sam
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e1aad8bd63
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
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Zach Pomerantz
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9a37ccbf3c
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chmod -x to render-utils src
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2016-12-13 14:36:41 -05:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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samcake
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1dca62f752
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Introducing a new technique for normal packing and fixing a bug on the normal buffer format
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2016-06-01 17:51:53 -07:00 |
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samcake
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e306a24a1b
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INtroducing the unlit mode for fragments
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2016-05-05 17:08:52 -07:00 |
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samcake
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2d573963bb
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Introducing the unlit material
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2016-05-04 18:50:52 -07:00 |
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samcake
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630c61e61d
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Reflection is working correctly with the PBR property, ship t
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2016-02-29 18:54:43 -08:00 |
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samcake
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99ba011996
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Post merge with Zach work for environment map
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2016-02-26 16:04:50 -08:00 |
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Zach Pomerantz
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1fbcaea4b4
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Fix evalSkyboxGlobalColor
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2016-02-26 14:20:21 -08:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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2f5800a4cc
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IMproving the shading model and the loading, added the roughness, needt to clean up
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2016-02-23 18:31:38 -08:00 |
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samcake
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c7f43386e5
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Compressing the g-buffer better
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2016-02-22 09:23:16 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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samcake
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2486d94b03
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A working prototype of ao...
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2016-01-04 14:36:46 -04:00 |
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samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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Atlante45
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b45b1cc513
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More work on live g-buffer debug
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2015-12-04 17:43:00 -08:00 |
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Andrew Meadows
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7fa069cf30
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
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Sam Gateau
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5410bc0945
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FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
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2015-09-15 17:48:55 -07:00 |
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Sam Gateau
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f00e3829f1
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Cleaning for PR
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2015-09-15 16:54:04 -07:00 |
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Sam Gateau
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7b8e11e01c
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Debugging, looking good, no ready for final lighting
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2015-09-15 15:22:45 -07:00 |
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Sam Gateau
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dc8756e465
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Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
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2015-09-15 14:40:23 -07:00 |
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Sam Gateau
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400f90aea4
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Introducing a stereo loop that should do the right thing but doesn't yet
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2015-09-15 08:34:46 -07:00 |
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Sam Gateau
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45dc5be53d
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DeferredTransform buffer working for the deferred rendering in mono
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2015-09-14 17:48:15 -07:00 |
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Sam Gateau
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00688172dd
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work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
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2015-09-14 15:49:05 -07:00 |
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Sam Gateau
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3690d5a4c2
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Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
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2015-09-14 12:28:59 -07:00 |
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Brad Davis
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1bb15e28d6
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Fixing differing highlights between left and right eyes in stereo modes
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2015-09-14 11:24:28 -07:00 |
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Sam Gateau
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cf1f5b8771
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Work in progress
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2015-09-11 15:25:33 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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Sam Gateau
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7ae9635ce7
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
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Sam Gateau
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fc698a8525
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first step factorizing the packDeferredFragment
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2015-01-12 18:51:26 -08:00 |
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Sam Gateau
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c45f618852
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
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