Commit graph

16 commits

Author SHA1 Message Date
SamGondelman
8431b3b0c1 correct order of mixes 2018-12-07 10:39:10 -08:00
Sam Gondelman
a206d9e25a
Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
SamGondelman
0efbdc1ab5 merge with master 2018-10-23 14:33:57 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SamGondelman
09a6053044 cleaning up fragment shaders 2018-09-26 14:10:47 -07:00
Brad Davis
dcdc3a323c Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
samcake
b18d82bd19 adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
samcake
a882beb2fd Trying to fix the overlay Image3D shading pipeline used 2017-04-03 17:35:28 -07:00
SamGondelman
7713c1f4bf try to fade in web entities 2016-08-03 15:56:41 -07:00
SamGondelman
27bacc9165 try to fade in procedural shapes 2016-08-03 14:33:05 -07:00
samcake
1ec9ef560e Fixing the srgb color format conversion for web entities 2016-05-11 10:46:54 -07:00
Renamed from libraries/render-utils/src/simple_textured_emisive.slf (Browse further)