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working on fix
This commit is contained in:
parent
4f328524b1
commit
53efe6bfb2
9 changed files with 337 additions and 20 deletions
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@ -279,6 +279,18 @@ bool CompositorHelper::getReticleOverDesktop() const {
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return _isOverDesktop;
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}
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bool CompositorHelper::isPositionOverDesktop(glm::vec2 position) const {
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if (isHMD()) {
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glm::vec2 maxOverlayPosition = _currentDisplayPlugin->getRecommendedUiSize();
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static const glm::vec2 minOverlayPosition;
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if (glm::any(glm::lessThan(position, minOverlayPosition)) ||
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glm::any(glm::greaterThan(position, maxOverlayPosition))) {
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return true;
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}
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}
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return _isOverDesktop;
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}
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glm::vec2 CompositorHelper::getReticleMaximumPosition() const {
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glm::vec2 result;
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if (isHMD()) {
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@ -468,3 +480,7 @@ void ReticleInterface::setScale(float scale) {
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auto& cursorManager = Cursor::Manager::instance();
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cursorManager.setScale(scale);
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}
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bool ReticleInterface::isPointOnSystemOverlay(QVariant position) {
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return !_compositor->isPositionOverDesktop(vec2FromVariant(position));
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}
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@ -106,6 +106,7 @@ public:
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/// if the reticle is pointing to a system overlay (a dialog box for example) then the function returns true otherwise false
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bool getReticleOverDesktop() const;
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bool isPositionOverDesktop(glm::vec2 position) const;
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void setReticleOverDesktop(bool value) { _isOverDesktop = value; }
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void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
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@ -195,6 +196,7 @@ public:
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Q_INVOKABLE void setAllowMouseCapture(bool value) { return _compositor->setAllowMouseCapture(value); }
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Q_INVOKABLE bool isPointingAtSystemOverlay() { return !_compositor->getReticleOverDesktop(); }
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Q_INVOKABLE bool isPointOnSystemOverlay(QVariant position);
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Q_INVOKABLE bool getVisible() { return _compositor->getReticleVisible(); }
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Q_INVOKABLE void setVisible(bool visible) { _compositor->setReticleVisible(visible); }
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@ -13,7 +13,7 @@
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makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
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PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
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AVATAR_SELF_ID, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
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getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays
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getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
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*/
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@ -21,7 +21,6 @@ Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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Script.include("/~/system/libraries/controllers.js");
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(function() {
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var PICK_WITH_HAND_RAY = true;
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var halfPath = {
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@ -423,12 +422,9 @@ Script.include("/~/system/libraries/controllers.js");
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this.isPointingAtUI = function(controllerData) {
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var hudRayPickInfo = controllerData.hudRayPicks[this.hand];
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var hudPoint2d = HMD.overlayFromWorldPoint(hudRayPickInfo.intersection);
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if (Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(hudPoint2d || Reticle.position)) {
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return true;
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}
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return false;
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var result = isPointingAtUI(hudRayPickInfo);
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print(result);
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return result;
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};
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this.run = function (controllerData) {
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@ -0,0 +1,255 @@
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//
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// hudOverlayPointer.js
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//
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// scripts/system/controllers/controllerModules/
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//
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// Created by Dante Ruiz 2017-9-21
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global Script, HMD, WebTablet, UIWebTablet, UserActivityLogger, Settings, Entities, Messages, Tablet, Overlays,
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MyAvatar, Menu, AvatarInputs, Vec3 */
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(function() {
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Script.include("/~/system/libraries/controllers.js")
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var ControllerDispatcherUtils = Script.require("/~/system/libraries/controllerDispatcherUtils.js");
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var halfPath = {
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type: "line3d",
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color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var halfEnd = {
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type: "sphere",
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solid: true,
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color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
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alpha: 0.9,
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ignoreRayIntersection: true,
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drawHUDLayer: true, // Even when burried inside of something, show it.
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visible: true
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};
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var fullPath = {
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type: "line3d",
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color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var fullEnd = {
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type: "sphere",
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solid: true,
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color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
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alpha: 0.9,
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ignoreRayIntersection: true,
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drawHUDLayer: true, // Even when burried inside of something, show it.
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visible: true
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};
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var holdPath = {
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type: "line3d",
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color: COLORS_GRAB_DISTANCE_HOLD,
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visible: true,
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alpha: 1,
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solid: true,
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glow: 1.0,
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lineWidth: 5,
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ignoreRayIntersection: true, // always ignore this
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drawHUDLayer: true, // Even when burried inside of something, show it.
