ZappoMan
834a447d62
remove debugging code
2017-04-26 18:36:44 -07:00
ZappoMan
7154a11192
add some more logging
2017-04-26 14:03:36 -07:00
ZappoMan
65801cbb4d
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-25 18:21:17 -07:00
ZappoMan
8dc41ca8b9
add support for ignore radius from agent scripts
2017-04-25 15:28:26 -07:00
ZappoMan
382645ddd0
more cleanup
2017-04-24 18:01:54 -07:00
Thijs Wenker
6f58e91d76
Merge pull request #10121 from birarda/bug/recording-cache
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cleanup Agent RSI handling, make loadRecording async
2017-04-14 21:35:51 +02:00
Stephen Birarda
84a5807ff1
return ScriptAvatarData raw pointer from getAvatar
2017-04-10 22:15:45 -07:00
Stephen Birarda
6c49db0f1b
add missing include for qScriptRegisterMetaType in Agent
2017-04-10 22:15:45 -07:00
Stephen Birarda
42a406e90a
add ScriptAvatar for std::shared_ptr<Avatar> passing to scripts
2017-04-10 22:15:45 -07:00
Stephen Birarda
c7a28a527a
cleanup Agent recording handling, make loadRecording async
2017-04-04 10:56:25 -07:00
Stephen Birarda
6ed4295b8b
make sure HeadData is present before processing recording frames
2017-04-03 13:55:11 -07:00
Ryan Huffman
aa8d231e82
Remove extra setting of AnimationCache in Agent
2017-03-28 09:35:15 -07:00
Ryan Huffman
d84e2fb048
Add AnimationCache to agent scripts
2017-03-27 12:05:25 -07:00
Stephen Birarda
b53cb5934b
make sure the AC agent has an AudioScriptingInterface
2017-03-22 23:35:29 -07:00
Zach Pomerantz
3b8c82491a
add AudioNoiseGate to Agent
2017-03-16 18:47:58 +00:00
Zach Pomerantz
e6fbdf8f06
add isNoiseGateEnabled to Agent
2017-03-15 00:15:49 +00:00
David Kelly
29f263a296
oh man, this was hard to find
2017-03-02 12:43:41 -07:00
David Kelly
81451191c1
no need to get the ScriptableAvatar from DependencyManager every time
2017-03-01 18:06:03 -07:00
David Kelly
2635657456
zappoman's feedback, plus added const corrrectness to computeLoudness
2017-02-28 13:24:25 -07:00
David Kelly
0b8624aa6f
Merge branch 'master' of https://github.com/highfidelity/hifi into dk/agentAvatarDataUpdates
2017-02-28 09:46:01 -07:00
David Kelly
397eb89c14
compiler warning - odd
2017-02-22 08:38:49 -08:00
David Kelly
6d7fab4053
Agent Avatars sending loudness in AvatarData
2017-02-21 16:59:08 -08:00
Brad Hefta-Gaub
d233430809
fix warnings
2017-02-17 21:58:35 -08:00
Brad Hefta-Gaub
291b823cfa
const cleanup and fix crash
2017-02-17 18:28:07 -08:00
Brad Hefta-Gaub
4f655bba3f
more hacking
2017-02-15 09:29:45 -08:00
Brad Hefta-Gaub
b399420190
CR
2017-02-08 15:42:59 -08:00
Brad Hefta-Gaub
9d3c674271
fix warning
2017-02-08 13:41:09 -08:00
Brad Hefta-Gaub
eedfc4fd38
fix various bot related bugs
2017-02-08 12:35:00 -08:00
Thijs Wenker
a2da1e3dc1
Merge branch 'master' into fix-ac-playback-audio
2017-01-27 21:00:57 +01:00
Thijs Wenker
cdc0f3ddd2
- make AC recording audio play with right encoding
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- spelling fix
2017-01-27 01:19:11 +01:00
ZappoMan
3c3dcbbbaa
Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
2017-01-26 08:20:03 -08:00
ZappoMan
81b5a3c585
more cleanup
2017-01-23 15:12:54 -08:00
ZappoMan
292d472a59
checkpoint - got first cut at distance based rotation tolerance working
2017-01-23 13:06:29 -08:00
Ryan Huffman
9b1cd52fb4
Add the ability to get the context that a script is running in
2017-01-23 08:58:01 -08:00
Stephen Birarda
25bd6fa2c1
move recording interface to Agent/Application only
2017-01-20 10:27:08 -08:00
Atlante45
529286b2ea
More EntityScriptServer work
2017-01-17 13:47:45 -08:00
Atlante45
163d65d784
Setup basic EntityScriptServer
2017-01-17 13:47:45 -08:00
ZappoMan
6e5e9d3492
more work
2017-01-16 18:28:01 -08:00
ZappoMan
c9c311e275
checkpoint for distance joints
2017-01-15 11:47:48 -08:00
Brad Hefta-Gaub
5e65e3991c
CR feedback
2016-12-20 21:03:10 -08:00
Zach Fox
7030c7b0a6
Space bubble improvements ( #9142 )
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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
David Kelly
920cd90afa
CR feedback
2016-11-03 13:23:05 -07:00
David Kelly
ec0382daf7
PR feedback
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Completely deleting hrtfs incorrectly. This seems to be better, we
only want to delete HRTF for the QUuid() stream for the killed node in each
node's list of HRTFs.
2016-11-01 18:29:31 -07:00
David Kelly
c1feac971b
CR feedback
2016-11-01 15:17:07 -07:00
David Kelly
404c08b0c7
Un-do of previous commit
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Seems to add an artifact when using our test scripts. Will work on that
as a separate issue, as it would be an existing issue in any case.
2016-11-01 10:46:22 -07:00
David Kelly
fb2968a419
Reset bytes sent counter when setting avatar sound
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It could be past the end of the buffer if you changed sounds, and the
new one is shorter. Won't happen with our current tests, but that could
change, and in general no reason it couldn't happen.
2016-11-01 09:12:35 -07:00
David Kelly
5714063eff
Make more reliable
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Need to be sure we don't change the _isAvatar or
_isListeningToAudioStream from one thread while processing audio in
another. Also, fixed issue sending NLPacketList.
2016-10-31 16:38:01 -07:00
David Kelly
80e38c395e
Send KillAvatar to AudioMixer too
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So it can remove the listening agent avatar audio streams. Otherwise
they stick around forever, and eventually swamp the audio mixer.
2016-10-31 10:35:16 -07:00
David Kelly
e3a22618d1
CR feedback
2016-10-27 17:49:43 -07:00
David Kelly
5e4f539144
AudioMixer flushes now
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And protected agent from case with no codec
2016-10-27 14:46:04 -07:00