samcake
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1ec9ef560e
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Fixing the srgb color format conversion for web entities
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2016-05-11 10:46:54 -07:00 |
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samcake
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615f4028c4
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fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlays
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2016-05-09 17:17:16 -07:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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samcake
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d3fc05e99f
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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ZappoMan
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e6262de864
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CR feedback
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2015-07-23 14:56:52 -07:00 |
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ZappoMan
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96e83e3ed4
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remove gl_FrontMaterial
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2015-07-23 14:11:28 -07:00 |
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Atlante45
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efd805bea7
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Introduce new emissive simple program
Also fixes the shading on web entities using that program
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2015-06-26 16:17:41 -07:00 |
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