Commit graph

554 commits

Author SHA1 Message Date
David Rowe
427aa851b3 Fix up links to avatar standards guide 2019-12-18 09:51:34 +13:00
Brad Hefta-Gaub
fb70569fc2
Merge pull request #16548 from HifiExperiments/visible
Case 17368: Fix wearables not disappearing with avatar
2019-12-13 13:20:15 -08:00
HifiExperiments
3dfd63d46b merge with master 2019-11-26 20:42:44 -08:00
HifiExperiments
69714a89ca material entities support cullFaceMode and support gltf doubleSided 2019-11-26 14:48:48 -08:00
Anthony J. Thibault
404d1a3c93 Fix several bugs for eye tracking from input plugins to function 2019-11-21 17:57:44 -08:00
Anthony J. Thibault
9d6ce44131 Head is now computed in proper sensor space
Eye tracking now works.
2019-11-20 15:30:16 -08:00
Brad Hefta-Gaub
0f428f0afb
Merge pull request #16498 from DouglasWilcox/improve_seated_rotation
Improve seated rotation
2019-11-19 10:22:08 -08:00
Sabrina Shanman
518d6a530a
Merge pull request #16507 from highfidelity/master
Merge master into instancing
2019-11-18 13:54:33 -08:00
DouglasWilcox
37010648be Abandon exponential acceleration and use constant acceleration. Hook up turn->sit transitions. 2019-11-14 13:12:01 -08:00
Andrew Meadows
9dd0105ba5 only one copy of entityIDs instead of two 2019-11-14 09:59:43 -08:00
Andrew Meadows
0f2d9027e1 fix indentation 2019-11-14 09:59:43 -08:00
Andrew Meadows
3546bab19a use std::vector<> instead of QVector<> 2019-11-14 09:59:43 -08:00
Andrew Meadows
9d92546a8b revert the revert of PR-16307 2019-11-14 09:59:43 -08:00
DouglasWilcox
995f5f92cd Do not use turningSpeed when setting seatedTurn vars, and iterate acceleration formula 2019-11-12 11:11:19 -08:00
DouglasWilcox
c36c4a17b1 first pass hookup of seated rotation with acceleration and animation response 2019-11-11 11:31:34 -08:00
sabrina-shanman
7b14c00540 Merge branch 'master' into instancing 2019-11-05 10:22:24 -08:00
HifiExperiments
bae2ba7bae merge with master 2019-11-02 01:08:56 -07:00
Sabrina Shanman
05ac16536e
Merge pull request #16436 from highfidelity/master
Merge master into instancing
2019-10-31 17:39:15 -07:00
Anthony Thibault
f99bb3ec77
Merge pull request #16400 from hyperlogic/feature/arkit-blendshapes
Extended avatar blendshape support for ARKit compatiblity
2019-10-31 12:33:50 -07:00
Sabrina Shanman
e8b963b59a
Merge pull request #16425 from highfidelity/master
Merge master into instancing
2019-10-30 09:16:04 -07:00
luiscuenca
ab6631fae3
Fix look at update and allow to release control 2019-10-28 17:51:29 -07:00
Anthony J. Thibault
8cf58f2034 Fix for unused avatar transit warnings on mac and linux
This was introduced by PR #16403

https://github.com/highfidelity/hifi/pull/16403
2019-10-25 13:56:12 -07:00
Sabrina Shanman
c5884fd585
Merge pull request #16405 from highfidelity/master
Merge master into instancing
2019-10-25 10:28:57 -07:00
Sabrina Shanman
e74de214e2
Merge pull request #16404 from highfidelity/master
Merge master into instancing
2019-10-25 09:55:44 -07:00
Anthony J. Thibault
a67904212d Remove AvatarTransit log spam 2019-10-24 15:52:44 -07:00
HifiExperiments
1e100a672e merge with master and try to fix opacity mode stuff 2019-10-23 22:21:45 -07:00
Anthony J. Thibault
d43d12dfa7 Merge branch 'master' into feature/arkit-blendshapes 2019-10-23 21:45:10 -07:00
Anthony Thibault
edb181bd16
Merge pull request #16317 from luiscuenca/setAvatarLookAtAPI
DEV-2285: Improve eyes look at
2019-10-23 20:42:27 -07:00
Anthony J. Thibault
f28d317914 Clean up reamining issues 2019-10-23 16:43:10 -07:00
luiscuenca
bb0849d3a0
Move changes to Head and remove leftover code 2019-10-23 14:23:29 -07:00
Anthony J. Thibault
61b9f08fec Blendshapes for OtherAvatars should update even if no joints have changes. 2019-10-22 22:19:03 -07:00
Sabrina Shanman
5d91d22314
Merge pull request #16379 from highfidelity/master
Merge master into instancing
2019-10-18 10:24:35 -07:00
luiscuenca
33ea63c708
Fix warnings and update controls 2019-10-17 15:06:12 -07:00
luiscuenca
63c2b41929
Restate legacy first person camera mode 2019-10-17 13:26:42 -07:00
luiscuenca
9f0e82e1e6
Improve eye's look at and blinking. Fix look at update 2019-10-16 15:29:28 -07:00
Anthony J. Thibault
389f5a1d33 ARKit Blendshape hookup work 2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339 WIP adding blendshapes to input system 2019-10-16 10:36:38 -07:00
Anthony J. Thibault
da0911e01b Delete legacy blendshape code
Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00
luiscuenca
505813b3c3
Fix blink async and other is talking bug 2019-10-14 10:44:55 -07:00
Brad Hefta-Gaub
51669e1ac3
Revert "DEV-1811: apply deletion rules to linked entities" 2019-10-11 11:06:10 -07:00
Maia Hansen
07b916f0b7
Merge pull request #16307 from AndrewMeadows/colossal-cave
DEV-1811: apply deletion rules to linked entities
2019-10-10 13:24:43 -07:00
luiscuenca
fc018257e1
Select avatar to look using API. Blink when look at change 2019-10-09 12:20:35 -07:00
Sam Gateau
abaf0262a7 Merge branch 'master' of https://github.com/highfidelity/hifi into instancing 2019-10-08 18:55:51 -07:00
David Rowe
f224832d27 Merge branch 'master' into DOC-111 2019-10-08 20:44:13 +13:00
Sam Gateau
521ce3936b I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion... 2019-10-07 15:19:23 -07:00
Andrew Meadows
8ab70225d9 apply delete rules down linked hierarchy 2019-10-07 14:38:36 -07:00
Sam Gateau
c7ca431296 Merge branch 'master' of github.com:highfidelity/hifi into instancing 2019-10-04 10:00:41 -07:00
luiscuenca
f7a5895cf3
Apply same random factors to both eyes blink 2019-10-03 14:42:58 -07:00
Sam Gateau
dcfc3cddd2 Merge branch 'master' of https://github.com/highfidelity/hifi into instancing 2019-10-01 19:50:33 -07:00
Anthony J. Thibault
1068637d39 Fix for avatars that are stuck in idle pose for observers
The problem can occur because the default constructor for the NetworkAnimState does not initialize the blendTime member.
This can cause the avatar to remain stuck in an idle pose for observers when blendTime happens to be randomly initialzied to a large negative floating point value.
To fix this we explicitly initialize it to FLT_MAX.

Additionally, a debug print has been added to help diagnose this issue if it occurs again.
2019-10-01 14:28:10 -07:00