
|
Andrzej Kapolka
|
ea50d6f22e
|
Forgot these guys.
|
2013-10-18 17:49:34 -07:00 |
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