samcake
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a42f9a5d0e
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FIxing the mini mirror perf issue and the gamma correction
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2016-07-14 10:53:13 -07:00 |
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samcake
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b9a2b2778e
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Adding the support for the subregion in the blur passes to apply it correctly to mini mirror
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2016-07-13 18:53:37 -07:00 |
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samcake
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f6671b34fa
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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8acc18ae8b
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-13 11:42:07 -07:00 |
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samcake
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307243da8b
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cleaning compilation warnings and tuning the FBX material mapping pass
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2016-07-13 11:04:53 -07:00 |
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samcake
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2c584f7690
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Fixing a bad autoRef usage
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2016-07-13 10:34:43 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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Brad Hefta-Gaub
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819cab4aab
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Merge pull request #8158 from sethalves/raypick-avatars
Raypick avatars
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2016-07-12 15:27:30 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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504e9f154c
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Less comments
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2016-07-12 09:18:02 -07:00 |
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samcake
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e0993c593b
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:34:18 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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0e99a4ac97
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-11 10:49:28 -07:00 |
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Brad Davis
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2c72037e81
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Fixing warnings
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2016-07-09 20:43:31 -07:00 |
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Brad Davis
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31948bce2d
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Support alpha and color gradients in circle overlays
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2016-07-09 20:43:30 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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Seth Alves
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5c69e55475
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Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
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2016-07-08 17:43:52 -07:00 |
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Brad Davis
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ae1dd29a7a
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Fix depth writing for glow lines
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2016-07-08 10:27:53 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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fff2a9a5a2
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REfactoring the shading functions interface to account for scattering
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2016-07-07 21:16:28 -07:00 |
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Brad Davis
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c644c87e69
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Fix glow line vanishing, improve transparency interaction
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2016-07-07 19:01:41 -07:00 |
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Seth Alves
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11542aeca2
|
pick against avatar's capsule and then against the T-pose mesh
|
2016-07-07 16:36:25 -07:00 |
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samcake
|
5827993125
|
Fixing warnings
|
2016-07-07 16:30:10 -07:00 |
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samcake
|
1eb4acf815
|
Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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Brad Davis
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8ca3630cfa
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Support glow effect in 3D line overlays
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2016-07-07 13:36:48 -07:00 |
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samcake
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8f2bf2b423
|
Integrating the scattering to the local lights
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2016-07-06 17:13:16 -07:00 |
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samcake
|
66b65391a4
|
Cleaning up the lighting equations
|
2016-07-05 18:21:49 -07:00 |
|
Seth Alves
|
5ab82cd7c8
|
Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars
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2016-07-02 15:11:59 -07:00 |
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samcake
|
2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
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samcake
|
9281b28d43
|
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-01 13:39:12 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
|
2016-06-30 19:03:24 -07:00 |
|
Brad Davis
|
b7926b8582
|
Don't render wire geometry with lighting effects
|
2016-06-30 16:11:05 -07:00 |
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samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
Seth Alves
|
5f9c7b6ea5
|
trying to take joint information into account when raypicking against models
|
2016-06-29 17:02:49 -07:00 |
|
Seth Alves
|
d53c7ae5d8
|
experimenting
|
2016-06-29 12:39:04 -07:00 |
|
samcake
|
7f5e22d0eb
|
Post tuesday review, clean up
|
2016-06-28 17:20:24 -07:00 |
|
samcake
|
d128af48db
|
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
|
2016-06-28 13:47:55 -07:00 |
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samcake
|
197d49fc03
|
introducing the depth aware blur
|
2016-06-27 17:04:37 -07:00 |
|
samcake
|
9bc8441c73
|
Friday night build, working on getting the LUT generated on the GPU
|
2016-06-24 17:50:43 -07:00 |
|
samcake
|
a619a142ed
|
Friday night build, working on getting the LUT generated on the GPU
|
2016-06-24 17:48:40 -07:00 |
|
samcake
|
ec68eba3cb
|
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
|
2016-06-24 09:37:52 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
bd28498833
|
trying to fix the curvature artefact
|
2016-06-21 18:25:02 -07:00 |
|
samcake
|
0c882832bf
|
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
|
2016-06-20 17:58:35 -07:00 |
|
Andrew Meadows
|
5d5dc2837b
|
fix comment
|
2016-06-20 17:29:20 -07:00 |
|
samcake
|
37a6d29406
|
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
|
2016-06-17 17:19:49 -07:00 |
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