Commit graph

188 commits

Author SHA1 Message Date
Andrew Meadows
e73c9f7095 It is now possible to "poke" moveable parts of the avatar skeleton. 2014-02-10 14:07:50 -08:00
Andrew Meadows
7a8186f1da Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions.  Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
64ca66a2b7 Making renderCollisionProxies() public and measuring bounding volumes of hands. 2014-02-06 14:09:08 -08:00
Andrzej Kapolka
3edb81baf4 Check for texture translucency, render translucent mesh parts after opaque
ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
Andrzej Kapolka
865b495e6c Merge branch 'master' of https://github.com/worklist/hifi into debone
Conflicts:
	interface/src/Audio.cpp
	interface/src/Menu.cpp
	interface/src/avatar/Avatar.h
	interface/src/avatar/MyAvatar.cpp
	interface/src/devices/Webcam.cpp
	interface/src/devices/Webcam.h
	interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e Replaced missing functionality. 2014-01-16 12:39:07 -08:00
Andrew Meadows
4b94e53acf Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used. 2014-01-15 17:02:02 -08:00
Andrew Meadows
32f3621855 merge upstream work into local repo 2014-01-15 14:13:48 -08:00
Andrew Meadows
761fdc9d84 Adding methods to Model for accessing hand info and computing hand collisions. 2014-01-14 16:19:57 -08:00
Andrzej Kapolka
5d88953f12 First cut at stretching the arms out and aligning forearms with wrists.
Closes #1423, #1504.
2014-01-14 15:27:28 -08:00
Andrzej Kapolka
aa9fc290a5 Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior. 2014-01-03 16:46:11 -08:00
Andrzej Kapolka
6c27569e9b Fix arm bending, compile warning. 2014-01-02 13:23:15 -08:00
Andrzej Kapolka
02cd97deb1 Adjust palm collision size, use last free index when ignoring. 2013-12-05 16:28:33 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
0ea0887f66 Add a scale factor to bone radii. 2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414 Skip the hands' parents as well as the hands themselves. 2013-12-05 11:10:22 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Andrzej Kapolka
817946bed5 Attempting to rotate longitudinally at elbow, rather than wrist. 2013-12-03 11:05:38 -08:00
Andrzej Kapolka
76d8bd0a9c Finger IK, take two. 2013-11-13 13:53:41 -08:00
Andrzej Kapolka
d87dccd614 Alignment to pull elbows towards ground. 2013-11-13 12:06:08 -08:00
Andrzej Kapolka
a36f9d52af Constraint fix, apply constraints to wrists. 2013-11-12 15:43:11 -08:00
Andrzej Kapolka
49c9d41dd5 Read and enforce angle constraints (untested). 2013-11-08 14:49:38 -08:00
Andrzej Kapolka
4360621daf Adjustments to wrist rotations. 2013-11-07 13:17:08 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
9c5ebfcf77 If the skeleton has meshes, don't render the balls and sticks. 2013-10-30 16:44:40 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
4f34d89c4a Added left hand/hand rotation setters in preparation for Leap integration. 2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
41f73b5e9d Support for attaching models to joints. 2013-10-23 15:16:29 -07:00
Andrzej Kapolka
9dd41f4206 Render sticks, use avatar colors. 2013-10-22 16:52:44 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506 Apply the neck position. 2013-10-21 17:30:26 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
ea50d6f22e Forgot these guys. 2013-10-18 17:49:34 -07:00