Commit graph

350 commits

Author SHA1 Message Date
ZappoMan
834a447d62 remove debugging code 2017-04-26 18:36:44 -07:00
ZappoMan
7154a11192 add some more logging 2017-04-26 14:03:36 -07:00
ZappoMan
65801cbb4d Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 18:21:17 -07:00
ZappoMan
8dc41ca8b9 add support for ignore radius from agent scripts 2017-04-25 15:28:26 -07:00
ZappoMan
382645ddd0 more cleanup 2017-04-24 18:01:54 -07:00
Thijs Wenker
6f58e91d76 Merge pull request #10121 from birarda/bug/recording-cache
cleanup Agent RSI handling, make loadRecording async
2017-04-14 21:35:51 +02:00
Stephen Birarda
84a5807ff1 return ScriptAvatarData raw pointer from getAvatar 2017-04-10 22:15:45 -07:00
Stephen Birarda
6c49db0f1b add missing include for qScriptRegisterMetaType in Agent 2017-04-10 22:15:45 -07:00
Stephen Birarda
42a406e90a add ScriptAvatar for std::shared_ptr<Avatar> passing to scripts 2017-04-10 22:15:45 -07:00
Stephen Birarda
c7a28a527a cleanup Agent recording handling, make loadRecording async 2017-04-04 10:56:25 -07:00
Stephen Birarda
6ed4295b8b make sure HeadData is present before processing recording frames 2017-04-03 13:55:11 -07:00
Ryan Huffman
aa8d231e82 Remove extra setting of AnimationCache in Agent 2017-03-28 09:35:15 -07:00
Ryan Huffman
d84e2fb048 Add AnimationCache to agent scripts 2017-03-27 12:05:25 -07:00
Stephen Birarda
b53cb5934b make sure the AC agent has an AudioScriptingInterface 2017-03-22 23:35:29 -07:00
Zach Pomerantz
3b8c82491a add AudioNoiseGate to Agent 2017-03-16 18:47:58 +00:00
Zach Pomerantz
e6fbdf8f06 add isNoiseGateEnabled to Agent 2017-03-15 00:15:49 +00:00
David Kelly
29f263a296 oh man, this was hard to find 2017-03-02 12:43:41 -07:00
David Kelly
81451191c1 no need to get the ScriptableAvatar from DependencyManager every time 2017-03-01 18:06:03 -07:00
David Kelly
2635657456 zappoman's feedback, plus added const corrrectness to computeLoudness 2017-02-28 13:24:25 -07:00
David Kelly
0b8624aa6f Merge branch 'master' of https://github.com/highfidelity/hifi into dk/agentAvatarDataUpdates 2017-02-28 09:46:01 -07:00
David Kelly
397eb89c14 compiler warning - odd 2017-02-22 08:38:49 -08:00
David Kelly
6d7fab4053 Agent Avatars sending loudness in AvatarData 2017-02-21 16:59:08 -08:00
Brad Hefta-Gaub
d233430809 fix warnings 2017-02-17 21:58:35 -08:00
Brad Hefta-Gaub
291b823cfa const cleanup and fix crash 2017-02-17 18:28:07 -08:00
Brad Hefta-Gaub
4f655bba3f more hacking 2017-02-15 09:29:45 -08:00
Brad Hefta-Gaub
b399420190 CR 2017-02-08 15:42:59 -08:00
Brad Hefta-Gaub
9d3c674271 fix warning 2017-02-08 13:41:09 -08:00
Brad Hefta-Gaub
eedfc4fd38 fix various bot related bugs 2017-02-08 12:35:00 -08:00
Thijs Wenker
a2da1e3dc1 Merge branch 'master' into fix-ac-playback-audio 2017-01-27 21:00:57 +01:00
Thijs Wenker
cdc0f3ddd2 - make AC recording audio play with right encoding
- spelling fix
2017-01-27 01:19:11 +01:00
ZappoMan
3c3dcbbbaa Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-26 08:20:03 -08:00
ZappoMan
81b5a3c585 more cleanup 2017-01-23 15:12:54 -08:00
ZappoMan
292d472a59 checkpoint - got first cut at distance based rotation tolerance working 2017-01-23 13:06:29 -08:00
Ryan Huffman
9b1cd52fb4 Add the ability to get the context that a script is running in 2017-01-23 08:58:01 -08:00
Stephen Birarda
25bd6fa2c1 move recording interface to Agent/Application only 2017-01-20 10:27:08 -08:00
Atlante45
529286b2ea More EntityScriptServer work 2017-01-17 13:47:45 -08:00
Atlante45
163d65d784 Setup basic EntityScriptServer 2017-01-17 13:47:45 -08:00
ZappoMan
6e5e9d3492 more work 2017-01-16 18:28:01 -08:00
ZappoMan
c9c311e275 checkpoint for distance joints 2017-01-15 11:47:48 -08:00
Brad Hefta-Gaub
5e65e3991c CR feedback 2016-12-20 21:03:10 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
David Kelly
920cd90afa CR feedback 2016-11-03 13:23:05 -07:00
David Kelly
ec0382daf7 PR feedback
Completely deleting hrtfs incorrectly.  This seems to be better, we
only want to delete HRTF for the QUuid() stream for the killed node in each
node's list of HRTFs.
2016-11-01 18:29:31 -07:00
David Kelly
c1feac971b CR feedback 2016-11-01 15:17:07 -07:00
David Kelly
404c08b0c7 Un-do of previous commit
Seems to add an artifact when using our test scripts.  Will work on that
as a separate issue, as it would be an existing issue in any case.
2016-11-01 10:46:22 -07:00
David Kelly
fb2968a419 Reset bytes sent counter when setting avatar sound
It could be past the end of the buffer if you changed sounds, and the
new one is shorter.  Won't happen with our current tests, but that could
change, and in general no reason it couldn't happen.
2016-11-01 09:12:35 -07:00
David Kelly
5714063eff Make more reliable
Need to be sure we don't change the _isAvatar or
_isListeningToAudioStream from one thread while processing audio in
another.  Also, fixed issue sending NLPacketList.
2016-10-31 16:38:01 -07:00
David Kelly
80e38c395e Send KillAvatar to AudioMixer too
So it can remove the listening agent avatar audio streams.  Otherwise
they stick around forever, and eventually swamp the audio mixer.
2016-10-31 10:35:16 -07:00
David Kelly
e3a22618d1 CR feedback 2016-10-27 17:49:43 -07:00
David Kelly
5e4f539144 AudioMixer flushes now
And protected agent from case with no codec
2016-10-27 14:46:04 -07:00