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parentID: AVATAR_SELF_ID
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};
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var renderStates = [
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{name: "half", path: halfPath, end: halfEnd},
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{name: "full", path: fullPath, end: fullEnd},
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{name: "hold", path: holdPath}
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];
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var defaultRenderStates = [
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{name: "half", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: halfPath},
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{name: "full", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: fullPath},
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{name: "hold", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: holdPath}
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];
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// triggered when stylus presses a web overlay/entity
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var HAPTIC_STYLUS_STRENGTH = 1.0;
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var HAPTIC_STYLUS_DURATION = 20.0;
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var MARGIN = 25;
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function distance2D(a, b) {
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var dx = (a.x - b.x);
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var dy = (a.y - b.y);
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return Math.sqrt(dx * dx + dy * dy);
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}
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function HudOverlayPointer(hand) {
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var _this = this;
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this.hand = hand;
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this.reticleMinX = MARGIN;
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this.reticleMaxX;
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this.reticleMinY = MARGIN;
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this.reticleMaxY;
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this.clicked = false;
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this.triggerClicked = 0;
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this.parameters = ControllerDispatcherUtils.makeDispatcherModuleParameters(
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540,
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this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
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[],
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100);
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this.getOtherHandController = function() {
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return (this.hand === RIGHT_HAND) ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
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};
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this.clicked = function() {
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return this.clicked;
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};
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this.getOtherModule = function() {
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return (this.hand === RIGHT_HAND) ? leftOverlayLaserInput : rightOverlayLaserInput;
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};
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this.handToController = function() {
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return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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};
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this.updateRecommendedArea = function() {
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var dims = Controller.getViewportDimensions();
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this.reticleMaxX = dims.x - MARGIN;
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this.reticleMaxY = dims.y - MARGIN;
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};
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this.hasNotSentClick = function() {
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if (!_this.clicked) {
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_this.clicked = true;
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return true;
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}
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return false;
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};
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this.updateLaserPointer = function(controllerData) {
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var RADIUS = 0.005;
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var dim = { x: RADIUS, y: RADIUS, z: RADIUS };
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if (this.mode === "full") {
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this.fullEnd.dimensions = dim;
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LaserPointers.editRenderState(this.laserPointer, this.mode, {path: fullPath, end: this.fullEnd});
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} else if (this.mode === "half") {
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this.halfEnd.dimensions = dim;
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LaserPointers.editRenderState(this.laserPointer, this.mode, {path: halfPath, end: this.halfEnd});
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}
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LaserPointers.enableLaserPointer(this.laserPointer);
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LaserPointers.setRenderState(this.laserPointer, this.mode);
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};
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this.processControllerTriggers = function(controllerData) {
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if (controllerData.triggerClicks[this.hand]) {
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this.mode = "full";
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} else if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
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this.clicked = false;
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this.mode = "half";
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} else {
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this.mode = "none";
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}
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};
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this.calculateNewReticlePosition = function(intersection) {
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this.updateRecommendedArea();
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var point2d = HMD.overlayFromWorldPoint(intersection);
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point2d.x = Math.max(this.reticleMinX, Math.min(point2d.x, this.reticleMaxX));
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point2d.y = Math.max(this.reticleMinY, Math.min(point2d.y, this.reticleMaxY));
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return point2d;
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};
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this.setReticlePosition = function(point2d) {
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Reticle.setPosition(point2d);
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};
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this.processLaser = function(controllerData) {
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var controllerLocation = controllerData.controllerLocations[this.hand];
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if (controllerData.triggerValues[this.hand] < ControllerDispatcherUtils.TRIGGER_OFF_VALUE || !controllerLocation.valid) {
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this.exitModule();
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return false;
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}
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var hudRayPick = controllerData.hudRayPicks[this.hand];
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var controllerLocation = controllerData.controllerLocations[this.hand];
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var point2d = this.calculateNewReticlePosition(hudRayPick.intersection);
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this.setReticlePosition(point2d);
