Commit graph

9 commits

Author SHA1 Message Date
Anthony J. Thibault
542af47e9e Fix for hand controller avatar scaling.
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
  so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
  and also when the skeleton is no longer valid.  These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
SamGondelman
033f658fff Merge remote-tracking branch 'upstream/master' into pointers 2017-11-17 16:10:20 -08:00
Liv Erickson
dda32f1987 Emit scale changed signal when scaled with hand controllers 2017-11-16 09:26:42 -08:00
Dante Ruiz
66f07cb21b eslint controller modules 2017-11-01 11:36:36 -07:00
druiz17
53efe6bfb2 working on fix 2017-09-21 18:17:05 -07:00
Seth Alves
39e6605f6f fix grab entity methods + jshint cleanups 2017-09-15 10:50:46 -07:00
druiz17
b3ff5c86f7 fixed secondary triggers and chest lid 2017-09-12 14:43:06 -07:00
druiz17
b634292261 fixing some small issues 2017-09-12 10:53:04 -07:00
druiz17
a46e41607c fixed teleport, added avatar scaling, allow laser to be used on tablet when stylus is shown 2017-09-11 15:07:14 -07:00