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make connection messaging when not logged in
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1 changed files with 15 additions and 2 deletions
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@ -131,7 +131,6 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
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var error = (httpRequest.status !== HTTP_OK) && httpRequest.status.toString() + ':' + httpRequest.statusText,
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response = !error && httpRequest.responseText,
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contentType = !error && httpRequest.getResponseHeader('content-type');
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debug('FIXME REMOVE: server response', options, error, response, contentType);
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if (!error && contentType.indexOf('application/json') === 0) { // ignoring charset, etc.
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try {
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response = JSON.parse(response);
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@ -139,6 +138,9 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
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error = e;
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}
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}
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if (error) {
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response = {statusCode: httpRequest.status};
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}
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callback(error, response);
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}
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};
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@ -164,7 +166,6 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
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options.headers["Content-type"] = "application/json";
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options.body = JSON.stringify(options.body);
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}
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debug("FIXME REMOVE: final options to send", options);
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for (key in options.headers || {}) {
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httpRequest.setRequestHeader(key, options.headers[key]);
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}
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@ -574,6 +575,9 @@ function handleConnectionResponseAndMaybeRepeat(error, response) {
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}
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} else if (error || (response.status !== 'success')) {
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debug('server fail', error, response.status);
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if (response && (response.statusCode === 401)) {
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error = "All participants must be logged in to connect.";
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}
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result = error ? {status: 'error', connection: error} : response;
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UserActivityLogger.makeUserConnection(connectingId, false, error || response);
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connectionRequestCompleted();
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@ -603,6 +607,15 @@ function makeConnection(id) {
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// probably, in which we do this.
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Controller.triggerHapticPulse(HAPTIC_DATA.background.strength, MAKING_CONNECTION_TIMEOUT, handToHaptic(currentHand));
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requestBody = {node_id: cleanId(MyAvatar.sessionUUID), proposed_node_id: cleanId(id)}; // for use when repeating
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// It would be "simpler" to skip this and just look at the response, but:
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// 1. We don't want to bother the metaverse with request that we know will fail.
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// 2. We don't want our code here to be dependent on precisely how the metaverse responds (400, 401, etc.)
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if (!Account.isLoggedIn()) {
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handleConnectionResponseAndMaybeRepeat("401:Unauthorized", {statusCode: 401});
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return;
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}
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// This will immediately set response if successfull (e.g., the other guy got his request in first), or immediate failure,
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// and will otherwise poll (using the requestBody we just set).
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request({ //
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