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print(Reticle.isPointOnSystemOverlay(point2d));
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if (!Reticle.isPointOnSystemOverlay(point2d)) {
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this.exitModule();
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print("----> exiting <------");
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return false;
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}
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//this.setReticlePosition(point2d);
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this.clicked = controllerData.triggerClicked[this.hand];
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this.processControllerTriggers(controllerData);
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this.updateLaserPointer(controllerData);
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return true;
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};
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this.exitModule = function() {
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LaserPointers.disableLaserPointer(this.laserPointer);
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};
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this.isReady = function (controllerData) {
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if (this.processLaser(controllerData)) {
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return ControllerDispatcherUtils.makeRunningValues(true, [], []);
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} else {
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return ControllerDispatcherUtils.makeRunningValues(false, [], []);
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}
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};
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this.run = function (controllerData, deltaTime) {
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return this.isReady(controllerData);
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};
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this.cleanup = function () {
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LaserPointers.disableLaserPointer(this.laserPointer);
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LaserPointers.removeLaserPointer(this.laserPointer);
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};
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this.halfEnd = halfEnd;
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this.fullEnd = fullEnd;
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this.laserPointer = LaserPointers.createLaserPointer({
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joint: (this.hand === RIGHT_HAND) ? "_CONTROLLER_RIGHTHAND" : "_CONTROLLER_LEFTHAND",
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filter: RayPick.PICK_HUD,
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maxDistance: PICK_MAX_DISTANCE,
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posOffset: getGrabPointSphereOffset(this.handToController(), true),
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renderStates: renderStates,
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enabled: true,
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defaultRenderStates: defaultRenderStates
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});
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}
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var leftHudOverlayPointer = new HudOverlayPointer(LEFT_HAND);
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var rightHudOverlayPointer = new HudOverlayPointer(RIGHT_HAND);
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var clickMapping = Controller.newMapping('HudOverlayPointer-click');
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clickMapping.from(rightHudOverlayPointer.clicked()).when(rightHudOverlayPointer.hasNotSentClick()).to(Controller.Actions.ReticleClick);
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clickMapping.from(leftHudOverlayPointer.clicked()).when(leftHudOverlayPointer.hasNotSentClick()).to(Controller.Actions.ReticleClick);
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clickMapping.enable();
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enableDispatcherModule("LeftHudOverlayPointer", leftHudOverlayPointer);
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enableDispatcherModule("RightHudOverlayPointer", rightHudOverlayPointer);
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})();
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@ -1,4 +1,4 @@
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// handControllerGrab.js
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// scaleAvatar.js
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//
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// Created by Dante Ruiz on 9/11/17
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//
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@ -76,8 +76,9 @@
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dispatcherUtils.enableDispatcherModule("LeftScaleAvatar", leftScaleAvatar);
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dispatcherUtils.enableDispatcherModule("RightScaleAvatar", rightScaleAvatar);
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this.cleanup = function() {
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function cleanup() {
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dispatcherUtils.disableDispatcherModule("LeftScaleAvatar");
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dispatcherUtils.disableDispatcherModule("RightScaleAvatar");
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};
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Script.scriptEnding.connect(cleanup);
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})();
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@ -12,14 +12,14 @@
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var CONTOLLER_SCRIPTS = [
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"squeezeHands.js",
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"controllerDisplayManager.js",
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"handControllerPointer.js",
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//"handControllerPointer.js",
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"grab.js",
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"toggleAdvancedMovementForHandControllers.js",
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"controllerDispatcher.js",
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"controllerModules/nearParentGrabEntity.js",
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"controllerModules/nearParentGrabOverlay.js",
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"controllerModules/nearActionGrabEntity.js",
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"controllerModules/farActionGrabEntity.js",
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//"controllerModules/farActionGrabEntity.js",
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"controllerModules/tabletStylusInput.js",
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"controllerModules/equipEntity.js",
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"controllerModules/nearTrigger.js",
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@ -29,7 +29,8 @@ var CONTOLLER_SCRIPTS = [
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"controllerModules/disableOtherModule.js",
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"controllerModules/farTrigger.js",
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"controllerModules/teleport.js",
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"controllerModules/scaleAvatar.js"
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"controllerModules/scaleAvatar.js",
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"controllerModules/hudOverlayPointer.js"
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];
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var DEBUG_MENU_ITEM = "Debug defaultScripts.js";
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@ -314,7 +314,7 @@ function activeHudPoint2dGamePad() {
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var hudPoint2d = overlayFromWorldPoint(hudPoint3d);
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// We don't know yet if we'll want to make the cursor or laser visble, but we need to move it to see if
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// it's pointing at a QML tool (aka system overlay).
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// it's pointing at aQML tool (aka system overlay).
