Commit graph

133 commits

Author SHA1 Message Date
Anthony J. Thibault
e9f529bf12 Entities: Removed Start Automatically property from Animation Group
There is an issue when startAutomatically was set to true and animationPlaying was set to false.
This would cause clients to play the animation when they connected to the entity server, even though the server was not.
2015-12-09 17:59:56 -08:00
Seth Alves
b7ebe5b92b merge from upstream 2015-11-30 16:59:52 -08:00
Anthony J. Thibault
dd3f43705c Fix for Model Entity animations.
Because rig->setJoint* methods take parameters in geometry space
the animations preRotation has to be applied manually.
2015-11-23 11:06:11 -08:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
Andrew Meadows
fa17b77d70 move DIRTY_FLAGS out of EntityItem namespace 2015-10-15 09:34:09 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Brad Hefta-Gaub
7a85e5b7a7 rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
Brad Hefta-Gaub
57cc7adbfe standardize somethingChanged - CR feedback 2015-10-07 12:27:12 -07:00
Brad Hefta-Gaub
016bf4011d cleanup 2015-10-06 16:07:36 -07:00
Brad Hefta-Gaub
1319642a59 fix frame jumping behavior on restart 2015-10-06 15:59:35 -07:00
Brad Hefta-Gaub
f30a94064f make animation start/stop work 2015-10-05 15:50:55 -07:00
Brad Hefta-Gaub
8c8e83dc8e more debugging on animation.running 2015-10-05 14:17:12 -07:00
Brad Hefta-Gaub
abdd9a6da4 Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings 2015-10-02 17:28:06 -07:00
Brad Hefta-Gaub
eb9078bda5 cleanup 2015-10-02 17:27:45 -07:00
Brad Hefta-Gaub
68dc303603 remove debug 2015-10-02 17:12:03 -07:00
Brad Hefta-Gaub
f618a2adfa gak - get streaming working again 2015-10-02 17:06:32 -07:00
Howard Stearns
8153ad7f44 Merge pull request #5967 from AndrewMeadows/collision-group-hack
allow physical objects to be set collisionless
2015-10-02 16:08:52 -07:00
Brad Hefta-Gaub
57bf69cc48 Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
Conflicts:
	libraries/entities/src/ModelEntityItem.cpp
	libraries/networking/src/udt/PacketHeaders.cpp
2015-10-02 14:19:15 -07:00
Brad Hefta-Gaub
cf2693e712 working fistFrame lastFrame 2015-10-02 08:31:22 -07:00
Brad Hefta-Gaub
815c4c69af support for legacy properties 2015-10-01 14:52:28 -07:00
Brad Hefta-Gaub
91a27e3adf get animation to actually run again 2015-10-01 13:29:07 -07:00
Brad Hefta-Gaub
aca25bd76e connect up AnimationPropertyGroup to AnimationLoop 2015-10-01 11:05:16 -07:00
Andrew Meadows
381c98c4fa fix for ModelEntityItem::shouldBePhysical() 2015-10-01 08:56:05 -07:00
Brad Hefta-Gaub
7c14f9ab93 Merge branch 'animationGroupSettings' of https://github.com/ZappoMan/hifi into animationGroupSettings 2015-09-30 21:46:28 -07:00
Brad Hefta-Gaub
6aa9ef9910 first cut at migrating animation settings into a property group 2015-09-30 20:51:25 -07:00
Seth Alves
50dd8eba45 Relay joint translations across network. Apply animation's root-joint translation to avatar. 2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
4e2cb00ec3 first cut at only returning type specific properties in getEntityProperties 2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576 first cut at adding desiredProperties to getProperties 2015-09-16 15:00:42 -07:00
ZappoMan
942958c4f1 only setJointState() if animation frame actually changed 2015-08-09 16:07:56 -07:00
ZappoMan
cec0f8ed1d optimize ModelEntityItem::getAnimationFrame() 2015-08-07 13:43:57 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Andrew Meadows
18d0cb5158 cleanup of EntityItem ctors and friends 2015-07-16 17:48:28 -07:00
Atlante45
6c591131ba Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
ZappoMan
67df6e3c62 make READ_ENTITY_PROPERTY_TO_PROPERTIES() type safe 2015-05-12 16:24:16 -07:00
ZappoMan
98474376de consolidate READ_ENTITY_PROPERTY() macros into single typesafe version 2015-05-12 15:59:45 -07:00
ZappoMan
83d212861d make APPEND_ENTITY_PROPERTY type safe 2015-05-12 11:41:04 -07:00
Andrew Meadows
f0618501dd fix non-physical kinematic motion
also can set objects collisionless again
2015-05-07 11:29:42 -07:00
Atlante45
837a0d3ba8 rename collision model in edit.js 2015-04-23 12:13:52 +02:00
Atlante45
9cec256142 Rename collisionModelURL members/methods 2015-04-22 21:16:09 +02:00
Atlante45
b446644549 Rename CollisionModelURL handle 2015-04-22 21:03:56 +02:00
Andrew Meadows
94c6053d52 fix formatting 2015-04-16 12:15:03 -07:00
Andrew Meadows
aec42cf2dc enforce ShapeType agreement for ModeEntityItem 2015-04-14 15:39:49 -07:00
Andrew Meadows
5b81b5b11b removing SHAPE_TYPE_CONVEX_HULL from entities lib 2015-04-14 14:56:32 -07:00
Seth Alves
d4461f1ecb put avatars and embedded-webserver and entities logging into their own QLoggingCategory 2015-04-06 16:22:54 -07:00
Seth Alves
a3a54e8d7d style 2015-03-25 15:21:36 -07:00
Seth Alves
1eeb2e89f8 remove some debug spam 2015-03-24 16:23:51 -07:00
Seth Alves
6e3be26013 attempting to figure out why physics motion object doesn't get updated when collision model url changes 2015-03-24 15:28:21 -07:00
ZappoMan
81bf7138a4 also attempt to clean up placement of PROP_ATTRIBUTION in the stream 2015-03-20 13:21:29 -07:00