Commit graph

66 commits

Author SHA1 Message Date
David Kelly
e1700915f7 remove extra activity logger call 2017-05-31 13:28:57 -07:00
David Kelly
52c288bfed Desktop users of different height can shake hands 2017-05-11 14:20:42 -07:00
David Kelly
4536d3c484 cr feedback 2017-05-10 10:09:45 -07:00
David Kelly
a45dc673be minor handshake script update 2017-05-09 17:33:33 -07:00
David Kelly
5b33e0233c fix typo in handshake script 2017-05-09 13:27:42 -07:00
David Kelly
a4125c1507 logic tweak 2017-05-04 16:33:50 -07:00
David Kelly
5b56956637 Some minor handshake improvements 2017-05-04 12:38:17 -07:00
Howard Stearns
fb8cfd720e Merge pull request #10362 from cfresquet/requestModuleRefactor
Request module refactor
2017-05-03 11:57:23 -07:00
CFresquet
afa72210e0 requested tweaks to makeUserConnection.js 2017-05-03 10:28:44 -07:00
CFresquet
28b166c51f further request fiddling 2017-05-03 07:51:49 -07:00
CFresquet
b54ea63af7 incremental request module fixes 2017-05-03 07:35:30 -07:00
Howard Stearns
3a36feacad On touch, grip is a trigger, not a button, so it can have lots of callbacks with slightly different values that we ignore. In that case, don't update hand/joint. 2017-05-02 11:29:51 -07:00
CFresquet
55fdf35c4a merge of Request module 2017-05-01 13:02:18 -07:00
CFresquet
72a6403eb0 Merge remote-tracking branch 'upstream/master' 2017-05-01 08:11:26 -07:00
CFresquet
28aaa545d8 Created RequestModule 2017-05-01 08:07:16 -07:00
Howard Stearns
f980d6f435 Merge branch 'master' of https://github.com/highfidelity/hifi into handshake-cleanup-2 2017-04-30 15:51:12 -07:00
Howard Stearns
e740fb67f4 convert foreign handString to jointIndex once, not often 2017-04-30 15:50:30 -07:00
Howard Stearns
bc9049cb42 remove extra joint search 2017-04-30 14:19:33 -07:00
Howard Stearns
292065a918 It may be possible to switch hands without endHandshake, and thus not reset currentHandJointIndex on updateTrigger. That was filled in later by startHanshake ONLY if there was already waiting avatars so that we didn't have wait. As a result, our distance measure would be from hips instead of hand. This changes it to always compute currentHandJointIndex on updateTriggers (and not elsewhere). 2017-04-30 13:32:21 -07:00
Howard Stearns
eca7292651 check your own location data on failure, and notify if it is wrong 2017-04-30 09:44:34 -07:00
Howard Stearns
92481bf475 standardize data init/clear 2017-04-30 08:04:46 -07:00
Howard Stearns
d41a911fd2 setupCandidate 2017-04-29 19:39:50 -07:00
Howard Stearns
18dbe3568c clarify names, particularly hand vs handString 2017-04-29 18:25:33 -07:00
Howard Stearns
9c83e21e17 fix that 2017-04-29 15:50:04 -07:00
Howard Stearns
d7a2e571a7 simplify animation load and code 2017-04-29 14:39:35 -07:00
Howard Stearns
274cc5b555 unique message for exceeding poll limit 2017-04-29 14:29:43 -07:00
Howard Stearns
84ac863a32 lint 2017-04-29 13:58:20 -07:00
David Kelly
168cfa9b5d upping polling time plus min grip 2017-04-28 16:39:58 -07:00
David Kelly
a99c242646 increase minimum grip pressure to initiate handshake 2017-04-28 15:52:32 -07:00
Thijs Wenker
bf81ae78b9 Merge branch 'master' of https://github.com/highfidelity/hifi into make-connection-fix
# Conflicts:
#	scripts/system/makeUserConnection.js
2017-04-26 22:52:57 +02:00
Thijs Wenker
d05229d3b4 fix conversion 2017-04-26 22:11:56 +02:00
Thijs Wenker
20a9b60e7b this might make it work 2017-04-26 21:42:36 +02:00
Thijs Wenker
0363e96f34 Allow skeletons with different bone structures to become friends (still requires hands) 2017-04-26 18:55:50 +02:00
Thijs Wenker
a25584c90f ESLINT, style and spelling fixes 2017-04-26 18:51:55 +02:00
Zach Fox
3e24296996 Swap the two lines 2017-04-26 09:10:05 -07:00
howard-stearns
b089fd03b8 make connection messaging when not logged in 2017-04-06 16:48:11 -07:00
David Kelly
1b6bf90843 initial analytics for connections 2017-04-05 11:10:06 -07:00
Zach Fox
4712ec7400 Reset pollCount; debug log when expired generated by client 2017-03-30 17:02:15 -07:00
Howard Stearns
3056bb16a2 typo, and delete request on abort/fail 2017-03-30 12:40:54 -07:00
Howard Stearns
53d484c318 makes connections! 2017-03-29 13:23:31 -07:00
Howard Stearns
b0c97d3a82 putative connection integration for 2-machine testing 2017-03-29 12:22:26 -07:00
David Kelly
92718b6051 cr feedback 2017-03-28 08:57:27 -07:00
David Kelly
76657a670c added notifications (faked user name for now), along with switch to avatar entities 2017-03-27 11:28:57 -07:00
David Kelly
0edcdde746 better key mapping 2017-03-23 10:40:34 -07:00
David Kelly
a08346719c one bit of defensive code, plus some temporary logging 2017-03-23 10:29:45 -07:00
David Kelly
aa085e577d more vis work 2017-03-23 09:19:04 -07:00
David Kelly
7b52afb58b vis changes to fade. Still needs more work 2017-03-22 17:01:42 -07:00
David Kelly
020dcca78d end handshake when successful, stop handshake sound if other guy pulls out 2017-03-22 14:55:57 -07:00
David Kelly
34a89e4b9a added sounds, new haptics, and some cleanup 2017-03-22 13:26:51 -07:00
David Kelly
a594419688 friend->connection which I should have done long ago 2017-03-22 10:09:48 -07:00