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setReticlePosition(hudPoint2d);
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return hudPoint2d;
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@ -328,7 +328,7 @@ function activeHudPoint2d(activeHand) { // if controller is valid, update reticl
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}
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var controllerPosition = controllerPose.position;
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var controllerDirection = Quat.getUp(controllerPose.rotation);
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var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection, true);
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if (!hudPoint3d) {
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if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
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@ -523,21 +523,21 @@ var wantsMenu = 0;
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clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
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clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
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if (clicked) {
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activeHudPoint2d(Controller.Standard.RightHand);
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//activeHudPoint2d(Controller.Standard.RightHand);
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Messages.sendLocalMessage("toggleHand", Controller.Standard.RightHand);
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}
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wantsMenu = clicked;
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});
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clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) {
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if (clicked) {
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activeHudPoint2d(Controller.Standard.LeftHand);
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//activeHudPoint2d(Controller.Standard.LeftHand);
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Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);
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}
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wantsMenu = clicked;
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});
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clickMapping.from(Controller.Standard.Start).peek().to(function (clicked) {
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if (clicked) {
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activeHudPoint2dGamePad();
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//activeHudPoint2dGamePad();
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var noHands = -1;
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Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);
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}
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@ -40,7 +40,8 @@
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entityHasActions:true,
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ensureDynamic:true,
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findGroupParent:true,
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BUMPER_ON_VALUE:true
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BUMPER_ON_VALUE:true,
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isPointingAtUI: true
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*/
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MSECS_PER_SEC = 1000.0;
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@ -310,6 +311,18 @@ findGroupParent = function (controllerData, targetProps) {
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return targetProps;
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};
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||||
isPointingAtUI = function(intersection) {
|
||||
var MARGIN = 25;
|
||||
var reticleMinX = MARGIN, reticleMaxX, reticleMinY = MARGIN, reticleMaxY;
|
||||
var dims = Controller.getViewportDimensions();
|
||||
reticleMaxX = dims.x - MARGIN;
|
||||
reticleMaxY = dims.y - MARGIN;
|
||||
var point2d = HMD.overlayFromWorldPoint(intersection.intersection);
|
||||
point2d.x = Math.max(reticleMinX, Math.min(point2d.x, reticleMaxX));
|
||||
point2d.y = Math.max(reticleMinY, Math.min(point2d.y, reticleMaxY));
|
||||
return point2d;
|
||||
}
|
||||
|
||||
if (typeof module !== 'undefined') {
|
||||
module.exports = {
|
||||
makeDispatcherModuleParameters: makeDispatcherModuleParameters,
|
||||
|
@ -318,8 +331,11 @@ if (typeof module !== 'undefined') {
|
|||
makeRunningValues: makeRunningValues,
|
||||
LEFT_HAND: LEFT_HAND,
|
||||
RIGHT_HAND: RIGHT_HAND,
|
||||
isPointingAtUI: isPointingAtUI,
|
||||
BUMPER_ON_VALUE: BUMPER_ON_VALUE,
|
||||
projectOntoOverlayXYPlane: projectOntoOverlayXYPlane,
|
||||
projectOntoEntityXYPlane: projectOntoEntityXYPlane
|
||||
projectOntoEntityXYPlane: projectOntoEntityXYPlane,
|
||||
TRIGGER_OFF_VALUE: TRIGGER_OFF_VALUE,
|
||||
TRIGGER_ON_VALUE: TRIGGER_ON_VALUE
|
||||
};
|
||||
}
|
||||
|
|
|
@ -272,6 +272,36 @@
|
|||
Messages.subscribe("home");
|
||||
Messages.messageReceived.connect(handleMessage);
|
||||
|
||||
var clickMapping = Controller.newMapping('tabletToggle-click');
|
||||
var wantsMenu = 0;
|
||||
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
|
||||
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
|
||||
if (clicked) {
|
||||
//activeHudPoint2d(Controller.Standard.RightHand);
|
||||
Messages.sendLocalMessage("toggleHand", Controller.Standard.RightHand);
|
||||
}
|
||||
wantsMenu = clicked;
|
||||
});
|
||||
|
||||
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) {
|
||||
if (clicked) {
|
||||
//activeHudPoint2d(Controller.Standard.LeftHand);
|
||||
Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);
|
||||
}
|
||||
wantsMenu = clicked;
|
||||
});
|
||||
|
||||
clickMapping.from(Controller.Standard.Start).peek().to(function (clicked) {
|
||||
if (clicked) {
|
||||
//activeHudPoint2dGamePad();
|
||||
var noHands = -1;
|
||||
Messages.sendLocalMessage("toggleHand", Controller.Standard.LeftHand);
|
||||
}
|
||||
|
||||
wantsMenu = clicked;
|
||||
});
|
||||
clickMapping.enable();
|
||||
|
||||
Script.setInterval(updateShowTablet, 100);
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
|
|
Loading…
Reference in a new issue